More "racing" elements in GT5/VisGT

  • Thread starter kalasend
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All that "more cars and more tracks" are just "hard" elements. Instead, I think these "soft" elements would make the game 10x more fun to play.
I wish there will be more "racing" element in GT5, in priority:


1. Definitely better driving AI, or faster opponents in general.

1a. And seriously, avoid bumping if it can...PD must have to do this since if damage is really introduced, we'd be expecting a lot(if not ALL) of cars being taken out by 'drivers' that adheres to the racing line No Matter What.

2. Tire change strategy (PD said they improved this one in GT4 but I still see cars diving into the pit at the last lap).

3. Fuel strategy. Don't just fill up on every pit. Especially important in endurance races.

4. More racecars from one series and of closer years. It is seriously no joy for competing cars to be "mechanically" faster than others.

5. Finally, for endurance races, change of whether conditions and night/day would be SUPER!

Right now, I think GT has been a car lover's game more than a racing lover's game. I seriously hope what was unable to achieve was really due to computing power and that PS3 can solve those problems.
 
Those 5 points have been beaten to death with a stick more times than I care to think about...
 
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