- 359
- Hong Kong
- PowderGuy
Not the Cockpit view modelling have issue.
The point is, when this view meets a steering wheel, the concept will corrupted
For example:
Here is my view, my camera is 50cm far from my LCD screen
(Sorry, I'm Otaku.)
in GT5 or Forza or something else the NFS Shift2.
when using cockpit pit, we can clearly to view the Windscreen, Steering Wheel and interior details. In some guys will : WOW that's was COOL~ AWESOME! and babababa...
In my view that is horrible... (especially I had set a wheel to play any race sim.)
Let's looking my first picture, this a common cockpit view structure in most of racing game: the Windscreen(LCD), Steering Wheel and interior details(Figures). (Sorry again, I'm Otaku.)
We based on this situation and then photoshop the pic.
Still no idea what I means?
Let me explain,
Remember, taking this shot, my camera is 50cm far from my LCD screen.
In Real, I'm 50cm far from my LCD screen, but in logical I'm 100cm far from the in game Windscreen.
In another views: We logically are sitting on the rear seat or trunk to driving the car during Cockpit View in charge
To correct this issue, we should adjust the viewpoint near to in-game windscreen.
You maybe said: why don't you adjust "View angle" in Quick menu?
No, because this is the second problem.
In 3D games, FOV (field of vision) are handling the camera(View point) "focal length". in GT5 all driving view point are same setting (Excepted Zoom and Extra Zoom option). The sense of moving are same feeling.
However, the Zoom and Extra Zoom is other story. they will make the feeling slower.
These options have adjust the FOV to zoom in the screen.
In other terms, apply these options, is such as we wearing a scope to driving.
But... Most of Racing game developer are ignored these issues.
Here is the whole reason how some people never use cockpit view...
Hope PD or other game developer read this...
The point is, when this view meets a steering wheel, the concept will corrupted
For example:
Here is my view, my camera is 50cm far from my LCD screen
(Sorry, I'm Otaku.)
in GT5 or Forza or something else the NFS Shift2.
when using cockpit pit, we can clearly to view the Windscreen, Steering Wheel and interior details. In some guys will : WOW that's was COOL~ AWESOME! and babababa...
In my view that is horrible... (especially I had set a wheel to play any race sim.)
Let's looking my first picture, this a common cockpit view structure in most of racing game: the Windscreen(LCD), Steering Wheel and interior details(Figures). (Sorry again, I'm Otaku.)
We based on this situation and then photoshop the pic.
Still no idea what I means?
Let me explain,
Remember, taking this shot, my camera is 50cm far from my LCD screen.
In Real, I'm 50cm far from my LCD screen, but in logical I'm 100cm far from the in game Windscreen.
In another views: We logically are sitting on the rear seat or trunk to driving the car during Cockpit View in charge
To correct this issue, we should adjust the viewpoint near to in-game windscreen.
You maybe said: why don't you adjust "View angle" in Quick menu?
No, because this is the second problem.
In 3D games, FOV (field of vision) are handling the camera(View point) "focal length". in GT5 all driving view point are same setting (Excepted Zoom and Extra Zoom option). The sense of moving are same feeling.
However, the Zoom and Extra Zoom is other story. they will make the feeling slower.
These options have adjust the FOV to zoom in the screen.
In other terms, apply these options, is such as we wearing a scope to driving.
But... Most of Racing game developer are ignored these issues.
Here is the whole reason how some people never use cockpit view...
Hope PD or other game developer read this...
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