Nitro/NOS = 0 PP increase

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And tiny adjustments to the suspension settings and wings increase and reduce them (most ridiculous example, increasing wing downforce on SS Route X increases PP, just like it does on Tsukuba or those twisty tracks). That makes a lot of sense Kaz
Most road car lobby races are won by people with Nitro, people that spend a ridiculously high amount to put them in their cars. Very skillful of them.
PP should raise to 100 when putting nitro on, or an important % of PP increase.
 
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Hosts fault for allowing it or your fault for being too stingy to spend 100k. :scared:
 
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Hosts fault for allowing it or your fault for being too stingy to spend 100k. :scared:
Stingy, sure... Lets say I have 250 cars that you can add nitro on them (not only road cars, even many race cars too). That means 25 millions spent only on that.
 
PD are obviously aware NOS doesn't affect PP...otherwise the option to disable nitro wouldn't exist. Then again, it's a unique tune that is only used on demand, but...yeah.
 
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PD are obviously aware NOS doesn't affect PP...otherwise the option to disable nitro wouldn't exist. Then again, it's a unique tune that is only used on demand, but...yeah.
Yes of course there is the disabling option, but, having this option doesn't mean it can't at the same time increse PP if you have it installed. Just like tires, you can disable racing tires that increase PP
 
(most ridiculous example, increasing wing downforce on SS Route X increases PP, just like it does on Tsukuba or those twisty tracks). That makes a lot of sense Kaz

PP is a catch-all and not track specific.
The aero effect on PP is more about aerobalance and general balance. Usually increasing front wing increases PP because the car steering capabilities are increased, if you lower the rear wing it increases PP also, because reduces drag.
But the front/rear balance is also important, so depends if you are on the more common range of settings or some fringe region.
For example, if you want to lower the PP to under a certain limit, you can reduce front wing and go high on rear wing. Theoretically, you will have understeer and too much drag, so decreases PP.

As for Nitro usage, as was said, there is Nitro restriction option for a reason. If who sets the lobby decides there is no reason to restrict it, of course people are going to use it.

Yes of course there is the disabling option, but, having this option doesn't mean it can't at the same time increse PP if you have it installed. Just like tires, you can disable racing tires that increase PP
It's not just like tires. Nitro you have it or not. On tires, even if you disable racing tires, you have three different options of both sport and comfort tires with very different grip levels.
If you would argue with me that makes no sense PP effects by different compounds of the same kind of tire in endurance races, with degradation multipliers, I would agree with you, because the harder compound grants you lower PP but many times is faster on the long run.
 
The aero effect on PP is more about aerobalance and general balance. Usually increasing front wing increases PP because the car steering capabilities are increased, if you lower the rear wing it increases PP also, because reduces drag.
But the front/rear balance is also important, so depends if you are on the more common range of settings or some fringe region.
For example, if you want to lower the PP to under a certain limit, you can reduce front wing and go high on rear wing. Theoretically, you will have understeer and too much drag, so decreases PP.

As for Nitro usage, as was said, there is Nitro restriction option for a reason. If who sets the lobby decides there is no reason to restrict it, of course people are going to use it.


It's not just like tires. Nitro you have it or not. On tires, even if you disable racing tires, you have three different options of both sport and comfort tires with very different grip levels.
If you would argue with me that makes no sense PP effects by different compounds of the same kind of tire in endurance races, with degradation multipliers, I would agree with you, because the harder compound grants you lower PP but many times is faster on the long run.
Yes, overall the point is that some stuff should have PP changes far more than others that have it.
The wings should not be affected by PP as all the time you have the track variations that makes it better or worse to have more or less wing downforce on the car.
And it makes a lot more sense for Nitro to increase PP rather than soft/medium/hard tires. This PP in the tires just kills the endurance in many cases... Get the harder tire, lower PP, so you can increase power, and it means using soft tire and agressive strategy is hopeless.
Many nonsense decisions in this new GT7 PP system.
 
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Yes, overall the point is that some stuff should have PP changes far more than others that have it.
The wings should not be affected by PP as all the time you have the track variations that makes it better or worse to have more or less wing downforce on the car.
And it makes a lot more sense for Nitro to increase PP rather than soft/medium/hard tires. This PP in the tires just kills the endurance in many cases... Get the harder tire, lower PP, so you can increase power, and it means using soft tire and agressive strategy is hopeless.
Many nonsense decisions in this new GT7 PP system.
It does make sense that aero settings are part of PP because it is the way you create the setup for a track and PP is meant to strike a balance instead of being unlimited.

It doesnt make any sense to include NOS in PP because it is up to the event to either allow or disallow it.
The same goes for BoP where you cant make any changes - because the event doesnt allow it.

The biggest nonsense in PP is only that PD removed gear ratios out of the calculation, this was of same importance as was every other part installed or value changed. Should have attempted to find a different way to fix the bugs that PP has instead of making it worse in general.
 
It does make sense that aero settings are part of PP because it is the way you create the setup for a track and PP is meant to strike a balance instead of being unlimited.

It doesnt make any sense to include NOS in PP because it is up to the event to either allow or disallow it.
The same goes for BoP where you cant make any changes - because the event doesnt allow it.

The biggest nonsense in PP is only that PD removed gear ratios out of the calculation, this was of same importance as was every other part installed or value changed. Should have attempted to find a different way to fix the bugs that PP has instead of making it worse in general.
Higher or lower aero is an advantage or a disadvantage depending on the track so there's now way that can be accurate. In twisty tracks you want high aero and in high speed tracks you want it low.
Meanwhile NOS is an enormous power boost, no matter the track, it will always be a huge advatage. In twisty tracks less so than in high speed ones but its still a big power increase that is not counted into PP at all.
 
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If you dislike nitrous so much, just make your own lobbies and disable it as an option. I have a few friends with cars on nitrous and while they claim that the car is 600-1000 hp, its only when they are actively spraying it that it is any where close to it. Nitrous cannot effect PP levels because it is not always in use and it will run out.
 
I don't know, seems a significant enough advantage in races where it is allowed.
 
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