Quiet_Storm
(Banned)
- 495
- xQuietStormx
- xDANOMITEx
Don't know if this is the right forum to post this in or not, if not then please move it to the right area. Thanks!
I know we've all had very big debates over damage in the final release of GT5. Some of us prefer damage and some don't really care for it. I know that Kaz has said before that he doesn't want to implement damage into the GT series unless he can realistically simulate damages in the game. I'm sure the damage system in Forza 2 just wouldn't cut it for the guys at PD.
Ok, what I've noticed is that the new NFS: Pro Street has licensed production cars in them yet they're able to do rollovers crashes and some of the videos of their damage modeling that I've seen all look fairly realistic (better than Forza 2, imo). My question is, how did they get around the strict licensing restrictions that car manufacturers put on their production cars in videogames? Maybe I'm missing something here but these cars are just regular production cars in Pro Street, yet I've seen quite a few videos of them rolling over.
Maybe I'm missing something but it seems like EA was able to get around these restrictions for their game so maybe there is hope for realistic damages in GT5 after all? Discuss...or lock.
I know we've all had very big debates over damage in the final release of GT5. Some of us prefer damage and some don't really care for it. I know that Kaz has said before that he doesn't want to implement damage into the GT series unless he can realistically simulate damages in the game. I'm sure the damage system in Forza 2 just wouldn't cut it for the guys at PD.
Ok, what I've noticed is that the new NFS: Pro Street has licensed production cars in them yet they're able to do rollovers crashes and some of the videos of their damage modeling that I've seen all look fairly realistic (better than Forza 2, imo). My question is, how did they get around the strict licensing restrictions that car manufacturers put on their production cars in videogames? Maybe I'm missing something here but these cars are just regular production cars in Pro Street, yet I've seen quite a few videos of them rolling over.
Maybe I'm missing something but it seems like EA was able to get around these restrictions for their game so maybe there is hope for realistic damages in GT5 after all? Discuss...or lock.