- 122
- Poland
- Szejok666
Hello
I've written about this subject before on this forum, but my recent discoveries suggest that is a quite a big failure in GT6. I'm not saying, that I'm 100% right, but suspension stiffness seems to be a major issue, considering it's a very imporant part of driving simulation, especially in factory stock cars. So, I've decided to share with You all, summarize my findings in one post and try to explain the problem as much as I can.
The main problem is, that the factory spring rate values in almost every stock car available in game are different from the real values. They are often much too stiff compared to real-life counterparts. At the start I was thinking, that's because of the new suspension model implemented in GT6. I mean, because the whole physics system has changed, old values don't work anymore, and they had to be replaced (in that case, spring rates were stiffened). Unfortunately it's not like that. It looks like whole system works fine based on these spring rate values, the problem is that the values itself are wrong. To prove this I've got couple of examples.
The first one is the suspension stiffness of 1990 Honda NSX (japanese version). Real life model has Spring Rates of: Front : 3,04kgf/mm Rear: 3,94kgf/mm. GT6 equivalent has the spring rates of: F: 5,64kgf/mm R: 7,97kgf/mm. It means that in game NSX has nearly twice harder suspension, than it has IRL.
You probably think: okay, but it's just numbers, it doesn't prove or show anything. Actually if I were You, I would rather think the same way
So, Please, let me show You something: Buy 1990 NSX, leave it stock, just change tires to comfort medium. Do a couple laps of Tsukuba circuit with all aids off except the ABS. Try to achieve a lap time of 1.09-1.10. Also feel free to drift on the last corner, if You do, it would be easier to see a difference. To see this difference please watch this:
Then play a replay of Your Free Ride, done in the game. Try to focus Your attention on NSX handling, how it behaves in the corners, and especially how much more body roll it has IRL. It's clearly visible, that in-game version handles, like it is on very stiff, hard as rocks springs. The Real Life Counterpart is actually quite soft.
Maybe I'm overreacting, but to me it's a Big, Big failure. Especially when You consider, that it affects nearly all of the cars available in game. I would even say, that is a main flaw in this game right now. Camber and default 0.60 toe problem, that is present since the last update, next to this seems to be very small issue.
Another interesting (I hope ) couple of facts:
To compare Spring Rate values I played GT5, and even GT1 recently. In both of these titles, most cars stock spring rates are similar to real ones (and this goes way back to 1997, the first incarnation of GT!). Also if You still have GT5, try the same NSX in the same track on the same tires. You will see how soft it is, and actually how realistically it rolls in corners.
Even in GT Demo, suspension of Nissan Leaf is much softer. Here's the link:
I tested the same car on the same tires at the same track in GT6, and it's also much stiffer than in the demo.
This all wouldn't be so hard to accept, if we just could change spring rates values to real ones by fitting Fully Customizable Suspension. But in almost every car it's impossible to set these values as low as real ones.
Sorry for this long post, but I believe it was worth writing. I don't know if it's possible, but if some of You reading this, see this problem, and maybe have some contact with Polyphony Digital, could somehow share these finding with them. It might be a good idea. I think it spoils the game experience very much.
Thanks for reading
Cheers
I've written about this subject before on this forum, but my recent discoveries suggest that is a quite a big failure in GT6. I'm not saying, that I'm 100% right, but suspension stiffness seems to be a major issue, considering it's a very imporant part of driving simulation, especially in factory stock cars. So, I've decided to share with You all, summarize my findings in one post and try to explain the problem as much as I can.
The main problem is, that the factory spring rate values in almost every stock car available in game are different from the real values. They are often much too stiff compared to real-life counterparts. At the start I was thinking, that's because of the new suspension model implemented in GT6. I mean, because the whole physics system has changed, old values don't work anymore, and they had to be replaced (in that case, spring rates were stiffened). Unfortunately it's not like that. It looks like whole system works fine based on these spring rate values, the problem is that the values itself are wrong. To prove this I've got couple of examples.
The first one is the suspension stiffness of 1990 Honda NSX (japanese version). Real life model has Spring Rates of: Front : 3,04kgf/mm Rear: 3,94kgf/mm. GT6 equivalent has the spring rates of: F: 5,64kgf/mm R: 7,97kgf/mm. It means that in game NSX has nearly twice harder suspension, than it has IRL.
You probably think: okay, but it's just numbers, it doesn't prove or show anything. Actually if I were You, I would rather think the same way
So, Please, let me show You something: Buy 1990 NSX, leave it stock, just change tires to comfort medium. Do a couple laps of Tsukuba circuit with all aids off except the ABS. Try to achieve a lap time of 1.09-1.10. Also feel free to drift on the last corner, if You do, it would be easier to see a difference. To see this difference please watch this:
Then play a replay of Your Free Ride, done in the game. Try to focus Your attention on NSX handling, how it behaves in the corners, and especially how much more body roll it has IRL. It's clearly visible, that in-game version handles, like it is on very stiff, hard as rocks springs. The Real Life Counterpart is actually quite soft.
Maybe I'm overreacting, but to me it's a Big, Big failure. Especially when You consider, that it affects nearly all of the cars available in game. I would even say, that is a main flaw in this game right now. Camber and default 0.60 toe problem, that is present since the last update, next to this seems to be very small issue.
Another interesting (I hope ) couple of facts:
To compare Spring Rate values I played GT5, and even GT1 recently. In both of these titles, most cars stock spring rates are similar to real ones (and this goes way back to 1997, the first incarnation of GT!). Also if You still have GT5, try the same NSX in the same track on the same tires. You will see how soft it is, and actually how realistically it rolls in corners.
Even in GT Demo, suspension of Nissan Leaf is much softer. Here's the link:
I tested the same car on the same tires at the same track in GT6, and it's also much stiffer than in the demo.
This all wouldn't be so hard to accept, if we just could change spring rates values to real ones by fitting Fully Customizable Suspension. But in almost every car it's impossible to set these values as low as real ones.
Sorry for this long post, but I believe it was worth writing. I don't know if it's possible, but if some of You reading this, see this problem, and maybe have some contact with Polyphony Digital, could somehow share these finding with them. It might be a good idea. I think it spoils the game experience very much.
Thanks for reading
Cheers