After becoming a GT4 addict and having been a GT3 addict, going back to the past was really hard. The physics felt sort of mushy and artificial, way too grabby; graphics weren't as crisp and clean, cars in garage weren't available stock in arcade, and only 260 cars, many of which were unobtainable with only one memory card and an inexcusible amount of play time; no B-spec Bob to do endurance races for you...
I miss the complex string and Smokey mountain though. And the other Tahiti courses. And the FC-3S RX-7 Savanna, the supra in yellow, the insane number of paint variations of white and silver on many cars, being abe to mod a Skyline to 1000hp, an Escudo to 2000hp, arcade mode had its own progression, Trial Mountain was narrower, twistier, and had more road markings; good times...
Going back and playing it suprised me, though; in the arcade mode, on the arcade cars, you could actually select a drift setting. I was like WTF mates? And then I remembered how when I was younger I had no idea what "drift" meant. When I play it now, it doesn't even feel like drifting (compared to GT4). It doesn't feel loose enough; you're not at the limit of control. However, atleast it doesn't over-calculate understeer like in GT4.
I remember seing a two-page screenshot of GT3 in GamePro and being amazed; I thought it was a real photo. It got straight 5's from GamePro. GT4? 5's in everything except fun factor 4.5. They said it was too hard to steer compared to the old one. Oh well. It's time to move on. Post your moments of reminiscing here, too.
I miss the complex string and Smokey mountain though. And the other Tahiti courses. And the FC-3S RX-7 Savanna, the supra in yellow, the insane number of paint variations of white and silver on many cars, being abe to mod a Skyline to 1000hp, an Escudo to 2000hp, arcade mode had its own progression, Trial Mountain was narrower, twistier, and had more road markings; good times...
Going back and playing it suprised me, though; in the arcade mode, on the arcade cars, you could actually select a drift setting. I was like WTF mates? And then I remembered how when I was younger I had no idea what "drift" meant. When I play it now, it doesn't even feel like drifting (compared to GT4). It doesn't feel loose enough; you're not at the limit of control. However, atleast it doesn't over-calculate understeer like in GT4.
I remember seing a two-page screenshot of GT3 in GamePro and being amazed; I thought it was a real photo. It got straight 5's from GamePro. GT4? 5's in everything except fun factor 4.5. They said it was too hard to steer compared to the old one. Oh well. It's time to move on. Post your moments of reminiscing here, too.