Need help tuning Escudo for high speed

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Escudo91
I bought an Escudo yesterday and tried to race "Like the Wind" just for fun.
I was surprised how well it worked, but the problem is my top speed.

I change the transmission to higher top speed, but the car refuses to go faster than 310-320 on its own.
I´ve tried 400 and 370 as top speed (320 default) with no luck. If I go lower I wont be able to hold the Race Cars off.

Will downforce and suspension configuration let me go faster?
If so, please tell me how I should adjust them.
 
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You found the Escudo on UCL? how much did you pay for it?

I paid a little below 2M.


Lower the downforce. Less downforce = less drag and more top speed.

I tried it, but the car still refuses to go above ~320.
I got 3rd in the race, but first place is impossible.
I don´t need help to win Like the Wind anymore, but it would still be fun to get some speed. 400 was no problem in GT4.

EDIT: Wait... I increased the downforce :P Will try lower it tomorrow.
 
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Will have to try this tonight. Last night I finally bought my beloved Escudo, only to find out it did about 190 on Indy....FAIL This thing used to do like 250 with ease on the Test Course :grumpy:
 
Just bought one as well instead of saving for the FGT. Only lvl17 a-spec and lvl28 B-spec. Got this to hopefully have my b-spec driver win Like the Wind. Only mods possible was the strut tower bar to stiffen the front and a stage 3 turbo that I think only increased HP by 10. Sitting at 1049hp and I think 850ish KG. Spent 500k credits for an enine rebuild and got an extra 1hp , so now at 1050hp :(

On the Daytona course, it looks like he will win with the crap tune job I did. He dominates in turns and mostly holds his own on the straights with this car. All I have done is lowered it all the way. Changed the power for front/rear (4wdrive) so that it's 90%rear and only 10% front. Maxxed down force front and back, transmission set to 230mph (it hits some kinda speed wall at 215-220....increasing transmission speed limit has little to no effect other then making it weak on acceleration ). I have no idea for other settings, so left it stock. With this, he would have won the Daytona course, except the rear tires gave out towards the last lap and he ended up losing alot of speed from this, not to mention fishtailing alot. No doubt if the course was a tiny bit longer before the pits....Bob would have auto pitted himself for tires. Gonna try having more power for accelaration to the front tires so the rears aren't taking it all .


On the Indy course, my first try Bob was battling it out for 1st. I made some changes and it only got worse. He easily passes all other cars on the corners, but on straights, they easily pass him. The best I have been able to do messing with downforce and transmission speed limit is get Bob up to 224mph....where for some reason the speed then drops down to 209 and repeats the climb to 224...back to 209 and so on.... I thought he was hitting the limits from the transmission, but increasing that didn't help...other then hurt accelaration. I have tried lowering downforce from maxxed, to 20 clicks below stock settings. No difference except he is slower in corners.

Hopefully someone has a good tune for this car. Almost certain this car can win both Like the Wind races with a B-spec driver witht he right tune. Also, all my drivers right now are arrows down, so maybe on a good day they can win with the crap tune I did.


edit: Won Dayton for Like the Wind with 8 seconds to spare. Only change in tune from stock

Downforce: 47f/70r

Transmission: 230MPH

Front/rear torque split: 30f/70r (maybe even do 40f/60r. Rear tires were fine for whole race, but he did wear them enough to start sliding more towards the end)

LSD: I have little idea here, but took a guess. Was good enough to win the race or maybe made little difference or maybe even made things harder
Initial torque: 13f/7r
Accel. sens. : 20f/50r
Braking sens: 10f/15r

suspension:
Height -47 f/r
Spring rate 11.5f/10r
Dampers 8/8
Anti-roll 7f/6r

camber and toe....left alone


Now to try the Indy track


edit again: I think the top speed problem is Bob. I can see he is taking his foot off the accelarator and tapping the brakes on this car everytime he gets to @220mph. This is on a straight with plenty more distance to go before a turn. In fact, he'll tap the brakes, drop to 209ish...climb to 224ish.. and tap the brakes again 3 or 4 times on the straights.
 
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I bought one too and i dont see how its should be going faster either.
about 1050hp but as soon as it reaches 300km/h its over.well at least it reaches 300 very fast :D

You can see the drop in the tuning menu. At 9krpm the power drops drastically. Turbo 3 doesnt help.
 
Yeah this game pisses me off too. I found a way to break 200 mph, but can't remember what the tune was. Didn't get any faster than about 208 though, still slow for a car of its power, weight and aerodynamics. All I adjusted was the downforce, transmission and ride height.

Honestly, I think they did this to us on purpose. They knew that this car would pwn every race in the game if it was as fast as it was in the last three games, so they put it in the used car lost so that we would blow our two million on a pile that can hardly break 200 mph. If that. On most of my settings, it hit abotu 198 and then just freaking stopped.

The powerband isn't the problem. It peaks at like 9000, but only revs to about 8500. Apparently, they made this car as aerodynamic as a house.

My 5xx hp Spyker C8 hit about 218 with no tuning whatsoever, just fully modded.
 
Apparently, they made this car as aerodynamic as a house.

I imagine the real car is about as aerodynamic as a barn door with those massive wings and huge downforce. Remember,this car was designed for Pikes Peak, not Le Mans. In that case I'd say the car was broken in previous games and is now fixed, not the other way around.
 
I imagine the real car is about as aerodynamic as a barn door with those massive wings and huge downforce. Remember,this car was designed for Pikes Peak, not Le Mans. In that case I'd say the car was broken in previous games and is now fixed, not the other way around.

That may be true, but I have a hard time believing that this car could struggle so bad to hit 200 mph. It seems like they simply overdid it. I mean, there is more to it than hp/weight, but this seems like overkill.
 
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