I've put together a video that pulls back the curtain on things I made leading up to GDSim, while I was scurrying to produce something I could share with you lot. 🐺 On my Itch.io devlog, I have also posted an article with explanations of what is shown, and my story, with which I hope to encourage others with aspirations of making a game themselves. There has never been a better time than now to get into making games.
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