- 1,328
Really want to share my view on FM4's physics after today's playthrough, since there's no dedicated thread for it!
Played over 12 hours today and in all sorts of cars, super mini, muscle cars, super cars, tuned muscle cars, touring cars etc etc, I think some aspect of the improvement are really really apparent.
The single biggest breakthrough for me is the feel of the tire at the limit of grip, the linear and consistent behavior in-between transactions feels absolutely natural and fluid, what's amazing is even when the tire get into extreme slip angles you can still feel it working, instead of losing all connection as in FM3.
The overall grip level has been reduced by at least 15% or so, Tried M3 on Mugello combo in both games and FM4's time is at least 8 second up, the cornering speed are much more reasonable and braking distance increased as well. And the feeling of brake locking up is one of the best I have tried hardcore sims included, the point of locking up is very concise and you can recover with a slight decrease in brake pleasure, it is a joy trying to stop a RUF car on Road America while keeping the rear in check, it's so alive.
The unhindered weight transfer model makes weight manipulation twice as effective, try a Fiat 500 or Cooper S and understand the real meaning of lift-off oversteer, not only does weight shift happens earlier it also carries the momentum for longer, hence even a non drifter like me can hold decent entry slides whenever the car has some mass.
The distinction of different cars is more apparent as a result too, cars with short wheelbase feels like it and cars that are similar in layout have minute differences, what's great is everything seem to happen for a right reason, and everything makes sense.
The main downfall so far is slick tires being a bit too forgiving, I only have very limited time in some R1 cars but they seem pretty easy to recover even when you make mistakes. And of course I don't have time to test out the tire degradation and heat properties etc.
But up to now, objectively, I don't see anything GT5 does that FM4 isn't superior on at least on par, in some places FM4 can feel numb but that's because of the fidelity of the track surface not being good enough, if the FM4 physics model runs on a Iracing track it will be one hell of an experience.
Played over 12 hours today and in all sorts of cars, super mini, muscle cars, super cars, tuned muscle cars, touring cars etc etc, I think some aspect of the improvement are really really apparent.
The single biggest breakthrough for me is the feel of the tire at the limit of grip, the linear and consistent behavior in-between transactions feels absolutely natural and fluid, what's amazing is even when the tire get into extreme slip angles you can still feel it working, instead of losing all connection as in FM3.
The overall grip level has been reduced by at least 15% or so, Tried M3 on Mugello combo in both games and FM4's time is at least 8 second up, the cornering speed are much more reasonable and braking distance increased as well. And the feeling of brake locking up is one of the best I have tried hardcore sims included, the point of locking up is very concise and you can recover with a slight decrease in brake pleasure, it is a joy trying to stop a RUF car on Road America while keeping the rear in check, it's so alive.
The unhindered weight transfer model makes weight manipulation twice as effective, try a Fiat 500 or Cooper S and understand the real meaning of lift-off oversteer, not only does weight shift happens earlier it also carries the momentum for longer, hence even a non drifter like me can hold decent entry slides whenever the car has some mass.
The distinction of different cars is more apparent as a result too, cars with short wheelbase feels like it and cars that are similar in layout have minute differences, what's great is everything seem to happen for a right reason, and everything makes sense.
The main downfall so far is slick tires being a bit too forgiving, I only have very limited time in some R1 cars but they seem pretty easy to recover even when you make mistakes. And of course I don't have time to test out the tire degradation and heat properties etc.
But up to now, objectively, I don't see anything GT5 does that FM4 isn't superior on at least on par, in some places FM4 can feel numb but that's because of the fidelity of the track surface not being good enough, if the FM4 physics model runs on a Iracing track it will be one hell of an experience.