LittleBigPlanet coming to PC?

  • Thread starter Delirious
  • 13 comments
  • 2,715 views

Delirious

Meh
Premium
2,614
Metroider17
I was at gamestop today and saw this

lbppc1.jpg


I didn't think at the time to ask but I was wondering if you guys knew anything about this...
 
Oh wow, I hope so. The game never seemed like it would suit twin sticks very well; I haven't yet played it, though.
 
If there is a chance for a PC version then I will hold off on getting it, mainly because I can see all sorts of crazy user created mods for the game if it was out for the PC.
 
He did mention GameStop.. gamestop as well can mention that pigs can fly.
If it was true that LBP will be on PC, creators would mention this recently and it would be all over the net..
 
Then would you mind explaining what that picture up at the top of the thread is?

Nothing more than an unofficial box art image used when game stores do not have the official one. I remember seeing Halo 3 boxes just saying, "Halo 3", with no background. As I posted in the official LBP thread, the US cover shows it's a PS3 exclusive with a "Only On Playstation" logo.
 
I think the day that Sony let one of the most anticipated PS3 titles hit the PC is the day that Satan goes to work on a snow-plow.


Oh wow, I hope so. The game never seemed like it would suit twin sticks very well; I haven't yet played it, though.

It actually work incrediably well with twin sticks, particulalrly in the 'create' mode, allowing very large envirnment to be built quickly and easily.


Regards

Scaff
 
I hate only one system games, it screws over a large percentage of gamers and makes it so the developer doesn't make as much money. I mean if Sony took it to the PC, instead of making a truckload of money they would make two...even if the releases are 6 months apart. I can understand not bringing it to the 360 or Wii, but the PC?

It seems like the creator tools would be easier to use, I know a couple people here who had the beta said the tools weren't that bad to use however I've been told by some of my gamer buddies who were also involved in the beta they were. I don't know since I haven't played it yet. I really wish Sony would have released a demo for the game.
 
LBP has system seller written all over it, a PC version (even six months away) would impact on that.

Sony want LBP to remain tied to the PS3 for exactly the same reason they want Gran Turismo tied to it, it will help shift consoles.

LBP may make less money as a total, but it may stand to be far more important that simply sales figures. If it drives Christmas sales of the PS3 then keeping exclusive will be more than worth it.

Regards

Scaff
 
It will only be a console seller if the idea takes off. The October issue of Game Informer magazine said that if the user created content doesn't take off then the game is doomed to fail. I agree with this.

Like I said I have not played the game so I don't know how easy or hard it is to create a level. Based on the you tube videos it looks like it's going to be a PITA, at least in my opinion.
 
It will only be a console seller if the idea takes off. The October issue of Game Informer magazine said that if the user created content doesn't take off then the game is doomed to fail. I agree with this.

Like I said I have not played the game so I don't know how easy or hard it is to create a level. Based on the you tube videos it looks like it's going to be a PITA, at least in my opinion.

Based on both personal experience in creating levels its far from a pain to do, in fact for the size and scale of the levels you can built its remarkably easy.

The sheer volume of levels created during the beat period alone (all of which will be carried over to the full release) I'm not to worried about the amount of user content that will be produced.

Some of the user created content was poor, but most was extremely good, and one simply amazing. One person produced a fully functioning calculator using just the level editor tools, basically recreating the 'difference engine'. So while user developed content will be important (but having played the very large and in-depth single player not as important as many are making out), its certainly not the only part of the game.

Look at it this way, good solid platform games will sell a system, and in the single player mode that's just what LBP is, a damn solid platform game. The level creation is a bonus and a quite amazing one at that.

Sony and MM don't need the PC to make money with LBP (and the recent 'free' advertising in the press has not hurt at all), and from Sony's point of view I can see no benefit at all in a PC version.


Regards

Scaff
 
I still haven't heard anything about the story of the single player mode. There have been some comments on it in the Little Big Planet thread in the PS3 section but I still have no idea what the story is or how it will work. As far as I can tell the story is about collecting things that have gone missing in the game's world while teaching you things you can do to build your own levels. The main point of the game seems to me is building your own levels.

I want to like this game, it seems fairly innovative but I still think it will be a pain to do things with a controller. I'm sure there are many people who won't find it a pain, Forza is a perfect example of this, I find creating liveries to be hard but judging by what's out there a lot of people don't. I'm guess there will be a lot of people out there like myself who feel the same way, which is why it would be beneficial for a PC release.

If this game is so big for Sony why did they not release a demo? I mean just for the sheer fact of letting you try your hand at the creator and maybe one level which shows game play. Could I rent it? Sure maybe 3 or 4 months from now when the hype dies down.
 
I still haven't heard anything about the story of the single player mode. There have been some comments on it in the Little Big Planet thread in the PS3 section but I still have no idea what the story is or how it will work. As far as I can tell the story is about collecting things that have gone missing in the game's world while teaching you things you can do to build your own levels. The main point of the game seems to me is building your own levels.

I want to like this game, it seems fairly innovative but I still think it will be a pain to do things with a controller. I'm sure there are many people who won't find it a pain, Forza is a perfect example of this, I find creating liveries to be hard but judging by what's out there a lot of people don't. I'm guess there will be a lot of people out there like myself who feel the same way, which is why it would be beneficial for a PC release.

If this game is so big for Sony why did they not release a demo? I mean just for the sheer fact of letting you try your hand at the creator and maybe one level which shows game play. Could I rent it? Sure maybe 3 or 4 months from now when the hype dies down.

The open public beta was basically a glorified demo (and totaly differening to closed betas - no feedback required, no glitches, etc, etc), I would not however rule out a demo a short while after launch (hell Warhawk has only now got a demo, so after launch is not something to rule out totally).

From feedback on beta forum I can assure you that the vast majority of users find the create tools very easy to use (they are extremely intuative). Yes some people have found them tricky, but they are very much in the minority.

The single player is basically a find stuff and open stuff up type quest, its got as much depth as the vast majority of platformers have (lets be honest a logical and detailed story never held back Sonic or Mario), it is however a joy to play. Silly as it sounds having acurate, real world physics in a platform game makes a huge amount of difference, stuff acts exactly as you think it should and it makes playing even the single player mode great fun. I will admit that most reviewers have focused mainly on the create side of things, which is of course a vital and important part of the game, however to ignore the single player would be a great shame.

I fully understand why people would like LBP on a PC, I however also fully understand why Sony don't want it on PC, and having played it on the PS3 I have no problem with that at all.

For once (unlike GTA4) its a game that does truely live up to the hype its been given, now that doesn't mean that everyone will like it (such a thing is impossiable - I for one find the entire Halo series dull beyond all reason - doesn't mean they aren't good games), but the vast, vast majority will.

I seriously doubt that Sony and MM will have any concern about selling LMP, nor am I concerned about lack of user support in the future. I for one am almost glad they delayed it, as at least Far Cry 2 is getting played while I wait.

Its also one of the few Beta's that I have played that I realy have missed massively once it closed, its a first day purchase for me without a shadow of doubt.


Scaff
 
Back