- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
Mr. Yamauchi,
As I'm sure you're well aware, Performance Points based racing is very popular in online lobbies, especially with street cars because they fit into such a wide range of performance and the PP system is the best way we have in the game of equalizing a wide variety of cars. As you may also be aware, there is quite a disparity in on-track performance among cars at the same PP. Cars fully tuned and running at the same PP level can be as much 3 or 4 seconds a lap apart on equal tires, even on medium sized tracks. What ends up happening of course, is that the same handful of top performers permeate the online lobbies and the vast majority of cars never leave the garage even though they may be fun to drive, because they are not competitive.
My question is, will we some improvements to the PP system for GT7, in terms of making a wider range of cars competitive at a given PP level?
I have a couple of ideas which may help with this. The first is, how about having two separate PP systems, the current one and a more specific one, designed to make cars more equal in performance within a narrower category of car type. For example, you could have a category called "Super Cars" and include the Ferrari 458, Enzo, various Lamborghinis, Zondas, etc. Through testing and some tweaking of the PP formula specifically for those cars, it might be possible to make them much closer in performance on the track.
Another idea I've had for some time is to establish performance markers utilizing the community as a test bed and this would work in conjunction with the above idea. Let's say we wanted to narrow the performance range of cars in the 450PP area. You could implement a series of time trials with fixed performance criteria and run 10-15 cars in Time Trials with the whole community participating. You could use the top times, average times etc. to then tweak the PP figures of each of the 10-15 cars to make them closer in performance on the track, adding or deducting PP as needed. These cars might then be labeled in the game, "450PP Tuned" cars, which could then be available to race online with a fixed tuning package, the same package that they ran with in the TT's. Perhaps all cars would have a 6 speed transmission installed, drivetrain upgrades as needed, a bit more or less power etc.
I think the community would absolutely eat this up to be honest. We'd love to be able to help shape the game going forward and we'd also like to enjoy the fruits of our labour, that is, having a ready made selection of cars available to purchase and race online, knowing that whichever car you choose, so long as your skills are up to the task, you can compete on an equal basis with 10, 15 or 20 or more cars at a given PP level.
As I'm sure you're well aware, Performance Points based racing is very popular in online lobbies, especially with street cars because they fit into such a wide range of performance and the PP system is the best way we have in the game of equalizing a wide variety of cars. As you may also be aware, there is quite a disparity in on-track performance among cars at the same PP. Cars fully tuned and running at the same PP level can be as much 3 or 4 seconds a lap apart on equal tires, even on medium sized tracks. What ends up happening of course, is that the same handful of top performers permeate the online lobbies and the vast majority of cars never leave the garage even though they may be fun to drive, because they are not competitive.
My question is, will we some improvements to the PP system for GT7, in terms of making a wider range of cars competitive at a given PP level?
I have a couple of ideas which may help with this. The first is, how about having two separate PP systems, the current one and a more specific one, designed to make cars more equal in performance within a narrower category of car type. For example, you could have a category called "Super Cars" and include the Ferrari 458, Enzo, various Lamborghinis, Zondas, etc. Through testing and some tweaking of the PP formula specifically for those cars, it might be possible to make them much closer in performance on the track.
Another idea I've had for some time is to establish performance markers utilizing the community as a test bed and this would work in conjunction with the above idea. Let's say we wanted to narrow the performance range of cars in the 450PP area. You could implement a series of time trials with fixed performance criteria and run 10-15 cars in Time Trials with the whole community participating. You could use the top times, average times etc. to then tweak the PP figures of each of the 10-15 cars to make them closer in performance on the track, adding or deducting PP as needed. These cars might then be labeled in the game, "450PP Tuned" cars, which could then be available to race online with a fixed tuning package, the same package that they ran with in the TT's. Perhaps all cars would have a 6 speed transmission installed, drivetrain upgrades as needed, a bit more or less power etc.
I think the community would absolutely eat this up to be honest. We'd love to be able to help shape the game going forward and we'd also like to enjoy the fruits of our labour, that is, having a ready made selection of cars available to purchase and race online, knowing that whichever car you choose, so long as your skills are up to the task, you can compete on an equal basis with 10, 15 or 20 or more cars at a given PP level.