- 33
- GTP_RainMan
The title makes me laugh...
It goes without saying that EA (aka The Borg) had their advertising department running overtime for this game, saying stuff like "simulation", and all that good stuff that gets "our" attention. But at the end, the mistake they made was to release the demo.
They should seriously have changed the name for NFS Blur or NFS Shake, because that's all I saw when I started my first race. I've said it before, with these new graphical capabilities and CPU processing that the consoles are offering right now, there should be a law against the overuse of the "Motion Blur". I'm not a GT "fan boi" but GT5P is the only well crafted racing game out there on console, and its the only reference point I have, because frankly, Forza, NFS, and all these other acolyte are just here for the "show" and not for gaming at all... and this new "Shift" game is another proof.
The only thing I can say I liked about it is the default button configuration. it was well tough out. I've transferred it to my GT5P controller setup and it was great, I was able to look left and right while driving, and the breaking and acceleration are more precise due to the pressure trigger.
Now back to "Shift gameplay" again.
They've put an interesting feature that I think GT could have presented better... the "Neutral" position of the gear. When you shift up in a stick shift car, you have a fraction of a second "neutral" before the next gear kicks in. Takes getting used to, but it's close to realty.
I've put the game on PRO driving and had "anti lock brakes" on. The screen was shaking so much, and there was soo much motion blur that you were distracted at 85%... and the car seems to behave on its own sometimes (or maybe it's just me)
The motion blur when you reach 100mph on a straight is sooo cheesy its unbelievable...
I invite you guys to download the demo and post up what you think.
I'm pretty sure you'll be typing "Motion blur" and "blur" allot.
I had these words in copy paste while writing this post.
It goes without saying that EA (aka The Borg) had their advertising department running overtime for this game, saying stuff like "simulation", and all that good stuff that gets "our" attention. But at the end, the mistake they made was to release the demo.
They should seriously have changed the name for NFS Blur or NFS Shake, because that's all I saw when I started my first race. I've said it before, with these new graphical capabilities and CPU processing that the consoles are offering right now, there should be a law against the overuse of the "Motion Blur". I'm not a GT "fan boi" but GT5P is the only well crafted racing game out there on console, and its the only reference point I have, because frankly, Forza, NFS, and all these other acolyte are just here for the "show" and not for gaming at all... and this new "Shift" game is another proof.
The only thing I can say I liked about it is the default button configuration. it was well tough out. I've transferred it to my GT5P controller setup and it was great, I was able to look left and right while driving, and the breaking and acceleration are more precise due to the pressure trigger.
Now back to "Shift gameplay" again.
They've put an interesting feature that I think GT could have presented better... the "Neutral" position of the gear. When you shift up in a stick shift car, you have a fraction of a second "neutral" before the next gear kicks in. Takes getting used to, but it's close to realty.
I've put the game on PRO driving and had "anti lock brakes" on. The screen was shaking so much, and there was soo much motion blur that you were distracted at 85%... and the car seems to behave on its own sometimes (or maybe it's just me)
The motion blur when you reach 100mph on a straight is sooo cheesy its unbelievable...
I invite you guys to download the demo and post up what you think.
I'm pretty sure you'll be typing "Motion blur" and "blur" allot.
I had these words in copy paste while writing this post.