NFS Games: Tiered vehicles classes or no?

  • Thread starter Aftrbrnr
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HiTork
This is a concept I've noticed has been on and off since the inception of the franchise, and that is separating vehicles into performance classes. The original NFS did this, putting the eight cars into three classes (from slowest to faster: C = Acura NSX, Mazda RX-7, Toyota Supra. B = Chevrolet Corvette, Dodge Viper, Porsche 911. A = Ferrari 512 TR and Lamborghini Diablo VT).

Now certain games scrapped this concept, I believe the Underground games and the original MW are good examples of this: any car with enough money or resources spent can be made to compete with any other car in the game. In real-life, this is more or less a reality to an extent and I personally found this more enjoyable. I find with tiered classes, people tend to forget about the lower tiered vehicles when better performing cars come along. This can be a bummer if you are a fan of the lower tiered vehicles especially in multiplayer because at times it can seem no one wants to use them.

However, there is some what of a fighting chance if you can upgrade the lower tiered vehicles to compete with the higher tiered ones, suddenly you have a Supra running with Lamborghinis, for examples. I am already seeing this happen some what in Rivals, while there aren't specific tiers it becomes eventually evident that they exist when you see a fully upgraded Cayman isn't quite there with a P1. This is even more evident with police cars that can't be upgraded performance-wise, the AMG C-class police car can take and dish out a lot of damage, but is too slow to keep up with the faster cars to use those traits. (Generally there seems to be a trend in Rivals for lower-tiered cars to be tougher than faster ones and vice-versa).

What are your guys thoughts on this?
 
I'd like a cross between both where you can upgrade lower tiered cars up a level. For example you have 6 tiers with tier 6 being the fastest and you can upgrade a tier 1 car to tier 2 or 3 but not 4 or higher.
 
It would be a good idea as long as they don't use the same tier system as Carbon did... 2 cars for each class in Tier 1? :grumpy:
 
I remember the RX7 being brilliant at the final third of 'coastal' back in the day. (And now in dosbox :D) That is what a tier system should be when it's still possible for a stock 'lower' end car to beat one from above in the right circumstances. The RX7 was a great handler in its time after all...

The problem with Carbon's, Undercover's, and to a lesser extent the Shifts' (when non-modded), was that even with performance upgrades, there was almost no way inter-tier competition could be possible. Add to that odd design choices like in Carbon, where 3 similar Mopars (SRT8s and the Chally concept) with the same engine got into the 3 different tiers, and the system can suck really bad. (Maybe the 6-speed Chally can be better like in HP2010, but even that is stretching it...)

And don't forget the alternate tier 1 car always being nerfed and all non-exotic tier 3 and a number of tier 2 cars being way over powered for stock specification.

Odd choices of tiering happened in HP2010 too. It's the game where a Bentley can apparently out perform an 'ordinary' Viper roadster, the 918 Concept and the Gallardos among other weird instances. And don't get me started on Run's...

AFAIK, Rivals' tier system limits the pursuit tech upgrade levels too. And it suffers from the same frequent NFS problem of 'some cars retaining the electronic speed limiter and others not'. And odd tiering, with the GT3 somehow being a whole tier better than a LP570... and the F12 being better than a 918...

This is why IMHO, there should either be more realistic improvements made to the upgrade systems with much better representations of initial vehicle performance in tiering, or the 'unlimited' system seen in MW2005, ProStreet and the Undergrounds should return where tiers don't matter (or exist) and the cars speak for themselves.
 
i liked HP classes (i believe) they were

sports
performance
super
exotic
hyper

I think for arcade style racer this is fine enough. Although the line between exotic and hyper can be difficult to draw as you don't want underpowered cars in the class since all they would do is lose, but at the same time you want the class to have some variety and not just be Koenigsegg and Bugatti. that said it should be less of a problem going forward with the P1, LaFerrari, Veneno, ect being featured in games now.
 
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