"Off-camber" turns?

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wat3rm370n
Is there a way in course-maker to make "off camber" turns?

I call them hinky corners, but my bf says they're called "off-camber".

Meaning the banking is the wrong way... the wrong way meaning not helpful.

There may be another term for it?

I can't think of which tracks have them where that I can describe.

But I remember in gt4, the most obvious one was the driving park spiral-like course (on reverse I think) had a hinky corner right before the pit lane, and if you had a car that was understeering, you could hit it badly & careen into the pit lane wall, or right into the pit lane.
If you played gt4 you might remember the one-make race for some kind of hatchback ff car, and on that track, half the AI cars would go into the pit by accident every lap. (I remember this because I thought it was pretty funny when I was driving a 6 lap race & started getting notified that the AI cars were going into the pit.)

Anyway, I would love it if you could make a course with a few well placed hinky turns. :D
 
off-camber corners are random however I made a Toscana circuit which is 6 miles long and the last turn is a left turn 90 degree corner onto the main straight and because this was just after v1.06, I made a few circuits where all the course camber was set to 10 (I got an Eifel circuit that is shaped like a dog) and it turned out that while all the other turns let you hold more speed, the last turn was inversely cambered and became so aggresive a a result that I had to put the camber down to 0 to counter this. Very unusual corner to drive. The banking is very high as well. Not nice to drive. Send me a friend request once PSN is fixed and you can download it.
 
one of my courses has something like this... its actually even uglier than the average off camber corner, its fed by a long uphill stretch, then you brake, and set up for the initial up hill right hander, get over the crest of that hill, so your car is already pushing, and then it goes down hill into this right hand corner, like a very sharp right hand corner, it upsets the RS6 all the time.. add my PSN jaja987 when PSN gets back up and ill invite you to a track day so you can take this corner for yourself... it WILL fool you the first couple times.. it tricked me.. and i built the freakin track
Is there a way in course-maker to make "off camber" turns?

I call them hinky corners, but my bf says they're called "off-camber".

Meaning the banking is the wrong way... the wrong way meaning not helpful.

There may be another term for it?

I can't think of which tracks have them where that I can describe.

But I remember in gt4, the most obvious one was the driving park spiral-like course (on reverse I think) had a hinky corner right before the pit lane, and if you had a car that was understeering, you could hit it badly & careen into the pit lane wall, or right into the pit lane.
If you played gt4 you might remember the one-make race for some kind of hatchback ff car, and on that track, half the AI cars would go into the pit by accident every lap. (I remember this because I thought it was pretty funny when I was driving a 6 lap race & started getting notified that the AI cars were going into the pit.)

Anyway, I would love it if you could make a course with a few well placed hinky turns. :D
 
It's very random finding one of these, and it's usually in a terrible spot, so I usually edit them out. I've got a lot of tracks though, I might be able to fish one out somewhere.
 
You get them, they usually send you into the wall, but you do get them. In two corners that are very close, there is no time to make the banking bank the right way through the next turn. I've found that the narrower the track is, the more banking there is. So if you see to extremely close corners going two ways, narrow the track and turn the banking up
 
Is there a way in course-maker to make "off camber" turns?

Yes, but you don't really have control over it. You can set camber for sectors on a per-sector basis, but you can't deliberately set off-camber.

I call them hinky corners, but my bf says they're called "off-camber".

I was going to say that your girlfriend knows more about motorsports than you do, but I had read that as "gf" rather than "bf". So..., nevermind, I guess. Your boyfriend is right, though.
 
Thanks! I'll be interested in seeing anyone's tracks with the corners off! (When psn is back up.)

In two corners that are very close, there is no time to make the banking bank the right way through the next turn. I've found that the narrower the track is, the more banking there is. So if you see to extremely close corners going two ways, narrow the track and turn the banking up

That's helpful!
Because I was turning the banking down on tight corners instead. And widening the track. No wonder I had no luck!
What you're saying does make sense now that I think about it.

I was going to say that your girlfriend knows more about motorsports than you do, but I had read that as "gf" rather than "bf". So..., nevermind, I guess. Your boyfriend is right, though.

LOL. That would be unusual probably!
My bf used to do auto cross in real life... and he's so much better at these games than me, despite the fact he's 10 years older!
I have to say, I take pleasure in having him "test drive" my homemade courses that have big surprises! :D
Blind turns with odd banking, or suddenly getting the track to go narrow after a turn, has been the best I could do so far.
If I could get some surprise hinky camber turns to spring on him in the middle of a track, it would give me great pleasure. :D Those are about the only things that seem to catch him out, even on a track he doesn't know.
So it's neat if I could practice the track in secret (haha), and then drive it with hinky turns & whatnot, quite well, like all is normal and it's a new experience for me... when he's just barely paying attention. Then have him drive it and be in for a big surprise. :D

(I really hope he doesn't find this when he's lurking on the forum. LOL)
 
Make sure you make a big deal of it here if you beat him.;)
Couldn't be much more embarrasing then losing to a girl.:lol:
 
Make sure you make a big deal of it here if you beat him.;)
Couldn't be much more embarrasing then losing to a girl.:lol:

Hey! :mad:
:P

We share a ps3, so it would be a time trial anyway.

But I'm betting there are some girls that play gt5 & kick butt!
(I'm just not one of them! :dopey: )
 
I have several tracks with this feature. One of them has 4 off-camber corners, including the last corner. One is specifically nasty, as it has around a 45 degree off-camber on a 140 degree turn.
 
I have never had any problem making off-camber turns. They happen whether I want them or not. I find that setting turn bank to a value of 2 or 3 will help re-camber most turns to something reasonable. But if you WANT off-camber turns set the banking to 0. Any turn that falls on the outside of a slope will be off-camber.
 
The tips here have DEFINITELY helped. Thanks.
Especially by choosing a section on a "hill" (higher elevation peak), and then putting the banking up, the road more narrow, and the "complexity" up, I was able to get the off camber corners.

Unfortunately, I got 3 in a row on a 2.5 mile eifel circuit track. I guess it takes more tinkering to get just one, as a surprise.
That said it was a fun track to drive!
 
I usually get them on Eifel- especially if you increase corner complexity. Bank angle just means how severe, if it's off-camber it'll stay that way. the best way to take these turns is to brake just before the turn, coast and turn into it, then accelerate halfway through it. Love doing that in online races, while everyone hits the grass then the wall.
 
Try the Mt Aso theme. You can get lots of off camber turns there.

Really? I've had the most trouble with Mt Aso!
Is the same technique (described earlier in the thread) working the same way with Mt aso?

Maybe I'm just bad with picking terrain with that one.

I seem to be finding it easiest with Eiffel - but perhaps TOO easy. I get too many, instead of just one.
 
Negative / off camber corners can be very helpful, whenever you get one, leave it in your track until you've completed the track layout.

Then, if you have more than one off camber corner, pick and choose which ones to keep, but definately keep some.

Two tracks I've made have proved extremely popular, even the off camber corners. At first, I straightened these out, but I then changed my mind and left at least 2 corners with off camber in.

The feedback I got from the people testing the tracks was that the off camber helps to keep people 'on their toes', i.e. it stops people from getting complacent, it adds and extra challenge to the track and makes it more rewarding when you get it right.

It also helps to act as a reference point, especially for Eiffel, where so much of the track looks the same, having an off camber corner (somewhere in the middle of the track) here helps people remember before and after it, making learning the track slighty easier.

Too much camber or a track too flat doesn't feel right, I always leave my camber settings to last, and use a little as possible - you don't need much to make a difference, just enough to feel the difference.

BUT - I have a Toscana track, there was one small sectiion I wanted to be 'flat out', but the off camber was making cars understeer. I started to add camber, but it didn't make a difference, in the end I turned it up to 10 and it's only just barely straightened out.

Other courses, when experimenting, I've turned camber up to 5 (or more) and corners have become like carousels at the ring, weird.
 
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