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- Uruguay
Does GT4 have a high total throughput demand, not just a low ping demand?
I've finally taken the time to get GT4 setup online via. Xlink and it is working OK, but just laggy enough to be a bother. I would say the game runs about 80% speed and there is a very occasional hiccup, but overall it is very very close to being correct. I'm only hosting a single player outside my LAN (and hosting up to 4 more internally on the LAN, so for up to 6 players including the host and the broadband player).
Pings are typically in the 50s and 60s, which certainly doesn't seem bad.
If this is total throughput related, we can increase the broadband speed at the slower location (remote player), but if it is just a ping issue then of course there isn't much we can do.
Anyone have some concrete knowledge what the ping and throughput demands are for a fully smooth GT4 online experience?
I've finally taken the time to get GT4 setup online via. Xlink and it is working OK, but just laggy enough to be a bother. I would say the game runs about 80% speed and there is a very occasional hiccup, but overall it is very very close to being correct. I'm only hosting a single player outside my LAN (and hosting up to 4 more internally on the LAN, so for up to 6 players including the host and the broadband player).
Pings are typically in the 50s and 60s, which certainly doesn't seem bad.
If this is total throughput related, we can increase the broadband speed at the slower location (remote player), but if it is just a ping issue then of course there isn't much we can do.
Anyone have some concrete knowledge what the ping and throughput demands are for a fully smooth GT4 online experience?