- 436
- Leafs Nation
- deviln3
There's always been a complain about the AI in the game being stupid, or not challenging enough. Wouldn't it be great if the AI drivers had personalities or racing moves that they liked doing during the race? Things that made them predictable?
Maybe if we had like 15-20 different AI names, rather than a 1000 random names, all of which had a different racing style, and strategy? For example:
Bob - tails his opponents closely and waits for them to make a mistake before passing
Victor - Is known for racing close minor bumps, but still keeping the race fair
Robert - Keen on dive bombs to make a pass
Michael - Conserves his tires, and races smoothly
Denis - Goes hard on the tires, drives recklessly
Vincent - Races well against an opponent, but in a close group of cars makes mistakes
Simon - Usually drives a light weight car, does well on tracks with lots of turns
Edie - Drives beautifully with rain tires, has trouble with intermediate tires
Lawrence - Master of intermediate tires, and suited for damp conditions
Basically by making the AI drivers having some personality, making them memorable and predictable, it will make the story mode of the game more exciting, where its not just the different cars that your opponents are using against you, but also the drivers in the race that matter.
Imagine seeing an AI driver coming up behind you in your mirrors, and remembering their driving style, would it generate more excitement, similar to how you may feel against players you race over and over online?
Maybe if we had like 15-20 different AI names, rather than a 1000 random names, all of which had a different racing style, and strategy? For example:
Bob - tails his opponents closely and waits for them to make a mistake before passing
Victor - Is known for racing close minor bumps, but still keeping the race fair
Robert - Keen on dive bombs to make a pass
Michael - Conserves his tires, and races smoothly
Denis - Goes hard on the tires, drives recklessly
Vincent - Races well against an opponent, but in a close group of cars makes mistakes
Simon - Usually drives a light weight car, does well on tracks with lots of turns
Edie - Drives beautifully with rain tires, has trouble with intermediate tires
Lawrence - Master of intermediate tires, and suited for damp conditions
Basically by making the AI drivers having some personality, making them memorable and predictable, it will make the story mode of the game more exciting, where its not just the different cars that your opponents are using against you, but also the drivers in the race that matter.
Imagine seeing an AI driver coming up behind you in your mirrors, and remembering their driving style, would it generate more excitement, similar to how you may feel against players you race over and over online?