Most Driving Game Cockpit View are SUCKS!

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PowderGuy
Not the Cockpit view modelling have issue.

The point is, when this view meets a steering wheel, the concept will corrupted

For example:

Here is my view, my camera is 50cm far from my LCD screen

DSC00800org.jpg

(Sorry, I'm Otaku.)

in GT5 or Forza or something else the NFS Shift2.

when using cockpit pit, we can clearly to view the Windscreen, Steering Wheel and interior details. In some guys will : WOW that's was COOL~ AWESOME! and babababa...

In my view that is horrible... (especially I had set a wheel to play any race sim.)

Let's looking my first picture, this a common cockpit view structure in most of racing game: the Windscreen(LCD), Steering Wheel and interior details(Figures). (Sorry again, I'm Otaku.)

We based on this situation and then photoshop the pic.
DSC00800.jpg


Still no idea what I means?

Let me explain,
Remember, taking this shot, my camera is 50cm far from my LCD screen.

In Real, I'm 50cm far from my LCD screen, but in logical I'm 100cm far from the in game Windscreen.

In another views: We logically are sitting on the rear seat or trunk to driving the car during Cockpit View in charge

To correct this issue, we should adjust the viewpoint near to in-game windscreen.




You maybe said: why don't you adjust "View angle" in Quick menu?

No, because this is the second problem.

In 3D games, FOV (field of vision) are handling the camera(View point) "focal length". in GT5 all driving view point are same setting (Excepted Zoom and Extra Zoom option). The sense of moving are same feeling.

However, the Zoom and Extra Zoom is other story. they will make the feeling slower.

These options have adjust the FOV to zoom in the screen.
In other terms, apply these options, is such as we wearing a scope to driving.


But... Most of Racing game developer are ignored these issues. :grumpy:



Here is the whole reason how some people never use cockpit view...

Hope PD or other game developer read this...
 
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Can't you just look past your wheel? Or sit higher up? Whatever a company does will be wrong. Get rid of the steering wheel and yours won't line up with the one on screen. Get rid of the cockpit and everyone will start complaining. The FOV could be improved, but isn't that what the new multiscreen option is for (hopefully they can find a better way of doing it than 3 PS3's!).
 
The issue isn't that his wheel is in the way. The issue is that, in game, he should only be seeing out the glass of his car in game due to the distance he's sitting from his T.V. The problem with this is that sticking the camera that close to the glass would give us very little room to see much of anything. It would give a result that's similar to the zoom feature in game, but with a correct FOV.

The reality is that the only tech that could fix this would be a T.V. that had 3D that went in to it instead of popped out of it.
 
:confused:

I am not sure I exactly get what you are saying but cockpit view is fine IMO. I think the camera, g-force movement can be adjusted or an option to make it better. Shift games have to much shaking and blur in particular.
 
TCSdisable
Not the Cockpit view modelling have issue.

The point is, when this view meets a steering wheel, the concept will corrupted

For example:

Here is my view, my camera is 50cm far from my LCD screen

(Sorry, I'm Otaku.)

in GT5 or Forza or something else the NFS Shift2.

when using cockpit pit, we can clearly to view the Windscreen, Steering Wheel and interior details. In some guys will : WOW that's was COOL~ AWESOME! and babababa...

In my view that is horrible... (especially I had set a wheel to play any race sim.)

Let's looking my first picture, this a common cockpit view structure in most of racing game: the Windscreen(LCD), Steering Wheel and interior details(Figures). (Sorry again, I'm Otaku.)

We based on this situation and then photoshop the pic.

Still no idea what I means?

Let me explain,
Remember, taking this shot, my camera is 50cm far from my LCD screen.

In Real, I'm 50cm far from my LCD screen, but in logical I'm 100cm far from the in game Windscreen.

In another views: We logically are sitting on the rear seat or trunk to driving the car during Cockpit in charge

To correct this issue, we should adjust the viewpoint near to in-game windscreen.

You maybe said: why don't you adjust "View angle" in Quick menu?

No, because this is the second problem.

In 3D games, FOV (field of vision) are handling the camera(View point) "focal length". in GT5 all driving view point are same setting (Excepted Zoom and Extra Zoom option). The sense of moving are same feeling.

However, the Zoom and Extra Zoom is other story. they will make the feeling slower.

These options have adjust the FOV to zoom in the screen.
In other terms, apply these options, is such as we wearing a scope to driving.

But... Most of Racing game developer are ignored these issues. :grumpy:

Here is the whole reason how some people never use cockpit view...

Hope PD or other game developer read this...

Did you forget those who use DS3?

It is quite difficult to satisfy everybody, I mean is just a game and the cockpit view is quite nice and inmersive, just an opinion.
 
I agree with the OP. The cockpits are modelled beautifully in this game, but the reason I stick to bumper cam is the limited view of the track. I just find it real hard to judge where the apex is. Maybe this is just a matter of persevering with it. Driving around Nurb with all the HUD switched off is both an amazing, and frustrating experience.

Ferrari and Supercar Challenge both had a brilliant interior view. It was basically just the top of the dashboard and a bit of the bonnet you could see. It gave the same kind of view you get IRL, as when you drive a car, you don't really 'see' the wheel (if that makes sense?), you just kind of block it out.
 
Wheel + Cockpit view = Bad
Controller + Cockpit view = Ok

You can set up your interior view zoom level.
 
I've been hearing these complaints for a long time and I still can't quite wrap my brain around them. Sure, cockpit view doesn't give you good peripheral vision, and the only fix for that is to widen the FOV(which in my opinion looks horrid), but being able to see the dashboard and wheel just doesn't register as a problem for me.

People talk about how it looks like you're sitting in the back seat but it's really more like you're sitting where your seat is, instead of in the seat. It's only a matter of a few inches. When I sit in the drivers seat of my car, I can see my dashboard, my steering wheel, the drivers window, the drivers door, the side mirrors, the A/C controls, the radio, the gearshift, the passenger seat, the passenger window, a bit of the passenger door, and the roof. All without moving my head or even my eyes. None of it distracts me in the slightest.

I realize that there are two wheels in my vision, one mine and one on-screen, but I'm not really looking at either, so even if they don't match up exactly it's no bother. Just the fact that the second one is there is no issue whatsoever. It looks a lot more odd having a dashboard with no wheel on it in front of me. Some of the cars have the camera set further back, and so zooming from the menu helps to see less of the roof. It seems however that what most of the people with this complaint want is an onscreen view that simulates shoving your face right up against the windshield of the car so that you can't see anything else. I'm not interested in driving a car with no instruments so that isn't very appealing to me. On top of that, it restricts your peripheral vision even further, which does bother me.

No, it's not exactly the same vision that you have from a real car, but in most cases using the zoom or extra zoom options should be close enough if it really bothers you. Making the screen look as warped and distorted as the barely usable rear-view mirror(which needs to be changed) by cranking up the FOV is hardly an improvement. The real problem is peripheral vision which can't be corrected without a many-screen setup, and GT hasn't really provided that as an option, unless you want to give PD and Sony an extra 750 dollars or so -- assuming you already have the TVs. Even then it probably isn't wide enough to be accurate.
 
You could just drive a car if it's that bothersome. I find it cool and use it once in a while, doesn't bother me at all.
 
Tell PD to have an option to adjust the wheel angle from the interior view or basically adjust vertical and horizontal seat adjustments with no limitations. Problem solved.

To even make it a better "simulator," you can also add sidemirrors if it doesn't have it yet, able to recline the seat, and a much improved head tracker. Now that would be something else.

Just how you would set up your seats and mirrors before you drive.
 
Beneath the difficult-to-read text, I understand what the lad is saying, and I too have noticed this incorrect perception when I got the game...

However, I don't use cockpit view so I don't even care.
 
I understand exactly what the OP is saying, and he's right. In cockpit view we are sitting too far back in the car and the feel is wrong...the front of the car pivots around too far for the view we see.

But, I enjoy the cockpit view and use it whenever I can. When I'm running standard cars I use the bumper cam. The FoV is similar to the cockpit view, but the nice graphics of the interior and windshield are missing.

I've been toying with the idea of setting up the multiple monitor option to see what the difference is, but it's too much work and I'd need to buy another copy of GT5 (we have 2 already). And, from what I've seen on the screens showing this feature, it still looks like you sit too far back in the car. But, you have better peripheral vision.
 
Hang your monitor from the ceiling and adjust it close to your face, so you won't see your own steering wheel. :D

Ok bad idea..
 
Maybe you could get a pair of those video goggle things that people watch iPod movies with... Nooo idea how feasible it is, but like maybe replace the iPod connector with an hdmi or something and there you go. You cant see your wheel anymore, and if you have a 200 degree rotation, it will look convincing. I think its impossible, but if anyone reading this has SERIOUS amounts of cash to burn, they might want to try it. It would be AMAZING!
 
My wheel lines up perfectly with the ingame wheel, depends on your set up, mine is, my tv is on a large computer desk beside my TV, my wheel fits in front of the TV, then my wheel lines up with all of the ingame wheels, some times i have to adjust the view.

Also..MIKU<3
 
I understand your point OP, but what you are wanting is something that can't be done. If you move the camera forward (not just zoom in) so its like an actual car, your FOV will be less than it would in real life. The game can't capture and then display what our eyes can, which of course is peripheral view. Not to mention we do scan while driving (weather it be turning our heads or just moving our eyes) which is impossible in game as the tv monitor is just a square/rectangle right in front of us. We can't look beyond the scope of what is on the screen.
 
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In my humble opinion ... the cockpit view in GT5 is way better than the other views in terms of driving/racing immersion. Having said that, the cockpit view does have a major deficiency as noted in the Inside Sim Racing review - excessive camera shake. Until that issue is addressed by PD (if ever) I am limiting myself to driving cars that have an open cockpit view to mitigate the problem:

Art Morrison Corvette
Audi R10 TDI Race Car
Ferrari 330 P4 Race Car
Ferrari F2007
Ferrari F10
Jaguar XJ13
McLaren F1
Shelby Cobra
 
Did you forget those who use DS3?

It is quite difficult to satisfy everybody, I mean is just a game and the cockpit view is quite nice and inmersive, just an opinion.

Thats why I say "this view meets a steering wheel, the concept will corrupted"

For me the Excellent solution is wearing a Monitor Glass with head tracking device.

Yev
You can set up your interior view zoom level.

I have Try all different Cockpit Zoom level.

Only "Wide" sense of moving is same as Bumper Cam or Hood View.

When apply Zoom and Extra Zoom, when riding 300km/h, the feel is such as 100 Km/h... that will affect the judgement.

Bigger monitor might help. Lol.

Actually, this is one of the solution, By this Time I have no money. (so sad)

If you move the camera forward (not just zoom in) so its like an actual car, your FOV will be less than it would in real life.

The fact is, 16:9 or 4:3 is not good enough to represent full view.
Humans eye have 180' vision, but in single monitor are only 90'

In One monitor, how are you adjust Eye point, your view are still limited.
But a better senses of moving will override the vision issue.


Anyway... One Wheel is enough to enough. I don't like to see two steering wheel (Real and Virtual) in front of me :indiff:
 
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Human eyes have approx. 160° of vision (horizontalyl). Only way to satisfy this is using a wide (2.35:1) , big, in your face, 3D, HD monitor or projectors. Or multiscreen.. IMO GT5 cockpit is one of the best i've seen. My point: I's hard to simulate real world using a FLAT screen..
 
Try the cockpit view in Shift 2... It works quite a bit better than in GT for me for some reason. They picked the angle of view and camera position in such a way that the cockpit is out of the way for the most part and does not obscure the most interesting parts of the road (e.g. apex etc.)
 

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