I recently acquired a PS3 and then stumbled across GT5P only because I was looking for games/sims that I could run split screen and play with my child.
I have been utterly captivated by GT5P and find myself wanting to understand racing and cars better. However, beyond a few basic notions, I really don't know what I am doing.
I did download the tuning guides I found here on this site, and they were great. I'll need to reread them many times and push myself to fully understand what I am reading, but I understood the main concepts.
What I am missing, and one thing for which GT5P has disappointed me, is the complete lack of educational materials on "how" to race. I believe I have some basic concepts down but, I suspect there is a lot more to know.
Now, I am not looking for answers to these questions here in this post, but these will give you an idea of where I am coming from is. What is the best type of car for a curving course? (say Eiger, or Suzuki) and why? And what is the best type of car for a curving course with one or more long straightaways? (Fuji) and why? I can guess of course, and muck about. However, it would be really nice to have the benefit of what I believe are general understandings of motor racing, not things necessarily specific to GT5P. Other questions include which is preferred, automatic or manual transmission? and why? I understand that "real" drivers drive stick - but why is this so and to what degree does it make a difference? etc etc etc I could come up with a zillion questions. What is Formula 1 versus other racing types? What makes NASCAR different? These things I believe I can locate answers to, in fact I know I can. But, the skill of racing itself, the basic understandings, this is what I am seeking most. I have looked online, mainly in the GTP space. I was afraid initially to look outside of the game-space as I am unclear how much of reality can be applied to game physics.
My core question is whether there are recommended sources for this sort of material? Sources where I could, as a general interest fan, get introduced to basic racing concepts and maybe even get pointers to more advanced material?
I know I could ask my questions here on the forum but, my question base is so large that, I really think it would be best if I could just find a source that would allow me to at least get to a moderate level of understanding.
I sure wish they had instructional material delivered via GT TV, if not actually in the game itself. What would be VERY cool is post race analysis performed by the game, with suggestions on what I should have done - could be anything from driving tips to possibly selecting a more appropriate car for my driving style, to tuning tips.
It was all I could do to find references to ABS, Driving Physics, and the steering assist features - I had no idea what was realistic and what was a crutch! I still am not perfectly straight on it. Mainly because I used to be a very big flight sim fanatic and we acknowledged the use of some assists in order to compensate for lost sensory inputs that we would have received if we were a pilot in a real jet. So, while some things may not be true-to-life, they may be perhaps fair compensation for the loss of g-force sensations or other inputs you would receive in a real racing car.
Thanks for reading, and I appreciate any suggestions. I do wish to learn more and, while I have no problems pestering the forums, I'd like to do it after I have a basic understanding of racing concepts.
Thanks,
-Neil
I have been utterly captivated by GT5P and find myself wanting to understand racing and cars better. However, beyond a few basic notions, I really don't know what I am doing.
I did download the tuning guides I found here on this site, and they were great. I'll need to reread them many times and push myself to fully understand what I am reading, but I understood the main concepts.
What I am missing, and one thing for which GT5P has disappointed me, is the complete lack of educational materials on "how" to race. I believe I have some basic concepts down but, I suspect there is a lot more to know.
Now, I am not looking for answers to these questions here in this post, but these will give you an idea of where I am coming from is. What is the best type of car for a curving course? (say Eiger, or Suzuki) and why? And what is the best type of car for a curving course with one or more long straightaways? (Fuji) and why? I can guess of course, and muck about. However, it would be really nice to have the benefit of what I believe are general understandings of motor racing, not things necessarily specific to GT5P. Other questions include which is preferred, automatic or manual transmission? and why? I understand that "real" drivers drive stick - but why is this so and to what degree does it make a difference? etc etc etc I could come up with a zillion questions. What is Formula 1 versus other racing types? What makes NASCAR different? These things I believe I can locate answers to, in fact I know I can. But, the skill of racing itself, the basic understandings, this is what I am seeking most. I have looked online, mainly in the GTP space. I was afraid initially to look outside of the game-space as I am unclear how much of reality can be applied to game physics.
My core question is whether there are recommended sources for this sort of material? Sources where I could, as a general interest fan, get introduced to basic racing concepts and maybe even get pointers to more advanced material?
I know I could ask my questions here on the forum but, my question base is so large that, I really think it would be best if I could just find a source that would allow me to at least get to a moderate level of understanding.
I sure wish they had instructional material delivered via GT TV, if not actually in the game itself. What would be VERY cool is post race analysis performed by the game, with suggestions on what I should have done - could be anything from driving tips to possibly selecting a more appropriate car for my driving style, to tuning tips.
It was all I could do to find references to ABS, Driving Physics, and the steering assist features - I had no idea what was realistic and what was a crutch! I still am not perfectly straight on it. Mainly because I used to be a very big flight sim fanatic and we acknowledged the use of some assists in order to compensate for lost sensory inputs that we would have received if we were a pilot in a real jet. So, while some things may not be true-to-life, they may be perhaps fair compensation for the loss of g-force sensations or other inputs you would receive in a real racing car.
Thanks for reading, and I appreciate any suggestions. I do wish to learn more and, while I have no problems pestering the forums, I'd like to do it after I have a basic understanding of racing concepts.
Thanks,
-Neil
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