- 566
- Patra, Greece
After years of roasting PD (rightly so), I acquired a copy of GT7 at 1/4 of the price which I thought would be a good move so even if I was let down I wouldn't have paid much. Imagine I had a PS5 sitting before GT7's release and I didn't buy it all this time because of the negativity going on after the release.
I have recently surpassed 40 hours on my GT 7 save game and having completed Cafe Menu 39 I think I can give an honest and balanced review on my experience so far. The reason I want to do that? Simply because I have bashed them after GT6 was announced and up to GT 7 first year of release.
My experience is half from the standard controller and half from the Logitech G PRO that I acquired after I was sold on GT7. Also I am reviewing the current state of the game as I started playing a month or two ago occasionaly.
Graphics: Crazy good, especially the lightning which sometimes makes it look like real life! ( I had no complaints about GT5 either, except standard cars of course)
Sound: is OK, not the crap that we had in GT5, but nothing mind blowing. Of course there are cars that sound quite a lot better and some are very dull.
Physics: The last sim I played with a G27 wheel back in GT5 days was AC when it first came out. When I drive in GT7 with my G PRO I have a very good feeling from the FFB and the car behaves realistic enough. I actually rate GT7 roughly on AC's level (which I drove with a much worse wheel keep in mind). I dont remember enough details to justify this and I am only talking feeling wise. The one difference I have noticed is that GT7 is more easy on saving the car from exiting the track. (the game pad experience is top for what it is, I have tried both modes with the analogues stick and by rotating the controller)
Car list: I actually love the car list because it has cars that matter, not like GT5 or GT6. I like the new additions and they cover many different types of cars.
Gameplay: There is definite improvement on the AI department from GT5 era. The only problem is there is no consistency in the various events. I am playing on the highest difficulty with no assists and I have made these observations:
-Arcade, the slowest possible AI you can beat that quite easily but at least they will challenge you or try to defend even if they are quite slower than you.
-Championships with PP limitations: these are quite good, I mean for a 7 lap race. I always had to be at the PP limit. They fight well and will capitalise in your every mistake. Their speed is OK and you will have to have a compettive car.
-Races with PP suggestions: these are medium difficulty from the other two which I could beat with a lower PP than suggested. I have managed it even with 100 PP less.
-Hard races (with the peppers). Ouch! These are hot! I need to get some practice in order to beat this and have a suitable tuned car. These are just perfect for my current skill.
-Haven't tried Sophy yet as i have much to do still.
I haven't finished all the available stuff yet, I could say I am around halfway through or a bit less. It doesnt feel very small, comparing it to GT5 which was very compact (except the endurance races). There's still plenty of circuit experiences (I love those), side races,the rest of the Cafe and the hard races. I believe if PD wanted to fix the career it's very easy to do as they already have the formulas for it. Just make plenty of races available and please bring back the Dailies, I loved those in GT5! Of course spec 2 could come and change all this in a second (one can only dream I guess).
My conclusion is that is a good game with a very solid core but with some silly flaws. My gut is telling me that they did this as a prologue and they will release the gt4 experience as GT8 near the end of the PS5 lifetime. They are only looking to solidify the features for the next game imho for the rest of GT7's life. Nonetheless I have a great time enjoying top graphics, an excellent car list, realistic physics with great tuning options for the first time in one complete package.
I am happy to hear your thoughts on this. Thank you GTplanet for keeping me busy on your forums instead of working for a decade and a half
I have recently surpassed 40 hours on my GT 7 save game and having completed Cafe Menu 39 I think I can give an honest and balanced review on my experience so far. The reason I want to do that? Simply because I have bashed them after GT6 was announced and up to GT 7 first year of release.
My experience is half from the standard controller and half from the Logitech G PRO that I acquired after I was sold on GT7. Also I am reviewing the current state of the game as I started playing a month or two ago occasionaly.
Graphics: Crazy good, especially the lightning which sometimes makes it look like real life! ( I had no complaints about GT5 either, except standard cars of course)
Sound: is OK, not the crap that we had in GT5, but nothing mind blowing. Of course there are cars that sound quite a lot better and some are very dull.
Physics: The last sim I played with a G27 wheel back in GT5 days was AC when it first came out. When I drive in GT7 with my G PRO I have a very good feeling from the FFB and the car behaves realistic enough. I actually rate GT7 roughly on AC's level (which I drove with a much worse wheel keep in mind). I dont remember enough details to justify this and I am only talking feeling wise. The one difference I have noticed is that GT7 is more easy on saving the car from exiting the track. (the game pad experience is top for what it is, I have tried both modes with the analogues stick and by rotating the controller)
Car list: I actually love the car list because it has cars that matter, not like GT5 or GT6. I like the new additions and they cover many different types of cars.
Gameplay: There is definite improvement on the AI department from GT5 era. The only problem is there is no consistency in the various events. I am playing on the highest difficulty with no assists and I have made these observations:
-Arcade, the slowest possible AI you can beat that quite easily but at least they will challenge you or try to defend even if they are quite slower than you.
-Championships with PP limitations: these are quite good, I mean for a 7 lap race. I always had to be at the PP limit. They fight well and will capitalise in your every mistake. Their speed is OK and you will have to have a compettive car.
-Races with PP suggestions: these are medium difficulty from the other two which I could beat with a lower PP than suggested. I have managed it even with 100 PP less.
-Hard races (with the peppers). Ouch! These are hot! I need to get some practice in order to beat this and have a suitable tuned car. These are just perfect for my current skill.
-Haven't tried Sophy yet as i have much to do still.
I haven't finished all the available stuff yet, I could say I am around halfway through or a bit less. It doesnt feel very small, comparing it to GT5 which was very compact (except the endurance races). There's still plenty of circuit experiences (I love those), side races,the rest of the Cafe and the hard races. I believe if PD wanted to fix the career it's very easy to do as they already have the formulas for it. Just make plenty of races available and please bring back the Dailies, I loved those in GT5! Of course spec 2 could come and change all this in a second (one can only dream I guess).
My conclusion is that is a good game with a very solid core but with some silly flaws. My gut is telling me that they did this as a prologue and they will release the gt4 experience as GT8 near the end of the PS5 lifetime. They are only looking to solidify the features for the next game imho for the rest of GT7's life. Nonetheless I have a great time enjoying top graphics, an excellent car list, realistic physics with great tuning options for the first time in one complete package.
I am happy to hear your thoughts on this. Thank you GTplanet for keeping me busy on your forums instead of working for a decade and a half