My review of the track path editor....meh

  • Thread starter scir16v
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scir16v
I haven't been on the forums for sometime, nor have a I picked up a ps3 controller in about as long. But I came across this in my facebook feed, and thought, "finally, they came out with a great feature".

I downloaded the app as soon as I could and went right away to work. I like the minimalist approach to the app. The help button is intuitive, and the other buttons are pretty straight forward.

As I got into trying to create a track from a map of roads that I quite like to drive, I got disappointed right away. Finding out that you can only use the flattest of surfaces to create my favorite roads is quite a let down. Understandably, most of the surface of all the course are pretty flat. It is still quite bothersome.

Bringing a track to life in the form of tracing what you want is an easy way to create. I like it. I like it alot. It is very easy to use, and very natural to use. But it doesn't go without issue. I would like to see it pick up where you end the turn or straight with your finger, but it seem to carry on as if to tell you that you need a small straight here. Although, I have found out that you can zoom in to make a turn sharper by creating more way points, there is a limit to how many you can points you can create. Once you reach the limit, you're done. You have to back off one to be able to connect your ultimate circuit.

Finding out gps data does nothing but give you a line to trace, I find that pretty well useless.

Exporting to your game is really easy and has no issues. You just have to find it in game.

I think it's a good jumping off point for PD and the gt series, but they did have a few years to work on this since release. With that being said, it's quite a letdown. It seems as though we are getting a beta untested version that has no bugs, but is missing all the features that it should have.

Elevation, and true gps data would bring much happiness to me for this feature. Also having more than 6 miles of track would be nice too. I only say this as the road loop I drive is about 9.
 
So there is no way to adjust camber for each individual corner?
No. You get very general banking options. But not unlike Course Maker in GT5, you can use some tactics to trick the game into creating so very cambered corners.

This is a pretty good review.

I'd only add that you can create the overview track map of most any road, street, track or circuit you can imagine. To excellent detail, really. But you have very little influence otherwise. The replica tracks you dream in your head will be barely like the result you drive in GT6.

Creating unique original courses will be its primary function.

It is an improvement over the GT5 Course Maker. But not significantly so. Don't get your hopes up.
 
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Can the track loop back over itself? Does the app generate bridges?
No it cannot. This makes making courses difficult as you have to make sure the road surface does not run into itself.

Another BIG limiter is distance. Kaz originally showed off that you could have a long track, this is not the case. 10,000 meters is the longest you can get it.

Also the "scenery" is bland to put it nicely. GT5 arguably had the same or better scenery on the course creator.The one upside is the elevation change on the new Efeil (not the flat version). Death Valley is fair to partly cloudy, it has some interesting possibilities.

As far as tracing, it is not viable either, the tracks that I have seen traced are very well traced, perfectly and the track itself in game resembles NOTHING of its real life counterpart, so best off making your own tracks and adjusting corners and such to make it driveable. The traced tracks are usually undriveable or very challenging as the real life counterparts have kerbs and run-offs whereas the set areas have grass and barriers.
 
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