Need for Speed 2014

The problem with the series now is identity. They've used the NFS banner to make so many different types of games that they can't possibly make a game to appeal to everyone. So now they're likely stuck making multiple games with different design decisions as they have been the last few years because each game has a different audience. I don't think we'll see the NFS series get back to one single game every other year.
 
I was watching some guys playing Carbon and MW for ps2, then rivals and the run.
Gotta say that EA is acting lazy on the latter games; while Most Wanted and carbon had a credible story, in rivals there are street racers challenging police officers.
What.
Just pull out a truncheon and beat some kids, i mean this is ridicolous, the run instead had a better background story and a decent development, but come on Rivals got me like battlefield with cars, i seriously hope they create something better for 2015.
/rant.
 
I know I'm extremely late on this post but I just want to confirm that there was no reveal of the next NFS game at this year's VGX. Heck nor did they even shown a gameplay trailer of No Limits.
 
NFS 2015 WISHLIST

Story as good as MW and Carbon
Cutscenes as good as MW and Carbon
Handling like MW and Carbon
Cops behaving like MW and Carbon
AI like MW and Carbon
Map like MW and Carbon
Multiplayer like FH2
Events: Circuit, Sprint, Drag, Drift, Speedtrap, Toll Booth, Escape
Bring back bounty
Extensive customisation
Car list to follow
 
NFS 2015 WISHLIST

Story as good as MW and Carbon
Cutscenes as good as MW and Carbon
Handling like MW and Carbon
Cops behaving like MW and Carbon
AI like MW and Carbon
Map like MW and Carbon
Multiplayer like FH2
Events: Circuit, Sprint, Drag, Drift, Speedtrap, Toll Booth, Escape
Bring back bounty
Extensive customisation
Car list to follow

You forgot to add:
No gimmicky lens flare
No gimmicky wet roads
No paid DLC
No Origin accounts required to play
 
Having been playing NFS Carbon just yesterday, I don't get the cry for the return of it's AI. Same BS rubberbanding as in Rivals... Actually worse than Rivals really.
 
Having been playing NFS Carbon just yesterday, I don't get the cry for the return of it's AI. Same BS rubberbanding as in Rivals... Actually worse than Rivals really.
It has rubber banding as bad as rivals? I've never noticed it
 
It has rubber banding as bad as rivals? I've never noticed it
On occasion. Some games you can keep a large lead from beginning to end and some games no matter how many short cuts you take the always catch up... And in the last game I had I got rubberbanded on the last straight :(

It's incredibly random.
 
It has rubber banding as bad as rivals? I've never noticed it

Especially when Angie got stuck on a pole during lap 1 of the first boss race in Kempton! :lol:

I only played Carbon on Gamecube. I don't know if this problem ever existed on other platforms.
 
On occasion. Some games you can keep a large lead from beginning to end and some games no matter how many short cuts you take the always catch up... And in the last game I had I got rubberbanded on the last straight :(

It's incredibly random.
Oh, I never noticed the rubberbannding on any game except Rivals
 
I subscribe to the school of thought that the last great NFS was HP2, and everything since has run the gamut from terrible (Underground, Carbon, Undercover - I know those games have their fans, but I couldn't stand them), to disappointing (Most Wanted 2012), to respectable (Hot Pursuit 2010, Most Wanted 2005, Rivals). And ProStreet and Shift were a different, special kind of semi-awful that I really don't consider a part of the main series.

Then again, when you're constantly living in the shadow of a game that's widely considered one of the greatest of its genre, a follow-up is easier said than done.
 
The problem with NFS is the series has oversaturated itself. When EA started to put out yearly releases without much innovation between one game to the next, each new iteration just feels like rehash of the same old stuff. In a sim, you can afford to add new cars/tracks and improve the physics with every iteration and the fanbase will be happy. But with NFS the arcade physics mean all cars feel pretty much the same once fully tuned, so having new cars are pointless. The locations are either urban (ala Underground) or scenic highways (ala Hot Pursuit), which again has been repeated in so many games they all just feel the same. And then there's the identity crisis between trying to appeal to fans of pure exotics (Hot Pursuit), dudebro customizations (Underground) and wannabe sims (Shift). Now all that would be okay if the games actually work well. But latest games have been marred with glitches, crappy EA servers and the usual money milking DLCs. Add in stiffer competition in the form of Driveclub and The Crew and there's really no reason for anyone to buy the newest NFS game.

I know I'd rather replay Porsche Unleashed and HP 2010 than Rivals or whatever the next NFS will be.
 
The problem with NFS is the series has oversaturated itself. When EA started to put out yearly releases without much innovation between one game to the next, each new iteration just feels like rehash of the same old stuff. In a sim, you can afford to add new cars/tracks and improve the physics with every iteration and the fanbase will be happy. But with NFS the arcade physics mean all cars feel pretty much the same once fully tuned, so having new cars are pointless. The locations are either urban (ala Underground) or scenic highways (ala Hot Pursuit), which again has been repeated in so many games they all just feel the same. And then there's the identity crisis between trying to appeal to fans of pure exotics (Hot Pursuit), dudebro customizations (Underground) and wannabe sims (Shift). Now all that would be okay if the games actually work well. But latest games have been marred with glitches, crappy EA servers and the usual money milking DLCs. Add in stiffer competition in the form of Driveclub and The Crew and there's really no reason for anyone to buy the newest NFS game.

I know I'd rather replay Porsche Unleashed and HP 2010 than Rivals or whatever the next NFS will be.

Which NFS game should I get for the PS3?
 
I owned MW 2012. I hope HP 2010 has online or at least a lengthy SP mode.

There is online, but it's a ghost town nowadays. SP mode is longer than MW 2012 (at least if you're not going for all mods on all cars) and less repetitive, so it's a win in my book. There's free roam as well, but it's more of an afterthought because of the game design of initiating races from a menu. The game world is also bigger than MW, but less "interactive" (no jumps, less traffic, less shortcuts). No car customization except paint. Police is more aggressive than MW which is good. Overall, both of them represent different types of NFS games. Whereas MW is Burnout Paradise with real cars, HP is a throwback to the old PS1 era exotic NFS. IMO you can't go wrong with getting HP 2010 (I imagine it's dirt cheap by now as well).

Rivals is quite similar to HP as well, but it suffers badly from lack of polish and glitches, so I'd stay away from it.

Undercover is total crap, so I'd stay away from that as well.

I never played The Run, but from reviews and gameplay vids I get the impression that it's crap as well. Just watch the NFS Movie and you get the same thing.

I played Shift 1, but the physics was so bad I did not even consider Shift 2. Better wait for PCARS (same developer, but without EA's terrible influence).
 

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