The brakes are not what is “bad.”
GTSport does not even model different braking performances (as far as I can tell, based on the fact that every car in the game can lock the tires easily). There isn’t even any brake fade.
What’s ‘worse’ about a Group C car is that it has way less downforce than modern LMP cars. So, you arrive at corners much faster, and then have:
a) less drag to slow you down (due to the lower downforce)
b) less mechanical grip (ALSO due to the lower downforce) to allow the brakes to work before locking up the tires, meaning ABS kicks in sooner and you don’t get as “high” of a maximum braking force as a result.
I see so many people say “(some) car has bad brakes in GTSport” when that’s not the case at all in this game.
I promise you that, when in operating temperature, a Sauber C9s brakes can definitely stop the car as hard if you fit a modern LMP’s brakes to it. The brakes are not the limiting factor in the system.
I’m only saying this because I believe it’s VERY important to understand WHY certain cars are faster/slower in different aspects than others.
If you understand what causes them to be faster or slower, you can use that to your advantage.
In this case, knowing that the Sauber will have very high straight line speeds due to such low downforce and low drag, but much less braking grip, and lower required cornering speeds, may help you plan how to use it more effectively; maybe you can increase the downforce. Maybe only use it at tracks with long straights. Maybe leave more room for braking, and don’t worry if LMP cars pull away through the twisty sections.
Thinking that it’s just down to the car having “bad brakes” is very misleading and makes it harder to come up with potential solutions to increasing your pace in the car.