One change to SR system would help

  • Thread starter NoFinClue
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United Kingdom
United Kingdom
A simple change I would like to see is for beginners, those starting out in the game, to have an SR rating of 'D' to 'C' range, rather than 'B'. This would allow more room at the top of the rating system for those that try to race cleanly, as well as provide an incentive for drivers to advance. At the moment if your ratings slip, which is so easy on some tracks, you have to contend with random people in group 'B' where you don't know if they are clean racers that have slipped or just clueless beginners.

I have been as low as 'D' and its no fun down there for fair racers, but its not too difficult to advance if that is your goal. I'm currently sat at an 'A' rating so have witnessed the dreaded 'B' stage first hand, going up and down.
 
Struggling to get out of B and it is a crashfest. Despite my best attempts to avoid collisions i still get caught up in the carnage. Agree starting people lower would be good!
 
I think they should make the SR elo based, just like DR.

Currently SR is calculated as a ratio of clean sections vs dirty sections. If you manage less then one crash every 3 laps or so, your SR will improve (be blue) If you can have a consistent blue SR, you will eventually get S SR. I'm currently D/S. When I want to overtake I choose to race less careful because my opponents do so as well and in a 10 lap race I can be dirty 3 times without affecting my SR.

It doesn't seem to be harder to improve SR when you are D, C, B or A. In fact it becomes easier because it becomes less of a crashfest. Once you reach to 'top' S level, you can start crashfesting again with a ration of about 1 per 3 laps.

If they would move to an ELO based SR, then your SR would only improve if you are actually a cleaner racer then the other clean racers with an SR similar or above yours. Only top 5% would have an S SR and other people would be A (15%)/B(20%) which is still very good.

Combine that with an average C(20%)/D(30%) and indeed put starting players in there. E would be for the bottom 10% worst offenders.
 
I think they should make the SR elo based, just like DR.

If they would move to an ELO based SR, then your SR would only improve if you are actually a cleaner racer then the other clean racers with an SR similar or above yours. Only top 5% would have an S SR and other people would be A (15%)/B(20%) which is still very good.

Combine that with an average C(20%)/D(30%) and indeed put starting players in there. E would be for the bottom 10% worst offenders.

Huge thumbs up!
 
How many races does it take to go from B to A? I have done stints of 5-6 clean races (usually by letting everybody go and staying in the back, which is killing my DR) and am still in B, no promotion, of course after 5 clean races I usually end up with somebody t-boning me and 10 sec penalty + orange SR, it feels I'll never get out of B which sucks as every race is always a toss-up if it will be a crashfest or not (been in races where the whole field ended up with an orange SR)
 
I think making people pay for damage on the cars at the end of each race would help. Or paying for any accidents (fines) I can see this starting bad at first but quickly stopping once everyone is broke.
 
I think making people pay for damage on the cars at the end of each race would help. Or paying for any accidents (fines) I can see this starting bad at first but quickly stopping once everyone is broke.
Money is too easy to come by. Implement some damage in the game and the griefers will stop pretty quickly. It'll also suck for the good players too for a while but the griefers will soon get tired of racing around 10 seconds off the pace. The ones that do it on purpose now do it because it doesn't affect their car in any way and they still have a chance to win. Take both away and it's a whole different ballgame...but the other side of the coin is that any innocent collisions will also carry the same damage.
 
Money is too easy to come by. Implement some damage in the game and the griefers will stop pretty quickly. It'll also suck for the good players too for a while but the griefers will soon get tired of racing around 10 seconds off the pace. The ones that do it on purpose now do it because it doesn't affect their car in any way and they still have a chance to win. Take both away and it's a whole different ballgame...but the other side of the coin is that any innocent collisions will also carry the same damage.

Not only add in high damage but institute tire wear in as well, the way some of these people drive if you had tire wear as a component that affected lap times some of these people would be done burned the tires off in 2 laps.

I am an old slow guy but I do better on longer races where smoothness and taking care of your equipment and tires can and do affect the overall outcome of the race. as of yet the game does not let me use my style of driving as an asset at all.

When bouncing off the walls and sliding sideways into the corners starts affecting race performance and finishing placement then you will see a difference in the way drivers approach a race from a strategy and or equipment standpoint.
 
Also automatic slow downs instead of time penalties, time penalties are easily burnt off at the right sections of the track and an automatic slow down is way more frustrating and a deterrent, no one wants to slow down in a race so the dirty drivers would avoid risking that plus enough slow downs would put them too far behind everyone to catch up and repeat their behaviour throughout the race.
 
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