NEW VIDEO: COCKPIT CONFIRMED!!! With VIDEO EVIDENCE

  • Thread starter t.o.
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http://www.youtube.com/watch?v=pGx3Uif3maA

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Even though the video has a lot of bloom you can sense the graphics are a high standard.
Looks to be 60fps too. Watching the scenery go by seems smooth.

Overall im really impressed by this effort. Cockpit view too(essential for me).
Also if you can see it in game you can drive there!!

Seems almost to good to be true on current gen hardware.
 
Yes I've read that too.

That video definately seems higher than 30fps.
To those who say the human eye can't detect it. Nonsense I've read that argument too.
Watching scenery going by seems to confirm higher than 30 for me atleast.

Maybe it's not locked. The Colarado setting seems a perfect choice so as not to have to model lots of detail. Mostly plains.

Got to be realistic with a 7 year old piece of hardware. I'm still impressed though. More than I thought I would be. TBH.
 
The graphics are 30fps, control input sampled at 60 and physics at 360 according to Eurogamer..

http://www.eurogamer.net/articles/2012-06-04-forza-horizon-preview-the-open-road-dream

Nothing too bad with 30fps for this type of game, as long as it's smooth..

Smooth 30fps for this kind of game and this big enviroment is an achievement. It looks better the TDU, maybe there is much less road, but it's still plenty of it to enjoy, especially in cockpit view using clutch and H shifter (hopefully this will be also featured).

I must say but if this game delivers it's going to be my favorite game, before GT5 and F4. I just enjoy driving in free roam :-)
 
Looks impressive, can't wait to see the cockpit illuminated at night. This is exactly what I was looking for in a game, I really hope everything holds up. I also liked hearing how during the day you have all the sanctioned events, and at night you can cruise around and look for the underground street races. Photo mode in this game will be epic to say the least. Hope there are custom soundtracks available.
 
Yes I've read that too.

That video definately seems higher than 30fps.
To those who say the human eye can't detect it. Nonsense I've read that argument too.
Watching scenery going by seems to confirm higher than 30 for me atleast.

Maybe it's not locked. The Colarado setting seems a perfect choice so as not to have to model lots of detail. Mostly plains.

Got to be realistic with a 7 year old piece of hardware. I'm still impressed though. More than I thought I would be. TBH.

Youtube doesn't support higher than 30fps. Even if the game was running at 60fps, you wouldn't be able to tell from YT. Just saying.

It looks like their idea of 'night' is similar to Grand Theft Auto...basically not very dark. I'm kind of disappointed by that. GT5 gets DARK at night, to the point that it's literally pitch black outside of your headlight illumination path. FM-H looks like you could drive without your headlights on just fine. Maybe it was a full moon. Heres hoping...
 
Youtube doesn't support higher than 30fps. Even if the game was running at 60fps, you wouldn't be able to tell from YT. Just saying.

It looks like their idea of 'night' is similar to Grand Theft Auto...basically not very dark. I'm kind of disappointed by that. GT5 gets DARK at night, to the point that it's literally pitch black outside of your headlight illumination path. FM-H looks like you could drive without your headlights on just fine. Maybe it was a full moon. Heres hoping...

To be honest, the gamma looks a bit bumped, probably because they are filming the T.v playing rather then having a direct link to our screen. Here's to double hoping.
 
Anyone else notice him bring up the Cat and Mouse gameplay in an open world?

edit: haha didnt notice i was the last post, sorry
 
Ya, I always liked Cat and Mouse; it was ruined when everyone started using the H1 as the mouse vehicle through. Should be a fun mode in this environment.

And yes, YouTube restricts videos to 30 FPS. So there is no way you can say that is 60 FPS by looking at it lol.

And have we not already confirmed it is 30 FPS by multiple other sources?

I am 99.99% sure the texture/graphics run at 30 FPS, controller input at 60 FPS, and physics are at 360 FPS.

There is little to no way they managed to do open road, dynamic time of day, and multiple AI renders and still maintain 60 FPS. If T10 couldn't do it on a closed track then how could PG do it in an open world? GPU capacity of the 360 didnt magically double since the release of FM4.

Remember T10 took shortcuts to maintain 60 FPS such as alternate game models and limiting mirror rates to 30 FPS.
 
Wasn't the big gripe with 30 FPS the possible input delay? If that's running at 60 FPS still, I can hardly see a problem with 30 FPS. I always feel that a steady 30 FPS feels smoother than a game thatt is supposed to run at 60 FPS and fluctuates a lot.
 
It's mainly just a nerd gripe. 60 is a larger number than 30.

On PC it is good to shoot for 60 FPS to limit input delay. If you have someone running 30 FPS against someone running 60 FPS, say on bf3, which one do you think would win in a gun fight? Now this is an exaggeration and of course there are always exception to the rule.

And as you said it is the fluctuation that gamers like to avoid. For example depending on PC hardware/game you could experience anything from 30-100 FPS. You have a minimum FPS, during which the GPU is 100% under load and all resources are utilized and over loaded, an average, and a maximum, during which resources are available and tasked to accommodate other calculations. The average and minimum is the most important. If you are seeing an average of 40 FPS, a max of 80, but minimum of 25 FPS you might want to consider changing graphics settings to free up resources.

On console where everyone is limited and locked to a certain frame rate it really doesn't mean that much. You can say it is a smoother feeling but it is just as much a placebo effect as actually experiencing a difference. If the HID refresh is still at 60 FPS and texture refresh at 30 the input lag will be minimized but there will be a millisecond delay in on screen action.

If they are rendering at 720 there is no way they maintained 60 FPS. The only possible reason I could see them doing this is rendering at lower resolutions such as 680x480. Similiar to what treyarch/IW do with cod.

But going off of the video and screen shots it still appears to be rendered at 720.
 
What's worse than a 30fps game? A 60fps game that can't hold even 30fps at all times with a side serving of screen-tearing.

obviously a higher framerate is better, but a stable one is more valuable really. Can't wait for next gen now seriously, it should do this stuff with ease. It's amazing the current gen can pull this off quite frankly, in one of the interviews they mentioned the draw distance was up to 20KM? :bowdown: that is some good going on this ancient hardware, with graphics like that.
 
What's worse than a 30fps game? A 60fps game that can't hold even 30fps at all times with a side serving of screen-tearing.

obviously a higher framerate is better, but a stable one is more valuable really. Can't wait for next gen now seriously, it should do this stuff with ease. It's amazing the current gen can pull this off quite frankly, in one of the interviews they mentioned the draw distance was up to 20KM? :bowdown: that is some good going on this ancient hardware, with graphics like that.

Kind of reminded me of Skyrim "if you see it you can drive to it"
 
Oh boy, this imaginary Horizon Event sounds like HIN and NOPI. There's a reason neither are still around.
NFS Underground/Blur/all other fan/popularity based arcade games come to mind. I'm not a fan of those and proper physics will likely not change that.
 
I thought it was already mentioned that Horizon was going to use the same engine as FM4. So if FM4 has cockpits...why would they take that out for FMH? That wouldn't make any sense.
 
yay though. I knew it will feature cockpits.

Honestly, nobody in their right minds would have expected that it wouldn't have cockpits. What major racing game of the past several years hasn't had cockpits? Well..., aside for 80% of Gran Turismo 5, but I think we should all have realized that Polyphony Digital is grossly incompetent by now and living in the 20th century. They're working several years behind the rest of the industry.
 
Honestly, nobody in their right minds would have expected that it wouldn't have cockpits. What major racing game of the past several years hasn't had cockpits? Well..., aside for 80% of Gran Turismo 5, but I think we should all have realized that Polyphony Digital is grossly incompetent by now and living in the 20th century. They're working several years behind the rest of the industry.

Really? Why was GT5 and PD brought up into a thread about FORZA HORIZON? Such an unnecessary post.
 
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