Let's face it, we've all been Crammond'dF1 2010-2016 

  • Thread starter Majarvis
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This is 100 percent incorrect, sorry.

Four separate times, I have received a tire puncture while sitting in the garage, waiting to go out.

I changed tire compounds, hear the pop/his, and then went down the pitlane. The very split-second I was in control of the car after the pit-out line, the engineer said "your left front tire is punctured." This happened to me four times. Four separate races.

So, it has nothing to do with how you drive in this game, and it has everything to do with code that randomly generates punctures.
Not experienced punctures in the pit and from what you say it seems something is amiss, however saying punctures caused by the way you drive is 100% not true is a very bold statement, how do you know what conditions the game is giving to tire wear and punctures. Not saying you are 100% wrong but it seems more like slightly buggy code than just a randomly generated event, if randomly generated wouldn't they have prevented it from happening in the pit?
 
I think maybe the game gives you a base downforce setting for a specific track and you adjust from there but the level of downforce (3,6,4 etc) isn't an actual representation of your actual downforce and is purely subjective you get me? So 2 downforce on Valencia might actually be equivalent to 6 downforce on Abu Dhabi.
Just a guess.

This is correct i think, cars start with a track specific set-up so the default values are different for each track.
 
This is 100 percent incorrect, sorry.

Four separate times, I have received a tire puncture while sitting in the garage, waiting to go out.

I changed tire compounds, hear the pop/his, and then went down the pitlane. The very split-second I was in control of the car after the pit-out line, the engineer said "your left front tire is punctured." This happened to me four times. Four separate races.

So, it has nothing to do with how you drive in this game, and it has everything to do with code that randomly generates punctures.

Never happened that to me. From my experience there's a direct relation between cause (driving off track/tire wear) and effect (punctures). The sensitivity though of it needs some tweaking.

Yesterday I started a new career (w/ fuel simulation off to make things even) and all weekend -> 3 practice sessions, 2 qualifying sessions and a 50% race = 0 punctures.


No. It's not the length of the straight.

I only had time to test this out on a few circuits. In probably all cars (tested with McLaren, Ferrari, Virgin), there are two distinct levels of acceleration/top speed across the circuits.

At Abu Dhabi, Brazil, Korea, Japan, in time trial, the speeds are noticeably higher than Bahrain, Australia, Silverstone.

Look at the gear ratios. On some circuits, the projected top speed is around 300kph. But then go to another, and it could be 350kph. And it's not about the length of straight. The car has greater acceleration/top speed on these circuits over others, even with the same downforce level.

Ferrari/Valencia, with 6/6 downforce, I'm shifting to 7th at around 265kph (i.e., at the limiter). At Abu Dhabi with 6/6 downforce, I'm shifting to 7th at around 300kph.

It almost feels like there is more drag on some circuits over others. Is there a mandatory range of downforce applied on particular circuits which the user-adjustable downforce does not take into account? (i.e. 6/6 on one circuit could be different to 6/6 on another)

I think maybe the game gives you a base downforce setting for a specific track and you adjust from there but the level of downforce (3,6,4 etc) isn't an actual representation of your actual downforce and is purely subjective you get me? So 2 downforce on Valencia might actually be equivalent to 6 downforce on Abu Dhabi.
Just a guess.

I think probably Anes is right. I do recall having read somewhere that there are pre-determined setups for each track accordingly to their caracteristics, so that could explain the difference you've felt. A little stupid I might say but can be it.
 
I think probably Anes is right. I do recall having read somewhere that there are pre-determined setups for each track accordingly to their caracteristics, so that could explain the difference you've felt. A little stupid I might say but can be it.

This is true:
From 4m:15s
Anthony Davidson:
"I didn't want to be bombarding people with limitless options on the set-up because it's more about getting out there and driving and getting to grips with the track. Like it is in real life, you don't arrive at Monza and then have a big debrief amongst you; are we going to run Monaco wings or Monza, or this ratio... You don't do that. It's all pre-determined so the set-up in Formula One is very very limited and you can only ever gain or lose about four or five tenths from set-up because they are so good at doing simulations before you go there. So I didn't want to create a minefield for people to jump into at Monaco or Monza and suddenly have a whole spectrum. You don't get that; it's much more limited but in a way, a lot more realistic as well; like you would get."​
:cheers:
 
I have to say i agree with a coupleof posts. The only bug that bothers me is the pit stop release, which is avoidable by pitting earlier or later than the default. My only gripe is while playing on 50% distance, legend ai, no assists i managed to put my lotus 10th on the grid and finish 7th (chandhock finished 6th by the way in his Hispania).
 
I wonder if half the people complaining even play games very often....if they can't overlook flaws in a game, have they ever been happy with any game?

This is a fun game, which is always the key part. The core gameplay, the physics, etc is extremely fun. Codemasters have got the most important part spot on, which I'm very grateful for. It means I can overlook the not-so-brilliant graphics, the terrible menu layout and the "fake" AI. I can also overlook the few bugs that still exist, even if they didn't patch them. You can get into a race-long battle with overtaking all over the places very easily offline and online. The AI is great to battle with and the online has the potential to provide great battles with the right people (not punters).

I'm not sorry to see those complaining refuse to play the game, your loss, my gain. Just stop complaining about it if you no longer play it. I look forward to when the hype has died down, hopefully before GT5 so we can get some good races in.
 
The speed thing is down to setup.

Each car has a default setup for each track, and the setups you get to choose are based around the main setup. so a low downforce high top speed at one track will be different to another.

Lowest downforce at monza is a lot lower than lowest downforce at monaco. That is where your speed differences are.
 
I read somewhere that F1 2010 is 'so good it compares to such classics as Geoff Crammond's F1 games, and the mighty F1'97 on PS1'.
Just reading that it compares to the Crammond classic makes me want it to get straight away. I had the original on my old Atari ST, and it was my most played game back then.
I always remember it had a fantastic multiplay feature, where up to a full grid of human players each chose a car and took it in turns to control it for a short period during a race. When you weren't on, the computer drove for you. Some hated it, but me and my mates loved it. We used to call it 'F1' night and although we were too young to drink alcohol back then, my bedroom was still a pig-sty after it and my mum used to give me hell. Happy days!
 
This is 100 percent incorrect, sorry.

Four separate times, I have received a tire puncture while sitting in the garage, waiting to go out.

I changed tire compounds, hear the pop/his, and then went down the pitlane. The very split-second I was in control of the car after the pit-out line, the engineer said "your left front tire is punctured." This happened to me four times. Four separate races.

So, it has nothing to do with how you drive in this game, and it has everything to do with code that randomly generates punctures.

I haven't experience anything like that. When I get punctures it's often related to spinning in the gravel or repeatedly braking with locked tyres. I did 53 careful laps on Monza last night and not a single puncture happened.
 
My point was that there's a huge community that still plays NR2003 to this very day and there are a TON of mods for it in the way of everything from graphics to seasons to sound packs.

There are a lot of online leagues that race NR2003 and we are nearing the end of 2010. Because you haven't heard of it personally doesn't mean they all disappear in a couple months.
Hmmm...i make some mods/tracks/cars for an 11 year old game, called Re-Volt.

Well...either way, i stand corrected. 👍
 
I've recently experienced a puncture at the Melbourne start line...waiting for the lights to go out. Maybe the crappy end of the stick with 'random' punctures, maybe a bug? Who knows....tell ya what though, scared the crap out of me when it's unexpected and the FFB kicks!!
 
To be honest i was very critical of this game when came out but after playing it for a while i see there is a decent game, not a classic, but certainly decent game here.

If they fix the bugs that affect the race outcome they'll be alright in my book, though i may be a bit more cautious about pre-ordering a game from them in future,

In regards to the tyre punctures i was testing the game with the use of flash backs. During a 30% at Spa i used the same wet tyres throughout the race. Without going off I had a puncture on lap 3, i flashed back and didn't have a puncture another puncture until lap 12, flashed back again and then finished the race without another puncture.

I've also seen a video where someone has a puncture as the they pull away from the grid.
 
I was without internet for these days since the game came out and so I played it for days without outside input. I had a total blast in time trial and I couldnt have been happier. Silly me I come to find out (on the internet) I was actually quite bitter and disappointed. The moral is: you gotta be secure enough to make your OWN fun in the game. Any game. There is a lot to like in F1 10. There are also some issues. Personally I thank my stars I dont have to wait 5 years for the new and improved version to arrive.

If I had to choose between playing F1 10 without the internet, or NOT playing it and having access to internet forums, I'd take the game every time.
 
I have decided this is my last foray into any F1 2010 forum, its ruining my fun, people are picking out things that dont matter, but you notice AFTER someone points it out, and the more it happens the more it annoys me. I think people should **** off and bitch about something that matters.

And to the guy slagging off Codemasters, they had to get the game out within this season, they cant do evertyhing in it they wanted to, deal with, get over it, but its people like you who will make them not want to improve the next game and we wont get one so shut the hell up and go away. You dont like it, we get it but stpo slagging off the devs because you wont be helping them.

Jeez, goodbye f1 forums.
 
I have now played the game intensively over the last couple of days. I think Codemasters are onto something right with this game and I don't blame them for not delivering a flawless package in their first attempt. Thinking of that, it's really well done but a fast patch is necessary.

F1 2010 does many things right so a bit of polishing and added features could make the next title in the series quite awesome.

Those mentioned below are in my opnion the features I miss mostly in F1 2010. F1 2011 however can become a really great game if they include this and sort out major bugs before release. I think F1 2010 is a nice and enjoyable start.

- Sensitive damage
- Yellow flags for an extended time and safety car
- A consistent human warning/penalty system
- Rare technical errors - also affecting AI
- Varied correspondence with team during races
- Earth rotation (especially important for Abu Dhabi GP)
- Formation lap (semi auto to ensure correct grid position)
 
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Thing is for the people letting the bugs slide, the only reason your letting them slide is because it's the first F1 game in ages. If it was another game by the people say who made Ferrari Challenge it wouldn't get a second look because it would just be another racing game with cars that most casuals can't relate so then the bugs would become the defining feature of that game. Unlike F1 2010 where the new tracks and cars are the defining feature because there hasn't been a game in 4 years.

But anyway it is good fun and I've enjoy it most of the time, it's just the little details like fake AI qualy laps, tracks being mapped wrong and massive framerate drops at circuits like Monaco that will probably put me off buying any future instalments form CM until they sort all these things out.
 
I understand many of the gripes people have with this game, and I share a number of them, but they still aren't enough to make me return it. I'm still relishing my opportunity to drive around in 2010 spec F1 cars.

I think the handling is gread with the G27 wheel (better than w/ my DFP and DFGT, go figure). Its definitely a change from F1CE, no doubt, and I loved that game. I actually kinda miss the steering feel from F1CE. Like others have already noted, it would center itself, and it was a bit more violent. Which one is closer to the real thing, I have no clue.

I find the cars a little more challenging to drive in F1 2010 compared with F1CE.

What most disappoints me about this game are some of the tracks. I could be wrong, but it seems to me that a number of the tracks have been dumbed down, compared with F1CE. Maybe F1CE had it wrong when they did it, and Codies got it more realistic this time?!
Exhibit A: The first of the 2 chicanes next to the pool at Monaco. IT SEEMS WAY TOO EASY TO DO FLAT OUT. Especially compared with F1CE, in which Monaco seems far more involving all around.

I like this game, but I definitely see myself playing F1CE from time to time. Hopefully I'll get a chance to race some of you remaining guys online soon.👍
 
Exhibit A: The first of the 2 chicanes next to the pool at Monaco. IT SEEMS WAY TOO EASY TO DO FLAT OUT.
Hopefully I'll get a chance to race some of you remaining guys online soon.👍

You mean the first chicane after the tunnel? Uh, if so, please tell me your technique! What I do is approach in 7th, obviously, then downshift into 4th as I brake and turn in, then past the first curb and into 3rd, then accelerate out. Sometimes I use 2nd. How do you drive it flat out?

Anyway, you want to hit monaco later tonight online? I'm looking for an old hand to play some very very fast follow the leader with :) Let me know! I have a pretty good connection.
 
You mean the first chicane after the tunnel? Uh, if so, please tell me your technique! What I do is approach in 7th, obviously, then downshift into 4th as I brake and turn in, then past the first curb and into 3rd, then accelerate out. Sometimes I use 2nd. How do you drive it flat out?

Anyway, you want to hit monaco later tonight online? I'm looking for an old hand to play some very very fast follow the leader with :) Let me know! I have a pretty good connection.

The swimming pool section is after Tabac. You're thinking of the Nouvelle chicane.

Lofasz is referring to turns 13/14 which are flat out in all games. Its far easier in this game, though I don't really mind, what really gets to me about Monaco in this game is that the tunnel section is a weird banked corner.
On the plus side, Tabac is a bit harder as its bumpier and you can lose control far easier. This game gets across the bumps very well, though not in FFB terms, but at least in terms of physics.
 
what really gets to me about Monaco in this game is that the tunnel section is a weird banked corner

Accutally I remember nicolas kiesa and tom christensen talking about the tunnel at last years f1 GP.They sayed that there was a wierd bank in the middle of the road,so if you didn't stay at the right side you would get pussed to the left or crash.If you stayed at the middle in a f1 car the bottom would touch with the result that you lost stering.
 
I read somewhere that F1 2010 is 'so good it compares to such classics as Geoff Crammond's F1 games,..............

I would say yes, it does compare with the Crammond F1 games. But not necessarily because it is 'so good'. More that it it has a very similar look and feel to GP2 to 4. Which you may think is all very well, but it is, what, 15 years since GP4 was released??
So the graphics are better, which is nice, and the difficulty is about the same. All in all, the 'feel' of the game is very reminiscent of those PC titles. But 15 years down the track I would expect more, a lot more. If nothing else, the game could have been properly finished, but again it seems this is another 'rush to market' title that fails in too many areas to be considered a serious contender in the driving sim market.
After a few hours in the driving seat:
1. The puncture bug..... 3 out of five races, I get a puncture.
2. The pitstop bug..... having to wait for up 10 cars to pass you in the pits before your released.
3. Illegal blocking penalty... either by getting tapped and spun out, pulling over to let cars through....
4. Invalidated (next) lap, even though you're hardly through the current lap, many times the next lap is invalidated if you run off.
5. How can you directly see or compare your fastest sector times with other drivers in prac/qual ?
6 how do you see a track map during prac/qual to familiarise yourself with circuit. ?
7. Frame rates. Frames rates in mirrors are waaay too slow. The whole game get stuttery through swimming pool / rascasse at Monaco, and less so in other places.

5.5/10 so far. 👎 👍

This ain't Gran Turismo

(but it will keep me occupied for 4 or 5 weeks.:sly: )
 
To be honest, Codemasters have released too many bug ridden games, I have won the world championship on easy with 4 races to go, have signed for £11,5M dollars to race for McLaren alongside Button next season, but I have to now run the race twice before it will save my game, it just freezes after the race without saving.. you have to reset the PC to start the game again having lost your win.. appalling... just like operation flashpoint bugs.. Codebugsters
 
The frame rate of the reflections over the car and the reflections in the mirrors is jarringly low, I agree (PS3 version here).

I must say, although I am enjoying the game, it's not quite as good as I was hoping it would be.
 

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