- 106
- TORC_OldTimer
Firstly, I would like to thank Ahmed Al Azmi for requesting an Expert event with no catch up compensation and Kazunori Yamauchi for granting his request.I have been thoroughly enjoying the additional challenge this has added to the game even though it has meant I don't finish as highly as I usually do. Now that we have had some time to evaluate the difference I thought it would be a good time to canvas other's opinions. As I see it the Pros and Cons are as follows:
Pros
* The cars handling remains the same and times are consistent with laps run in free run mode.
* If a mistake is made, the result is more realisitic with no magic to assist with catching cars in front.
* Racing is cleaner because people soon realise that the only way to do well is to race as fast as their skill allows.
* The lack of equalisation means the best players are at the front and are not impeded.
Cons
* The fields are much more spread out during the course of the race and the racing is not as close.
* The gap in skills between players is clearly evident and so it is more difficult to find a good contest.
* Being pushed off the track effectively eliminates any chance of finishing at the front of the pack.
* Less people will be attracted to this type of event because it is too hard.
This is not meant to be an exhaustive list but rather a preamble to encourage discussion from others. I would like this type of event to become a regular feature of the Expert online events. If there is enough positive feedback, then hopefully PD will take note and continue to provide us with this extra challenge in the game. I am mirroring this thread on other GT forums in the hope of getting the community to discuss this and build some momentum in gaining PD's attention.
Pros
* The cars handling remains the same and times are consistent with laps run in free run mode.
* If a mistake is made, the result is more realisitic with no magic to assist with catching cars in front.
* Racing is cleaner because people soon realise that the only way to do well is to race as fast as their skill allows.
* The lack of equalisation means the best players are at the front and are not impeded.
Cons
* The fields are much more spread out during the course of the race and the racing is not as close.
* The gap in skills between players is clearly evident and so it is more difficult to find a good contest.
* Being pushed off the track effectively eliminates any chance of finishing at the front of the pack.
* Less people will be attracted to this type of event because it is too hard.
This is not meant to be an exhaustive list but rather a preamble to encourage discussion from others. I would like this type of event to become a regular feature of the Expert online events. If there is enough positive feedback, then hopefully PD will take note and continue to provide us with this extra challenge in the game. I am mirroring this thread on other GT forums in the hope of getting the community to discuss this and build some momentum in gaining PD's attention.