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One of the problems some of us are running into is that online handling is different than offline handling. The effect seems to vary considerably from car to car and track to track, and often isn't a terribly big deal. However, in the case of most of the RR cars what we are seeing is that online these cars respond almost nothing like real-life rear engined cars. There are a number of significant problems that I was hoping someone here might be able to help with. (I'm one of those people who almost always drives his cars with stock suspensions, so my tuning skill in GT5 are adequate, but nothing to write home about.)
So if any of you tuning wizards want to tackle the online handling of these cars... (I would start with the Alpine 1600s, the Yellowbird, and the RUF BTR)>
1) These cars should turn-in aggressively off-throttle, but when you squeeze the throttle back down they should "settle" that heavy butt back down. (RR cars, as a general rule will understeer on throttle, and then oversteer when you let off and then settle back down when you get back on-throttle again). Doing this properly and in a controlled manner is the key to taking advantage of a handling advantage these have over most other cars. It is critical that this be simulated properly. In stock form this does not work online in GT5).
2) These cars should not catastrophically snap-back when you get even the tiniest amount of lift-off oversteer. You must often (depends on the corner) allow these cars to gently and controllably rotate in order the get maximum performance out of them. In GT5 online this is nearly impossible. Even the tiniest most minuscule amount of off-throttle oversteer results in snap snap snap snapback.
I've wasted hours trying to fix these things for online racing. I can fairly easily get the cars to behave a bit better (just giving them absurd amounts of rear toe-in can help a lot), but I've been unable to do so in a way which does not hamper the proper handling dynamics of the car (I can't make them become stable on-throttle without also making them unwilling to rotate off-throttle. Bad...). I've also be completely unable to do anything with the Snapback, even on Sports Hard tires.
Here is the original thread in case some of you haven't run across it. I don't want to start another discussion about it here in this thread. I'm hoping this can be only for potential solutions.
Here is a movie I put together of the problem itself. The linked video is some offline footage and some online footage. Generally, the offline footage shows the car responding properly to inputs. It all happens a bit too easily, but the car feels right and responds to real-world driving techniques properly for an RR car. The second half of the video is online footage. It's, um, amusing (let's just say, it isn't a minor handling difference, it's full-on Jekyll and Hyde...)
Offline and Online handling of the Alpine 1600s
Note: the amount of lift-off oversteer I'm using in that video is purposefully exaggerated for demonstration purposes. When talking about doing it for speed you should do it significantly less in most situations. However, when online, essentially zero lift-off oversteer is allowed without massive repercussions.
The problem is so severe that the Yellowbird can't even maintain stability in what is basically a steady-state sweeper:
Stock Yellowbird Steady State Sweeper issue in online mode
I would be very grateful for any assistance some of you tuning experts could lend in making these cars handle properly online. (I suppose in the ideal world, a tune would simply make the online handling of these cars feel as similar as possible to the way they handle offline on stock suspensions. But I expect that's not going to be possible.)
I'm using a FFB wheel. Fanatec GT3 RS v2
So if any of you tuning wizards want to tackle the online handling of these cars... (I would start with the Alpine 1600s, the Yellowbird, and the RUF BTR)>
1) These cars should turn-in aggressively off-throttle, but when you squeeze the throttle back down they should "settle" that heavy butt back down. (RR cars, as a general rule will understeer on throttle, and then oversteer when you let off and then settle back down when you get back on-throttle again). Doing this properly and in a controlled manner is the key to taking advantage of a handling advantage these have over most other cars. It is critical that this be simulated properly. In stock form this does not work online in GT5).
2) These cars should not catastrophically snap-back when you get even the tiniest amount of lift-off oversteer. You must often (depends on the corner) allow these cars to gently and controllably rotate in order the get maximum performance out of them. In GT5 online this is nearly impossible. Even the tiniest most minuscule amount of off-throttle oversteer results in snap snap snap snapback.
I've wasted hours trying to fix these things for online racing. I can fairly easily get the cars to behave a bit better (just giving them absurd amounts of rear toe-in can help a lot), but I've been unable to do so in a way which does not hamper the proper handling dynamics of the car (I can't make them become stable on-throttle without also making them unwilling to rotate off-throttle. Bad...). I've also be completely unable to do anything with the Snapback, even on Sports Hard tires.
Here is the original thread in case some of you haven't run across it. I don't want to start another discussion about it here in this thread. I'm hoping this can be only for potential solutions.
Here is a movie I put together of the problem itself. The linked video is some offline footage and some online footage. Generally, the offline footage shows the car responding properly to inputs. It all happens a bit too easily, but the car feels right and responds to real-world driving techniques properly for an RR car. The second half of the video is online footage. It's, um, amusing (let's just say, it isn't a minor handling difference, it's full-on Jekyll and Hyde...)
Offline and Online handling of the Alpine 1600s
Note: the amount of lift-off oversteer I'm using in that video is purposefully exaggerated for demonstration purposes. When talking about doing it for speed you should do it significantly less in most situations. However, when online, essentially zero lift-off oversteer is allowed without massive repercussions.
The problem is so severe that the Yellowbird can't even maintain stability in what is basically a steady-state sweeper:
Stock Yellowbird Steady State Sweeper issue in online mode
I would be very grateful for any assistance some of you tuning experts could lend in making these cars handle properly online. (I suppose in the ideal world, a tune would simply make the online handling of these cars feel as similar as possible to the way they handle offline on stock suspensions. But I expect that's not going to be possible.)
I'm using a FFB wheel. Fanatec GT3 RS v2
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