LFS patch V out

  • Thread starter Gabkicks
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Gabkicks
GabkicksX
http://www.liveforspeed.net/?page=patch_v

check out all the fixes :) The patch updates are often, so its not usually worth posting a thread about... but since i havent in a while, and this update improves many things...:)
Hello Racers! Here is a new Test Patch U32!

There are a lot of changes since version U - all listed below in this post. Important changes include :

Car Sound Improvements
Automatic Update System
Windows Vista Compatibility
New Script System
S2 racers can now see S1 hosts
S1 users can use the skin downloading system
Many Fixes and Improvements Throughout

WARNING : your controls will not be correctly assigned due to the new way the controls are stored in a special file in the data\misc folder. There is a default file included for the Red Momo and the Microsoft FF Wheel so they should be reasonably set up if you have one of those. We will be providing default files for many wheels. We will make a special announcement when we need help supporting more wheels.

NOTE about H-shifters : Since U11, you cannot use an H shifter on a single seater car. If you have a shifter, LFS automatically sets to sequential when you select a single seater. There are two separate versions of these three settings (one for sequential and one for shifter) : AutoClutch, GCCut, GCBlip. That's because a lot of people may wish to use auto clutch with their paddle shift and manual clutch with their shifter.

NOTE about controls : There is a new script system you can read about below. When you select a car with a road / sequential or paddle shifter, LFS will run the file data\script\road.lfs (etc). Some people may want to use the /button command in their scripts, to assign unused buttons. For example when you drive a formula car, you have a spare horn button and you might want to use that for pit speed limiter.

Changes in TEST PATCH U32 :

Misc :

Improved car engine and other sounds, added gear whine etc.
Automatic update system gives info, downloads, installs patch
New general purpose save and load dialogs with rename / delete
FF Steps now defaults to 256 (this gives higher resolution FF)
Layouts do not set the number of laps unless a start pos exists
One extra car sound is now played (now 5 including your own car)
One extra car in high resolution physics (car in front at start)
Clicking the selected replay now plays the replay (did deselect)
Centre view and eye position buttons now reset pitch and rotate
Virtual start lights are now displayed on the right by default
Small map is now never shown on the left if right is selected
Option to switch off acceleration view shifts in custom views
Mirror mode for driver and custom views (now in view options)
Added "all" to clocks mode options (off, real, virtual, all)
Some more small improvements to graphics options and layout
Button control rate option now visible in wheel/js mode
Text entry box is smaller and blocks driving view less
Improved multiplayer synchronisation checking (OOS)

Fixes :

FIX : Nasty sound clicks when cars got nearer and further away
FIX : MP slowdown when playing sounds of cars in simple physics
FIX : Force now turns off instantly instead of waiting a second
FIX : Arrow keys work in wheel mode even if assigned to KB steer
FIX : Removed the unecessary FF error message DIERR_HANDLEEXISTS
FIX : Messages were unblocked by sending any command to the host
FIX : Alt+F4 and programmable keys did not work in list of games
FIX : Qualifying countdown was too short if less than 4 in race
FIX : BF1 / FO8 virtual dashboard appeared in player options
FIX : Pressing SHIFT+G during instant replay made it go OOS
FIX : Unlock was lost after hibernation on some computers
FIX : SHIFT+U camera roll function now works as expected
FIX : Button opacity option affected the colour sliders
FIX : Text appearing in middle of screen after a lesson
FIX : Excessive acceleration view shift in fast cars

NOTE - Translatable text updated

Changes from U to U30 :

Sound :

Improved wind volume at low and high speeds
Reduced crackling of sounds related to echoes
Engine can now be heard from a greater distance
Now generated at 100 Hz resolution - same as physics
Engine sound off throttle is slightly louder than it was
Wind sound volume is now linear (avoids excessive noise)
Skid / scrape sounds are now bounded to reasonable level
Sound now plays at low speed, if replay at 0.5 or 0.25 speed

FIX : Corrected volume of interface sounds
FIX : Small clicks audible a few times per lap
FIX : Bug in camera position height part of sound calculation
FIX : No music when watching MP Replay with music in replays ON
FIX : Looping music buffer while selecting a track - now silent
FIX : System messages still audible with messages blocked

Multiplayer :

SHIFT+S when spectating now goes directly to garage
Garage when not in race now shows spectate and join buttons
Clicking join with no car selected goes to select car screen

FIX : Rare crash in blue flags calculation
FIX : LFS online hosts would hang if run for 50 days
FIX : Stuck in entry screen if host has run for 25 days
FIX : Rare problem causing your car to vanish on other computers
FIX : Spectate after autocross run caused "Unknown finisher" message
FIX : A player in pits could be forced to spectate at end of race
FIX : Mandatory pit stop is now not allowed to be on final lap
FIX : RCM now has priority over race finished messages

2D Display :

Misc Option : Show time instead of FPS in-game
Hold CTRL+SHIFT to show time instead of frame rate
Realistic speedometer based on drive shaft speed
New path draw for game setup screen and in-game
User messages no longer obscure the frame rate display
Not recording message is now only displayed for 8 seconds
Messages now visible but dimmed in ESCAPE and OPTIONS screens
FOV adjust keys (5/6) now show the FOV in a temporary message
Message history (H) is now hidden at race restart or SHIFT+F
Removed text "LEFT pit lane" and "ENTERED pit lane"
Option to show small map on left or right of screen
Central text now visible in SHIFT+F mode (option)
Temporary messages now visible even if fps is off
Real mirrors are now invisible if set to virtual
Added UP and DOWN buttons to options screen
Messages are now hidden in the ESCAPE menu

Interface :

Improved instant gear shift mode selection function SHIFT+G
List of games screen allows sorting hosts by clicking column title
Improved replay selection screen, added delete, rename and info
Keys Y/N (yes/no) now work on the replay skins download screen
New track selection screen allows track browsing before load
Graphics options changed around to be intuitive / consistent
New graphics option : Draw sky (replaces screen clear type)
Controls screen now shows the function assigned to a button
Scroll bar added if more than 7 players in list of players
Skip intro option is now very fast (avoids loading track)
Skip intro option renamed to : Load track when starting
Start New Game / Join Specific Game : Added ENTER key
Game setup screen : ENTER key - joins race / sets ready
Game setup screen : now shows local and UTC (GMT) time
Misc Option : 12 hour or 24 hour format selectable
Car picture can now select the car (not just text)
Cleaner replay start - avoiding flashing entry screen
Can now use /spec(tate) X command in game setup screen
Close window button (X) does a quick clean exit
New /exit command also does a quick clean exit
Added ALT+F1 to F12 as programmable text keys
Key ALT+F4 is programmed to /exit by default
Added rename function for car setups

FIX : LOD values were rounding to one decimal place
FIX : Clutch pedal was not shown in controls setup screen
FIX : Mip bias setting was wrongly affecting in-game text
FIX : Clickable buttons in connection list at start of race
FIX : Changes were lost when selecting in car / custom views
FIX : Could not view user names in replay if MP mode was Demo
FIX : Black screen bug changing between full screen and windowed

Views :

Improved position of road car internal mirrors
Separate mirror offset for custom and internal views
Internal mirror offset limit increased to 400 mm
Draw driver / wheel option added to custom views
Roll function added to SHIFT+U free camera mode
TV camera, CTRL + arrow keys change zoom and roll
Maximum value reached marker added to virtual pedals
Single seater car shadows now visible in custom views
Custom view mode selection now separate for main and look
Buttons in view options to set custom view to eye or centre
BF1 / FO8 show virtual clocks if wheel draw is switched off
Custom view settings are now separate for all cars
Custom views are now stored in data\views folder

Controllers :

Axis, button and key assignments stored in .con files
Sequential shift automatically used for single seaters
Separate shift help settings for sequential and shifter
All steering wheels default to separate throttle / brake
Non-wheel game controllers default to combined thr / brk
Controls setup screen now shows the currently pressed buttons
Wheel turn minimum reduced to 90 degrees (for sticks / pads)
CTRL+F1 to F12 text keys are all now assignable to buttons
Car's steering wheel turns now shown in steering settings

Windows Vista Support :

FIX : Sound now works correctly in Windows Vista
FIX : Unlocking is now possible in Windows Vista

New LFS script system :

- Place text file of commands xxx.lfs in script folder
- Then script xxx.lfs can be run by typing /run xxx
- Note : CAR.lfs is run when you select CAR e.g. XFG, BF1
- Note : autoexec.lfs is run when LFS reaches entry screen

New text commands added (see Commands.txt in docs folder) :

/fov [degrees] - field of view
/ff [0-200] - force feedback strength
/axis [axis] [function] - e.g. /axis 2 throttle
/invert [0/1] [function] - e.g. /invert 1 brake
/button [button] [function] - e.g. /button 5 shift_up
/key [key] [function] - e.g. /key Q handbrake
/head_tilt [degrees] - 1g head tilt
/lateral_shift [m] - 1g lateral shift
/forward_shift [m] - 1g forward shift
/vertical_shift [m] - 1g vertical shift
/say [message] - same as typing a chat message
/echo [text] - show text only on local screen
/spec [name] - same as spectate [name]
/ctrlf [num] [text] - change text e.g. /ctrlf 1 hello
/altf [num] [text] - change text e.g. /altf 1 /view=driver
/wheel_turn [degrees] - specify turn angle of controller
/press [key] - simulate key press
/ctrl [key] - ctrl + key
/shift [key] - shift + key
/alt [key] - alt + key
/autoclutch [0-1] - turn autoclutch off / on
/gccut [0-1] - throttle cut on upshift
/gcblip [0-1] - throttle blip on downshift
/axlaps [num] - set autocross number of laps
/view [fol/heli/cam/driver/custom] - select view

IN A SCRIPT : //comment - this line is ignored
IN CHAT BOX : //xxx - short for /run xxx

/hrun X : admin can run script X on host
/exec E C : run program E with command line C

/shifter [auto/sequential/shifter] - shift mode (like SHIFT+G)
/hidetext [no/yes] - hide text (like SHIFT+F)

New file associations system :

SPR / MPR / SET / LYT files can now be opened directly
In Windows, right click and set them to open with LFS

Double clicking a SET or LYT file copies it to its folder
Double clicking a SPR or MPR file copies and runs the replay

Misc :

Added file docs\Commands.txt - listing ALL commands
Updated... docs\Autocross.txt - for new functions

Option : minimum time between gearshifts (debounce)
S1 users can now use the automatic skin download system
S2 users can see and join S1 hosts in List of Games screen
When first run, LFS defaults to desktop screen resolution
Restricted areas and route checkers added to autocross
Welcome / Tracks filename length increased to 31 chars
New car data output files (press letter O in garage)
Gearshift debounced (can't shift twice within 50 ms)

InSim : MCI packets are now available in arenas
InSim : IS_RES qualify packets sent even if not in table

FIX : Outguage reported remote cars fuel load
FIX : Driver's body optimisation was too sensitive
FIX : Selecting drag strip often resulted in 3 lap race
FIX : OutGauge now works on remote cars / MPR / external
FIX : Formula dash live settings now work in custom view
FIX : Reverse driving in hotlapping mode now invalidates HLVC
FIX : Starting LFS with /join command, needlessly loaded last track
FIX : Corrected positions of translator names on credits screen
FIX : Mirrors and clocks sometimes corrupted after minimising
FIX : Mirror option ALL did not show a mirror in wheels view
FIX : Small map sometimes went off screen or overlapped text
FIX : CTRL+F keys did not work during replays

KNOWN ISSUES :

NONE

INSTALLATION :

Warning : If you have edited any scripts, don't overwrite them! Back up your script folder before install!

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
3) Now you can start LFS in the normal way

DOWNLOAD :

TEST PATCH U32 :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_U_TO_U32.exe

DEDICATED HOST U32 (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_U32.zip

Already noted requests :

Here is a list of compatible requests already noted from the previous test patch threads. Please do not repeat these requests. Any requests made must be very close to the topic of this test patch! For off topic or incompatible requests, please use the improvement suggestions forum!

Multiple custom views per car
Separate FOV per custom view
Auto creation of colour files (while still allowing AI colours)
Virtual mirror for follower view / chase cam
Looping and ESC menu for MPR (like SPR)
Replay rewinding / forwarding
TrackIR 6DOF support
 
I am not a fanboy though :P. my loyalty has to be earned and its not blind. the engines still dont sound violent enough. The BMW f1 car still sounds considerably off :P
 
hey, it is an alpha :P. The devs are working on the sound engine among many other things. now the game automaticly downloads updates. they will take a break for the holidays and then get back to coding and stuff for the simulator.
 
Hmm, I'm not a fan of the new sound of the XRT, it now sounds more like a boxer engine than it does an inline 4. The HKS BOV sound I had is now gone too.......It also said that online play would be smoother, it doesn't seem to improve at all to me and the sound is now choppier than ever when I play online. For example, I'm flying down the straight in 4th gear and the sound is either at the correct RPM level I'm at or suddenly jump around to where it sounds like the car is in 1st and redlining, then it'll suddenly jump to where the car sounds like its all the way down at 2000rpm, then it'll jump back again to the correct sound. It'll cycle through this through most of my lap so it confuses me to upshift or downshift at the wrong time thanks to the sound being off.
 
Hmm, I'm not a fan of the new sound of the XRT, it now sounds more like a boxer engine than it does an inline 4. The HKS BOV sound I had is now gone too.......It also said that online play would be smoother, it doesn't seem to improve at all to me and the sound is now choppier than ever when I play online. For example, I'm flying down the straight in 4th gear and the sound is either at the correct RPM level I'm at or suddenly jump around to where it sounds like the car is in 1st and redlining, then it'll suddenly jump to where the car sounds like its all the way down at 2000rpm, then it'll jump back again to the correct sound. It'll cycle through this through most of my lap so it confuses me to upshift or downshift at the wrong time thanks to the sound being off.
you should report this in the lfs forums. 1st search and see if its already been discussed.👍
 
Is there a slight difference in physics with this new game? I find my car to be now able to brake so much later before a turn than before. I can now hit well above 145mph on the backstretch of Blackwoods and therefore has made me run much faster lap times recently.
 
nope, physics havent changed.

Very odd then. My car seems to have some sort of boosted performance though. Before this patch I could never hit higher than 138 on the backstretch of blackwoods, now I can hit 145 without drafting anyone. The brakes seem to be a lot better to, I can brake deeper and outbreak everyone coming into turn 1 of every start!
 
i dunno lol, maybe before you were driving with a full tank and different gear ratios/setup? check your replays from before you patched.
 
maybe you arent playing with the volume high enough :P.

Nope its gone, the only other sound you hear now is the transmission whine. I miss the sound of my HKS BOV, but they changed the way sounds are stored so I can't have that back.
 
THE BOV is no longer a sampled sound, so you cant replace it with your own bov sound right now... it is generated on the fly just like the engine sounds.
 
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