- 977
here are my views on GT4 drifting, since i don't do it in real life, I cant saw anything really compared.
Elements of car control:
...In Gran Turismo 4, there is a large amount of "wiggle room" of steering input, in the rel world, if you counter-steer late, you will inevitably snap back while exiting the corner, in GT4, there is enough lag in the physics that you barely have to counter at all O_o...
...In Gran Turismo 4, the throttle inputs aren't nearly as important as in real life, as the tires will spin more, due to the badly(IMO) designed traction system... there is enough wheel-spin to have a stock civic break traction on a dyno We have to compensate with more power, and this is what my main idea was for.
In the real world, people don't lay on power, like we do in GT, it takes time, skill, and effort to produce good skill, and obtain a more suited car. A great feature that I think PD should have never dropped was the "drift" auto setting, a great setting that used the basic power of a stock car, to propel it slideways around a track. The settings made the car more "rolley" and made it possible to use inertia, like Takumi in Shuichi Shigeno's Initial D's Trueno, to drift. A recent recap with GT1, and Blitz_69's stock car legion led me to realize that my ultra powered cars were really a waste of time, and I should work with less power, and more setup/skill.
That is all.👍
Elements of car control:
...In Gran Turismo 4, there is a large amount of "wiggle room" of steering input, in the rel world, if you counter-steer late, you will inevitably snap back while exiting the corner, in GT4, there is enough lag in the physics that you barely have to counter at all O_o...
...In Gran Turismo 4, the throttle inputs aren't nearly as important as in real life, as the tires will spin more, due to the badly(IMO) designed traction system... there is enough wheel-spin to have a stock civic break traction on a dyno We have to compensate with more power, and this is what my main idea was for.
In the real world, people don't lay on power, like we do in GT, it takes time, skill, and effort to produce good skill, and obtain a more suited car. A great feature that I think PD should have never dropped was the "drift" auto setting, a great setting that used the basic power of a stock car, to propel it slideways around a track. The settings made the car more "rolley" and made it possible to use inertia, like Takumi in Shuichi Shigeno's Initial D's Trueno, to drift. A recent recap with GT1, and Blitz_69's stock car legion led me to realize that my ultra powered cars were really a waste of time, and I should work with less power, and more setup/skill.
That is all.👍