My Racing Simulation [Build 07]

  • Thread starter jujunosuke
  • 860 comments
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@iName
I made the HRE P40SC

HRE_P40_SC.png
 
Working on a new tire model, should be ready for the release.
These settings will allow enough flexibility to make Grip or Drift based tuning.

Seriously i can't wait to see how you guys will perform!

↓ Here is a Debug Screen
tire_model.png

***EDIT***
Do you guys know the min max value used in Forza 6 and Gran Turismo 6 for Tire Pressure and Negative Camber?
 
Last edited:
***EDIT***
Do you guys know the min max value used in Forza 6 and Gran Turismo 6 for Tire Pressure and Negative Camber?

Don't know about Forza, but GT6 camber values can range from 0 to -10. I don't know if tyre pressure is modelled in GT.
 
Some racing sim (PC) games can go past 3.0 degrees. I would say just 0-6 degrees. Satisfies the stancenation, but going past 3.5 degrees of camber is overkill in most places.
 
Juju has to work with the manufacturers to get more cars. In the next build, Mazda will be taken out but he'll try to get it back. Don't know about Scion though... (Please stay)
 
Working on a new tire model, should be ready for the release.
These settings will allow enough flexibility to make Grip or Drift based tuning.

Seriously i can't wait to see how you guys will perform!

↓ Here is a Debug Screen
View attachment 510388

***EDIT***
Do you guys know the min max value used in Forza 6 and Gran Turismo 6 for Tire Pressure and Negative Camber?
Cambers in FM6 go 5 degrees each way.
Tire pressures range from 1.0 to 3.8 BAR. But there are 15 (ish) different levels for every decimal (ie: there are 15 settings that all show 1.6BAR)
 
It doesn't have to be big. It could just be a small bit for drifting or something.
Yeah actually i was thinking about putting together all the best Drifting spots of FH2 and make a small City..

But even a small one is quite a huge amount of work :/
 
Well, you don't have to add it right away. It was just a thought.
No worry mate, that is a very valuable idea.

Actually, our plan is too extend Blue City and open new areas. So hopefully, after some time and updates, Blue City will turn into a mini Forza Horizon haha.
 
Hi everyone, some news on this, the game is nearly done for the release.
We are still waiting for some final approval from manufacturers.
The game should be available soon tho.

I am quite satisfied with the game physics, they allow a wide range of configurations.
Time Attack is super intense, and drifting is super fun.

Everything looks beautiful as well.
I am so happy that i made this to the release, it was a childhood dream.
 
Hi everyone, some news on this, the game is nearly done for the release.
We are still waiting for some final approval from manufacturers.
The game should be available soon tho.

I am quite satisfied with the game physics, they allow a wide range of configurations.
Time Attack is super intense, and drifting is super fun.

Everything looks beautiful as well.
I am so happy that i made this to the release, it was a childhood dream.
Super excited for you, and excited to see the end result!! Thanks so much for the hard work over the last few years :cheers:
 
I had to upload this...

This gameplay video show a Nissan Silvia S15 Drifting in a racetrack which is still not finished..
I was a bit nervous because i was recording but i managed to go sideways quite well haha.

This Silvia's settings are for drift driving.
It was so much fun! I could drive like this all day..

 

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