Logitech G Pro Racing Wheel

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I was going to get the Pro pedals but recently saw this video which put me off it, they found RS pedals faster too.



Hopefully they update their Pro products to be more competitive as well as offering more Pro options like a Pro Wheel Hub and more standalone Pro Wheel options in different materials.

A 5 lap stint with each set doesnt seem a sample big enough to conclude wich one is better or faster Imho.
What they can say is that they adapted faster to the LC brake of the RS than the pro (in fact, he says that in the video)
 
Watch out if you buy the gt 310 from https://maxpapisinc.com/product-cat...racing/sim-racing-wheels/logitech-rswheelhub/

Mine isn’t properly drilled the outer screws. The plastic piece bulges out on all 3 sides and the wheel is loose. Customer service told me to push down. I pushed as hard as I could hurt my hand and nothing. The screws just fall out and can’t be attached. Lame company. Too bad Logitech partnered with them. It makes Logitech look bad. My momo rims were flawless by the way. Screwed in nice and smooth.
Wait, Logitech partnered with them? Like officially? I just assumed it was a third party rim for the RSHub like the others (SimPush, Acelith, RogueRacing, Simucube, etc.). The only official partnerships I know of are Momo and McLaren.
 
A 5 lap stint with each set doesnt seem a sample big enough to conclude wich one is better or faster Imho.
What they can say is that they adapted faster to the LC brake of the RS than the pro (in fact, he says that in the video)
I was responding to another post who mentioned their friends experiences and theirs too. It reminded me of that video as first one really to compare both. It seems quite rare in sim racing reviews (A lot seem like promos nowadays) to see someone compare actual performance so good to see ISR return and add something of substance missing in this space.

I have seen others take issue with brake pedal too like on GTPlanet as well as Digit Racing review.

I wonder what they will do with the current Pro line-up as the RS products look in a way the more premium offering with more of a metal build and more comfortable to use wheels. Logitech do tend to keep products for a long time though, G29 has been around for over a decade. I think on this occasion, they will need to update their Pro products to be more competitive.
 
Wait, Logitech partnered with them? Like officially? I just assumed it was a third party rim for the RSHub like the others (SimPush, Acelith, RogueRacing, Simucube, etc.). The only official partnerships I know of are Momo and McLaren.
I don't think so. Momo and McLaren wheels are advertised on the Logitech website, MPI are not.

The MPI GT 310 wheel looked good to me so it is kind of unfortunate that people are having trouble with them.
 
How are you guys playing gt7 with the g pro?

I have just received a g pro bundle and am upset the trueforce seems so weak.

I thought my wheel was malfunctioning and im considering returning it because im so upset about the nerfing
 
How are you guys playing gt7 with the g pro?

I have just received a g pro bundle and am upset the trueforce seems so weak.

I thought my wheel was malfunctioning and im considering returning it because im so upset about the nerfing
They did nerf it at one point. Make sure you max out controller vibration. I don’t have mine maxed out, but that’s a preference thing.
 

This is why im so confused on why this wont work on Playstation, surely the Playstation button is in the hub and the chip is in the base meaning you should be able to use any rim?
 

This is why im so confused on why this wont work on Playstation, surely the Playstation button is in the hub and the chip is in the base meaning you should be able to use any rim?
If you have the PS base, that rim, assuming it’s connected to the RS Hub will work with PlayStation.
 
If you have the PS base, that rim, assuming it’s connected to the RS Hub will work with PlayStation.
Seems a mine field. Im sure i read 3rd party wheels dont work on PS, But surely its the hub and the base that identifies it?
 
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But the logitech guy said 3rd party wheels dont work with PS.
If you use the QR adapter (no electronics) then you won’t get PS support (a 3rd party wheel might fall into this). If you use the RS Hub with the buttons and controls you will get PS support (you can attach a 3rd party rim to the RS Hub).
 
If you use the QR adapter (no electronics) then you won’t get PS support (a 3rd party wheel might fall into this). If you use the RS Hub with the buttons and controls you will get PS support (you can attach a 3rd party rim to the RS Hub).
So PC users can get that SIMAGIC GT Neo Steering Wheel goodness while PS users canot?
 
So PC users can get that SIMAGIC GT Neo Steering Wheel goodness while PS users canot?
PS users cannot run that wheel on the G Pro. On the G Pro that wheel would interface with the PC via USB directly. On PS, you can only have one device attached to it. So you can either have the Logitech G Pro or the GT Neo (but the GT Neo has no official support for PS).

If you own a Simagick base, you can connect the wheel to the base then use some third party method of getting the PS to recognize it if you want to use that specific wheel. But it is not possible to use that wheel and the G Pro base.
 
Hey all - back from vacation, so catching up.
If the plan is to allow 3rd party to fill in the gaps. Why can't they also have a hub spec they can build around.
We provide Specs/CAD to anyone who requests them, MPI included.

@Chaos Racing to make it more clear:

Third Party Wheels with integrated functionality (buttons, shifters, screens etc.): can only work on PC, connecting mechanically to the Pro/RS50 base using the RS QR Adapter, but to the PC via USB.

Third Party Wheels designed to attach to the RS Wheel Hub: compatible with PC and console, as defined by which version of the base/wheel hub you have. PS Base is required for PS compatibility, XB Wheel Hub is required for XB compatibility; put XB Wheel Hub on a PS Base and you've got something that works on all three platforms.
 
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Has anyone experienced force feedback "dropping out" mid race? Happened twice to me now, it doesn't go 100% but drops to maybe 10% of the power it should have (so only really big compressions are felt). Clears after restarting the game and wheel, and only started happening recently
 
Has anyone experienced force feedback "dropping out" mid race? Happened twice to me now, it doesn't go 100% but drops to maybe 10% of the power it should have (so only really big compressions are felt). Clears after restarting the game and wheel, and only started happening recently
Yes has happened to me twice in the space of 4 months. Not sure what triggers it, seems random to me.
 
Has anyone experienced force feedback "dropping out" mid race? Happened twice to me now, it doesn't go 100% but drops to maybe 10% of the power it should have (so only really big compressions are felt). Clears after restarting the game and wheel, and only started happening recently
2 times in a year of use and both times after some big crash.
I supposed it was something related with a peak of ffb and trueforce shutting off for safety?

I dont know what triggers it
 
@LOGI_Rich

Been having a heck of the time with my wheel lately, I believe this is the necessary next step.

Before I file down my hex key...is there a better way to do this or a dedicated tool that's available?

 
@LOGI_Rich I've described this in the past... unfortunately it's hard to capture on video. I'll try to illustrate...

Sometimes....the wheel will experience warble...it will rock my wheel up and down.

Not truforce, but the weight/heavier feedback. Quick snap corrections, during say a heavy turn...if there is an elevation change involved adding to the forces being applied it's even more likely. Also during heavy traffic...or lap 1 scenarios where there can be alot of quick corrections.

When it happens you know it. You would swear the wheel has shifted/come loose from the rig. Afterwards, sometimes it's fine... sometimes it seems to impact FFB, wheel feels off and hard to dial back in.
 
The video you linked regards a specific physical issue that would always be detectable (a wobble in the QR adapter on the base) and has no effect on force feedback, so I don't think this is what's happening. The warble you've previously mentioned seems more like force feedback output which, in an dynamic output scenario like this, can of course change because the output from the game will change depending on a host of different factors (car grip, weight shift, driver input, tires etc.).
 
@LOGI_Rich,

I just spoke to a well known long time member here. Surprisingly he has never experienced what I'm describing...and he has several pro users in his core group.

I'm wondering now if maybe I do have something wrong with my base. It would explain a lot. Plus it always originates to my left hand side...never to the right...and I'm not doing ovals so it's not that.
 
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