- 30
- echo0010
Has anyone tried to use the AI as an objective measure of a custom vehicle setup? The basic idea is to enter your customized car into the One Make Race option under the Practice section. You could then compare your results with other vehicles or other tunes of the same vehicle. Read on for more thoughts.
This idea came up as I was designing a database application for GT5 that could recommend a particular vehicle / setup for any given event, A-Spec, B-Spec or otherwise. I know a lot of people are putting effort in this direction but I havent yet seen anyone try to incorporate all of the possible tuning options.
One idea I had was a tune review template that would make it easy for anyone to try out a custom setup and post up their particular results. I would ask them to post their best times on be three standard tracks with that particular vehicle setup. Once you got enough data you could post some really interesting analysis but one very cool thing you could do is actually recommend a custom tune to someone based on the event, the drivers skill level, and a difficulty setting.
I was thinking about how to collect all of this data and I began to wonder if there was an easier way. Yesterday I took a custom tuned car into the Practice area and entered it into the one make race. I began to wonder if you could use the AI results of this race as a sort of standard benchmark on a particular vehicle tune track combination.
Using the AI is of course problematic. I dont know if the AI in a one make race would actually use my custom setup or not. Even if they did, would they push the car hard enough to really bring some of these fine points into play or would the deciding factor basically come down to the ration of power to weight? If I set my brake balance to favor over-steer I doubt the AI would take advantage of this in a tight corner. (Honestly I barely know enough about tuning and racing to even come up with a valid example. I am really a database guy who really likes this game.)
Having nearly talked myself out of using this idea at all I still wonder if anyone else tried to use the AI as a sort of objective measure to compare one vehicle setup against another.
This idea came up as I was designing a database application for GT5 that could recommend a particular vehicle / setup for any given event, A-Spec, B-Spec or otherwise. I know a lot of people are putting effort in this direction but I havent yet seen anyone try to incorporate all of the possible tuning options.
One idea I had was a tune review template that would make it easy for anyone to try out a custom setup and post up their particular results. I would ask them to post their best times on be three standard tracks with that particular vehicle setup. Once you got enough data you could post some really interesting analysis but one very cool thing you could do is actually recommend a custom tune to someone based on the event, the drivers skill level, and a difficulty setting.
I was thinking about how to collect all of this data and I began to wonder if there was an easier way. Yesterday I took a custom tuned car into the Practice area and entered it into the one make race. I began to wonder if you could use the AI results of this race as a sort of standard benchmark on a particular vehicle tune track combination.
Using the AI is of course problematic. I dont know if the AI in a one make race would actually use my custom setup or not. Even if they did, would they push the car hard enough to really bring some of these fine points into play or would the deciding factor basically come down to the ration of power to weight? If I set my brake balance to favor over-steer I doubt the AI would take advantage of this in a tight corner. (Honestly I barely know enough about tuning and racing to even come up with a valid example. I am really a database guy who really likes this game.)
Having nearly talked myself out of using this idea at all I still wonder if anyone else tried to use the AI as a sort of objective measure to compare one vehicle setup against another.