NFS Series officially dead

You're back? I thought you had been banned.
I shouldn't of been since I didn't do anything worth a banning. Guess some mods like handing out 30 point infractions for first offenses. :dunce:

Anyway, I really don't like the new NFS games. Too many takedowns instead of actual racing. One thing I liked about Carbon (I like everything about Carbon compared to new NFS titles) was you could barely nudge your opponents. Can we please get this back instead of having these cutscenes that glorify dirty racing? I like clean, action filled racing. Not seeing some guy plow another guy into a wall and end up winning, when the guy that was ramming has no racing skill whatsoever.
I agree I hate games that have cars act like matter & anti-matter are touching. Seriously cars don't spaz out when another one touches them.
 
Why can't people accept the fact that each NFS game since Underground has catered too a specific audience? Don't blame fans for liking a game.

There is no 'real NFS formula' anymore. There are NFS games with customizing as a priority; there are NFS games with just having fun with friends, or driving fast as a priority.

Hopefully, Rivals will fix these two 'formulas' by combining them.

The problem is people treating Underground as if it what started the series.
 
The problem is people treating Underground as if it what started the series.

Didn't the series start as the cop vs racer deal? I know it's been like forever since I played any of them on the ps, or am I thinking of some other game.
 
Didn't the series start as the cop vs racer deal? I know it's been like forever since I played any of them on the ps, or am I thinking of some other game.

I think so. The Need For Speed featured police chases along with the exotic racing. The third game, Hot Pursuit focused heavily on police chases, as did its spiritual successor, Hot Pursuit II. And High Stakes and (even though it was only in one mode) Porsche Unleashed had some form of police chases. In fact, IIRC Need For Speed II was the only game of the classic era not to feature cops. Then again, it was more about racing exotics and concepts, kinda like an early Project Gotham Racing.
 
"R&D Presents" Wow, I feel old :(

The_NFS_Video_cover.jpg
 
The problem is people treating Underground as if it what started the series.

This. On Youtube the UG fans always treat it like that as if its one. In the very first NFS, that one was about supercars vs cops, and despite it having a Supra and RX-7, that is how the series started off basically.
 
God, how I miss Hot Pursuit 2 and Porsche Unleashed!
I grew up playing these two and how I miss their ideas.

I still think Most Wanted is the best one, as well as Carbon, although I found it a bit disappointing. I also played Undercover and I thought immidatly it would be the last of the breed, because of the debut of the PS3. I've never been so right... Hot Pursuit 3 was good, but was a remake, nothing new. Can't count the Shifts in because they are from another genre, and they are OK walking towards good-ish.

I think NFS lost its remainig appeal with the MW remake.

Personally, I'm not excited for Rivals, but I hope it enters in its tracks at last.
 
Weirdly i can relate to love you all can give to Porsche Unleashed and High Stakes and hot Pursuit. But i hardly can understand your hate towards Shift games.

Anyway the worst thing that happen to this Series was To Fast To Furious movies. This was main reason why NFS brand got really bad. NFS:Underground and any other that was related to this movie spoiled this brand for me.
 
Ever since they made NFS: Porsche Unleashed, I've been waiting for a sequel. Basically the same stuff, just updated. That was my fav NFS game, the physics were way ahead of their time.

Both Underground games were great, classic, open-world arcade racers. I'd be happy if they re-did any of those three games on a new console.

But instead they focus on the trash I don't care about, Hot Pursuit and other traffic-colliding, mind-numbing, pre-teen games. *le sigh*


Jerome
 
But i hardly can understand your hate towards Shift games.

The physics model in Shift 2 at least is truly woeful. Even the slightest body contact at any speed will send your car uncontrollably spinning off into the Armco, it's ridiculous and makes the experience awful. I'd play it more if it wasn't for that.

It had the bones of a great game - a livery editor (that needed enough improvements...); extensive customization; plus the on-track "Live-Tuning" was a great innovation, saving the need to quit and go off track just to adjust something.

Overall everything was executed pretty poorly, and it never sold well so it was quickly abandoned after the obligatory DLC.
 
Honestly, I want a new Underground 3. Not because I think it's the true NFS or anything, but because cop vs. racer has been beat to death already. TNFS, NFS HP, NFS3 HS, NFS HP2, NFS MW, NFS Carbon, NFS Undercover, NFS HP2010, NFS The Run, NFS MW2012 and now NFS Rivals all heavily focus on cop vs. racer (some more than others, but it's generally a big part of the gameplay/story other than a small feature).

And honestly there is no reason to why not. Having a deep customization system doesnt imply no cops, no exotic cars, no epic tracks or whatever people think NFS truly is. It doesnt imply that customization would be forced upon players. It doesnt imply anything other than having a cool and deep customization system, so the cars can be more than a tool to win a race, so that you can feel you own them and feel that they are unique in that world.

A good example is NFS Pro Street. For some reason it was the only NFS in which I truly liked to create custom liveries to my cars and I just loved doing it, so even though the game hadnt an open-world, customization and a lot of stuff that I liked in previous games, I still loved playing it (unlike the old Most Wanted for example, that also took away some great stuff from UG2).

In that sense, I do think Underground 2 is the best NFS. The first with an open world, it expanded what the first Underground brought to the table and add a lot of cool stuff that Black Box simply ignored after it for the sake of making each NFS "different".
 
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Honestly, I want a new Underground 3. Not because I think it's the true NFS or anything, but because cop vs. racer has been beat to death already. TNFS, NFS HP, NFS3 HS, NFS HP2, NFS MW, NFS Carbon, NFS Undercover, NFS HP2010, NFS The Run, NFS MW2012 and now NFS Rivals all heavily focus on cop vs. racer (some more than others, but it's generally a big part of the gameplay/story other than a small feature).

While yes that is mostly beat to death but how many of those games you are allowed to play as the cop? (Without mods on PC or just normal play on consoles)

Maybe 3 of them? HP2010, HP2 and HP. Since there really isn't any decent cop games unless you do some roleplaying with GTA, but nothing nearly as fun as just being a cop and annoying your friends.
 
Didn't Underground come about from them wanting to cash in on the popularity of modified cars led by the Fast and Furious film series?
 
Didn't Underground come about from them wanting to cash in on the popularity of modified cars led by the Fast and Furious film series?

Yep, the only reason. And the F&F films don't seem to be like the original 2. There won't be another Underground for the foreseeable furture I think.
 
While yes that is mostly beat to death but how many of those games you are allowed to play as the cop? (Without mods on PC or just normal play on consoles)

Maybe 3 of them? HP2010, HP2 and HP. Since there really isn't any decent cop games unless you do some roleplaying with GTA, but nothing nearly as fun as just being a cop and annoying your friends.

But who says Underground 3 cant have a cop mode?

The biggest thing I hate in sequels is when the developer with the fear of being criticized for "recycling" throws everything they had done out of the window and start over. This always happened in the NFS series and was the major responsible for its decline and its relatively lack of content in every game. I'm not saying they shouldnt be open to new ideas or whatever, but starting over every single year for the sake of "not recycling" is stupid, when this clearly never worked.

What I envision as "Underground 3" is: Black Box pick where Ghost left the franchise (i.e. all the cars and the same physics engine; should be easy), put some new story (can be a sequel to The Run or wherever they left the Underground storyline), an expanded open-world map from Rivals, some low end cars, a deep customization system for every car, some few tweaks here and there and some stuff from the past Underground games.

Bang, we have Underground 3. All the good stuff from Rivals - which seems to be trying a much more Hot Pursuit approach (which is ideal IMO), plus a deep customization system and few tweaks/improvements. Win/win.
 
This guy sums up the recent NFS' very well.

http://www.youtube.com/watch?v=f1pO09d0_kU
I don't agree with that guy on everything but one thing for sure: NFS Most Wanted 2012 was just Burnout Paradise 2, even the real Burnout fans could see that. I liked and enjoyed that game (until the game started corrupting my savefiles), he did have a point about a Ford Focus being able to catch up with the Hennessey Venom; way before the game's release I also thought that the map was small and I was right; so yeah in general NFS Hot Pursuit 2010 was the best NFS that they did this gen, real car performance, very fun online, etc.
 
You know, with the splintered focus the series has had over the past decade, it's apparent that fan opinions of the games have become splintered as well. That YouTube guy thought MW2012 was an embarrassment to the original, which I guess he thought was brilliant? I thought the original Most Wanted was a swaggering joke of a game, with lame racetrack-styled "roads", poor chase mechanics, and blunted, understeery physics. I don't think it was a golden example of the series formula -- just another flashy NFS game with dull handling like everything from Underground through Undercover.

I know I'm in sort of a minority for disliking the '00s generation of games, but that's the point; it seems like there are three different crowds now. Fans who favor a driving experience like the original games (and The Run), fans who favor the cinematic qualities and/or customization of the '00s games, and fans who favor the action the Criterion games provide today.

An NFS game with proper sim-cade physics and brilliant point-to-point road courses, extensive customization, and all of the flair of today's titles would do wonders for the series.
 
You forgot the 4th group: those that don't mind either of the first 2 generations (High Stakes and Most Wanted are tied for first on my hit list) but wants Burnout games labelled as Burnout. And that's exactly where they've gone wrong. Agreed, NFS was never a full on sim, but they were realistic enough. Physics were decent, graphics were decent/good but not the main focus of the game. I don't know about you guys but I'm glad I went for High Stakes on my laptop, not because it can actually run it, but because of it's awesomeness and irreplaceableness. Modern NFS live on for only a year if that long.
 
The original High Stakes is great, particularly with it being wide open to add any cars/tracks you can find on the internet. 👍
 
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