Ok, whats the score?

  • Thread starter kris8583
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Grimsby, UK
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Hey guys, like everyone else ive installed the academy and blitzed the first two stages.

My question is are PD looking at attempts v times? So if i gold on first attempt and know i can go faster should i try it another 20 times or will that score me lower despite improving my best time.

If you were scoring GTA would you look at some one who has 100 attempts and sets say 30.851 and someone who has 1 attempt and gets 30.998. I know who I would be looking at sending through to next round.
 
Only the last (8th) week's results are important. Right now you only have to bronze the events to get through.
 
Hey guys, like everyone else ive installed the academy and blitzed the first two stages.

My question is are PD looking at attempts v times? So if i gold on first attempt and know i can go faster should i try it another 20 times or will that score me lower despite improving my best time.

If you were scoring GTA would you look at some one who has 100 attempts and sets say 30.851 and someone who has 1 attempt and gets 30.998. I know who I would be looking at sending through to next round.

That only means that this particular guy has more experience in the game. If he has 500 hours of pratice its normal that he can manage to do a better job in the first try... But a person who have 50h of practice that can make a time (0.1 sec) slower probably has more potencial IMO.

sorry for bad english xD Hope you understand
 
If you were scoring GTA would you look at some one who has 100 attempts and sets say 30.851 and someone who has 1 attempt and gets 30.998. I know who I would be looking at sending through to next round.
If anything i think the guys with more attempts deserve more attention, especially if they've been consistent with the time.
 
If anything i think the guys with more attempts deserve more attention, especially if they've been consistent with the time.

I have to agree with this, if someone is willing to put in 500-1000 attempts to find 1 thousandth they are showing more dedication than somebody who put in 5 attempts and left it.
 
I agree that for tracks that are already present in GT5, penalising someone for running a challenge multiple times in the Academy would be redundant - there is opportunity for those with GT5 to fire up the track/car combination and practice away from prying eyes.

A better approach to finding the skill sets required in real life may have been to run the part that counts - 8-5 - on a new track and limit the time a driver can spend on it.

In real life, at a new track, its an hour or two of practice, then a race. At any point if you wreck it you go home (far more world motorsport like this than like F1). I would love to see something similar for 8-5.

That would force people to adopt a more realistic approach to track driving, which is to build up to speed, rather than the sim racer syndrome (SRS) of going too quick, resetting, doing it again only a little bit slower.

It would be great to have the national finals event be the same. New track, an hour or two of practice, qual, then a long race. Damage as in real life (no resets).

All IMO of course. I'm enjoying the challenges as they are, and as I have relatively little GT5 mileage (only a lvl23 driver with 6000 miles on the clock), I'm looking forward to spending time repeating each challenge looking for those last few hundredths over the next few weeks.
 
They are looking for the fastest times in round 8-5. Simple as that.

It doesn't mean that the preceding rounds are meaningless though. Its great practice for the final round. Last year, they started with eliminations pretty quick and not everyone had time to get used to the format.

I like the new format, but I wish there were a bit more gradual elimination. Anyways, use these rounds as a learning experience. Get the ghosts, watch the replays and learn the lines/techniques to go fast. The more time spent in these early rounds, the less time it will take to be competitive in the end.
 
It doesn't mean that the preceding rounds are meaningless though. Its great practice for the final round. Last year, they started with eliminations pretty quick and not everyone had time to get used to the format.

I like the new format, but I wish there were a bit more gradual elimination. Anyways, use these rounds as a learning experience. Get the ghosts, watch the replays and learn the lines/techniques to go fast. The more time spent in these early rounds, the less time it will take to be competitive in the end.

in other words, learn how to drive on the grass with 3 wheels!
 
I agree that for tracks that are already present in GT5, penalising someone for running a challenge multiple times in the Academy would be redundant - there is opportunity for those with GT5 to fire up the track/car combination and practice away from prying eyes.

A better approach to finding the skill sets required in real life may have been to run the part that counts - 8-5 - on a new track and limit the time a driver can spend on it.

In real life, at a new track, its an hour or two of practice, then a race. At any point if you wreck it you go home (far more world motorsport like this than like F1). I would love to see something similar for 8-5.

That would force people to adopt a more realistic approach to track driving, which is to build up to speed, rather than the sim racer syndrome (SRS) of going too quick, resetting, doing it again only a little bit slower.

It would be great to have the national finals event be the same. New track, an hour or two of practice, qual, then a long race. Damage as in real life (no resets).

All IMO of course. I'm enjoying the challenges as they are, and as I have relatively little GT5 mileage (only a lvl23 driver with 6000 miles on the clock), I'm looking forward to spending time repeating each challenge looking for those last few hundredths over the next few weeks.

Still not working:
Easy way around your ideal would be to have 2-8 accounts practice on other accounts then finish on main account.
 
It doesn't mean that the preceding rounds are meaningless though. Its great practice for the final round. Last year, they started with eliminations pretty quick and not everyone had time to get used to the format.

I like the new format, but I wish there were a bit more gradual elimination. Anyways, use these rounds as a learning experience. Get the ghosts, watch the replays and learn the lines/techniques to go fast. The more time spent in these early rounds, the less time it will take to be competitive in the end.

Surely the final round will be full hotlaps though, I'm not sure how these beginners driving challenges are going to help you to prepare. The fastest drivers, the ones in with a chance of winning already know how to get around a track quickly, the only good practice will be hotlapping over and over, not driving a Nissan Leaf around Curva Grande.
 
Surely the final round will be full hotlaps though, I'm not sure how these beginners driving challenges are going to help you to prepare. The fastest drivers, the ones in with a chance of winning already know how to get around a track quickly, the only good practice will be hotlapping over and over, not driving a Nissan Leaf around Curva Grande.

The leaf is dumb, but focus on the Silvia challenges. The short challenges allow you to focus on just a few turns over an over. I think it gives someone with less experience, but good talent the ability to catch up to those with lots of hotlapping experience. I'm more on the experience side than talent side, but constantly pushing myself to catch those ahead definitely benefits my ability.
 
The leaf is dumb, but focus on the Silvia challenges. The short challenges allow you to focus on just a few turns over an over. I think it gives someone with less experience, but good talent the ability to catch up to those with lots of hotlapping experience. I'm more on the experience side than talent side, but constantly pushing myself to catch those ahead definitely benefits my ability.

Exactly right, any form of test should help you improve, even the leaf challenges help as to get the top times on some of them you have to be so precise with the wheel (Even to a degree of turn!) to get that top time! Any form of control will help you improve, you might not see it or feel it to begin with but it will be helping.

in other words, learn how to drive on the grass with 3 wheels!

I see this constantly at the moment, you do realise in real life if a driver has an opportunity to gain any form of time they do, do this! If you dislike this I really would say racing isn't for you (Both virtual or Real), best recent example is the BTCC at thruxton! Just because its different physics etc. doesn't mean you don't do something, you try and look how to get that extra time. If people were all 4 wheels off I'd agree thats wrong but if theres still a tyre on the track its pushing the car and driver more to the edge, and therefore legal. You go with the rules you have, and you use them to the best you can!
 
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