NFS: Shift handles badly

  • Thread starter LeMaltor
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Just installed and started to play, I'm using a xbox 360 pad on my PC.

All the cars handle so badly, the back ends steps out really easy, is there any mod that will improve this, I want it to be like Gran Turismo style handling, thanks :nervous:
 
On a wheel, at least (I use a DFGT) I just don't get the POINT of steering deadzones... I never drove a real car that ever had one, that's for sure..!

But we seem to need them, to compensate for how BAD the force feedback is in the central position on a wheel. Unless you enable Low Steering Assist, you either lurch down a straight veering wildly from side to side, or lock your elbows rigidly and try to stop the wheel from budging an INCH (very tiring, and unlike any car's real handling) or the wild oscillation happens.

However, deadzones make adjusting fine lines on the straights, or transferring from left to right completely unrealistic. Suddenly, there's an area in the middle where the force feedback abruptly disappears, and nothing you do has any effect until you get the steering wheel further over than it ought to be. If I had a car do this, I would take it in to the garage to be fixed!

So, sadly, I HAVE to use Low Steering Assist, or the illusion of driving is completely ruined.

Shift2 wants MY money, they are going to have to address this, bigtime...
 
Real cars do have some dead zone btw. I have driven only 2 that did not and they were hard to drive at low speed because of it. This deadzone is usually very small but is enough to let you relax a bit while driving and not have to hold the wheel prefectly still in order to go straight.

Over the last few days I have been trying out my DFGT on various racing games I only have GT5P on the PS3 so I have tried it on the PC with Shift, Pro Street, Porsche Unleased, GTR2 and on the PS2 with GT4.

It is hard to say which is worse Pro-Street or Shift but both are behind all the others I tried.

If only NFS would have stayed with the model they used in Porsche Unleased and continued to make improvements to it they would be awesome by now but the arcade feel of every game since then always leaves me wanting something different.
 
Just installed and started to play, I'm using a xbox 360 pad on my PC.

All the cars handle so badly, the back ends steps out really easy, is there any mod that will improve this, I want it to be like Gran Turismo style handling, thanks :nervous:

Shift cars are totally adjustable. If the car is lose then induce push by removing camber or adding air pressure in the front, or crank up the camber in the rear. Maybe you have to much steering angle, bring it down to maybe 22-25 degrees. Maybe you need to add down force in the rear and remove DF in the front so the steering doesn’t over control the tracking of the rear.
 
I like to have it that way. Even when I was competing online. If it was one of the harder to control cars though, I would have to adjust it to keep the right way round.
 
I think one thing they will definitely do in the sequel is be more blatant about when and how you should use assists. A lot of cars depend on them to be particularly drivable and/or are built around having computer controlled suspension.

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I don't know, I just feel that something like that is better than something where I can really only be the Audi.
 
nm just googled nfs shift gran turismo handling, sorted :D

This,

there is a thread in here with the links.
Try it and it will be a very good game.

Without the mods, i quit playing at tier 3

Now,i just love to take it for a spin on a time trial, or do occassional races.

BTW, i have the GTR mod (GTR physics)

If you have it on PC, you need to try it. It's a bit of a fuss, but the read me are good, so everyone should succed in modding the game
 
I started playing this with the controller and it was just awful. I plugged in my G27 and it made it enjoyable. The game has like little to no driving assists when using the controller. In fact to a small degree it feels like playing GTR with a controller. Insanely unforgiving.

But in the end it was designed to handle this way. I see it for what it is and not what I want it to be so I am able to enjoy it with a wheel.
 
If Shift WERE a 'sim', the first contact that you make with another car would generally put you out of the race, particularly those smash-ups on the first corner and ramming jobs by the kids. But they don't...

Why does handling matter that much, once reality is suspended to such a gross degree?

The way I 'deal' with Shift's handling is to pretend it's raining... sure, you can't SEE it, but let's face it - if it WERE a 'weather handling' aspect to a game where the dry handling were more sim-like, everybody would be praising the accuracy rather than bemoaning the lack of grip..!

So, just pretend you are on street tires in the wet, and enjoy the game!
 
I downloaded and installed one of the handling updates. Better but still the worst in my collection.
 
lol this game is just the worst "sim" ever made! I was going to get this game, until I played the demo..

The game Is nothing like the demo due to the patch update.
I used to run the shift league on here and I'll tell you all we had some great racing, Inches off each others bumbers.
I'm not saying It's fault less. But It's What you make It.
There are plenty of videos on here to prove my point

http://www.youtube.com/watch?v=2OiBGfPGR0A
 
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Let's just give it a rest... Handling-wise, if it's drifty or grippy, what does it REALLY matter? As long as everyone is on the same playing field, well, you think that drivers don't have to adjust to a new level of grip going from say GT cars to F1, or rally to Australian V8 Supercars? It's just ONE thing you have to adjust to, but as long as EVERYONE racing deals with the same issues, it's still 'racing', isn't it?

No, the thing that utterly destroys Shift as a 'sim' is the complete lack of any mechanism in the game to penalize bashing and anti-social behavior. As long as we are ALL 'racing', it's just a great game, to be honest FAR more viscerally exciting than any other GAME (yes, it's still just a video game, boys and girls!) I've played so far. But mix in the Burnout Paradise weenies and the Mario Kart kids, and no amount of sim-like handling accuracy is going to make it anything other than what it already IS. A bashfest.

Put the same contact rules in whatever your favorite handling sim is, and you will still have a demoralizing game to play, once a few idiots sign in. The TRUE sim's strengths come not from the accuracy of handling, but the accuracy of damage to those who aren't even TRYING to race, and the ease with which the real 'racers' can boot them and get back to the race..!
 
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