Offline race formats

  • Thread starter Lawndart
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Yeah, saw that, but its in regards to GT 7, I don't want to give up on GT 6 just yet. I shudder to think all that's left of GT 6 offline and seasonals is chase the rabbit. GT 7 is still a very long ways off.

The point needs to be made sooner than later. It's the worst design in a racing game, pulling a poor sub feature to be primary... In fact it technically undermines anything to do with actual racing and excuses the lack of competent AI.
 
Actually "chase the rabbit" has been there since GT1. Even during races that featured qualifying, there would always be a lead car which just runs away from the pack.

There has never really been any randomness to the grid of opponents in gran turismo. Its a group of roadblocks and a runaway rabbit - none of which are applying gas or brake like a racing driver.

:ill:
 
Actually "chase the rabbit" has been there since GT1. Even during races that featured qualifying, there would always be a lead car which just runs away from the pack.

There has never really been any randomness to the grid of opponents in gran turismo. Its a group of roadblocks and a runaway rabbit - none of which are applying gas or brake like a racing driver.

:ill:
Yeah, but even back then it was less blatant. There is a feeling you get at a starting line, still or rolling, that sets the tone... If they just did stalls or penalties when you slam someone and slightly boosted AI awareness I think we would have a great racer on our hands.

Contact needs to be discouraged, not designed around... Even in real races I wonder if other people are lousy AI and not people, but it's the circumstances you need to over come. Racing is a constantly changing series of challenges to manage, going fast is the easy part...
 
Codies has done a fine job with the AI in Grid Autosport, if it was copied and pasted into GT7 it would be an instant buy for me. It's a little too aggressive for what GT players are used to, way too many accidents as well, but it's darn challenging. It is chase the rabbit, but everyone is a rabbit:lol:. If you race them like you'd race a real race, avoiding contact, not using anyone as a guardrail they'll race you clean..mostly. If you're dirty, they'll get you back if they get the chance. Of course the Ravenwest Boys are just 🤬🤬 but that kind of thing can easily be programmed out.
 
I honestly believe that codies DiRT2 is the best A.I. I've ever spent time with. At the 'savage' difficulty they are ultra-competitive, highly aware, fairly clean -and most of those races are on gravel/mud/sand.

The Grid series also features some really good ai, although the F1 games seem to faulter a bit in this area. I like what I'm hearing from others about assetto, pcars, rf2, and the like. Cannot wait to try some of that goodness.
 
Even TOCA World Touring Cars on the PS1 (not sure if it had international names) had AI that would nudge you off the track tactically rather than ram you as if you weren't even there.
 
Even TOCA World Touring Cars on the PS1 (not sure if it had international names) had AI that would nudge you off the track tactically rather than ram you as if you weren't even there.
At this point I can't even imagine the GT series with proper AI, it seems that far away and such a complete shift in philosophy.:indiff: I am not at all certain that challenging AI that is difficulty to differentiate from humans is part of Kaz's Vision. :(
 
At this point I can't even imagine the GT series with proper AI, it seems that far away and such a complete shift in philosophy.:indiff: I am not at all certain that challenging AI that is difficulty to differentiate from humans is part of Kaz's Vision. :(

I fear that too, JP. I know mostly beating AI requires learning their mindset. That's the key word though - mindset. GT is a case of learning the CPU's lines and driving around them.
 
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