LeGeNd-1
Premium
- 7,264
- Australia
- GTP_LeGeNd-1
I don't normally make new threads but original Gran Turismo tracks are a topic I hold quite dear (and I believe there are lots of others who are the same) so here goes.
Just like everyone else who have watched the trailer, I'm so excited to see Trial Mountain back in the next game. I have been playing since GT1 and it's not an understatement that I've probably turned thousands of laps on the track. Before I even knew about the Nordschleife, I had already memorized TM to memory. However, my excitement turned to horror as soon as I saw the track map, and it sank further upon seeing the onboard footage seeing how badly the track layout and surrounding scenery has been changed.
What are the changes?
Some people like the change and argue that it is necessary, so below I have provided some of those arguments and counter-arguments to show that most of them don't make sense and/or could be accommodated while still maintaining the original DNA of Trial Mountain.
1. Change is necessary for modernisation.
OK, I can accept change is sometimes necessary. I didn't even like the esports direction of GT Sport at first but now I'm hooked (500+ sport mode races and counting).
2. Old Trial Mountain doesn't meet FIA safety standards or realistic physics.
3. Old TM straight/pitlane is too short for 20+ car races.
4. New chicane will provide more overtaking opportunity.
5. Issues with rolling starts & reverse layout as first corner.
Conclusion...and some solutions!
I was so excited about seeing old tracks come back to life, but after seeing what they've done to Trial Mountain, I'd rather they just live in memory before they butcher anymore of these
But I also like to be positive, so I'd like to propose some ideas for compromise
1) Dear Polyphony Digital and Kazunori Yamauchi, if you are reading this, please consider adding BOTH the "Historic" and "Modern" version of Trial Mountain, along with any other original tracks you're planning to bring back and renovate.
Before people say it's a waste to have multiple versions of the same track, let me just remind you that we've done this before:
In GT4 we have Fuji 80s/90s/modern.
In GT5 we have La Sarthe 2005/2009.
In GT6 we have Monza and Brands 80s/modern.
2) Alternatively, you could just insert the old chicane into the grassy field area inside the new chicane, as I demonstrated HERE. Similarly with Deep Forest, none of the changes conflict with the old layout and you could easily keep the old roads intact, as I showed HERE.
If they can include 3 ovals in GT Sport without any NASCAR cars, and 3 rally tracks that are barely used online, surely they can include the original version of Trial Mountain/Deep Forest in addition to the renovated version?
Thank you for the consideration.
Yours sincerely,
GT fan since 1998
Just like everyone else who have watched the trailer, I'm so excited to see Trial Mountain back in the next game. I have been playing since GT1 and it's not an understatement that I've probably turned thousands of laps on the track. Before I even knew about the Nordschleife, I had already memorized TM to memory. However, my excitement turned to horror as soon as I saw the track map, and it sank further upon seeing the onboard footage seeing how badly the track layout and surrounding scenery has been changed.
What are the changes?
- Track has been widened in a lot of places.
- Cliff faces pushed back.
- Tunnel lighting is totally different (single white light in the middle instead of yellow on both sides).
- Undulations on the backstraight are flattened.
- Tree canopies on after tunnel are pared back. Remember how gorgeous the sunlight streaming through the canopy in GT3 looked?
- Downhill esses are wider and less steep, so it's less exciting and challenging.
- Finally, worst of all, that fast final chicane is now Tilkeified into a slow mickey mouse section. There is only one correct line through the old chicane, and a tricky bump on the exit that can catch you out if you're not careful. Now it's basically just Spa's bus stop that encourages divebombing.
Some people like the change and argue that it is necessary, so below I have provided some of those arguments and counter-arguments to show that most of them don't make sense and/or could be accommodated while still maintaining the original DNA of Trial Mountain.
1. Change is necessary for modernisation.
OK, I can accept change is sometimes necessary. I didn't even like the esports direction of GT Sport at first but now I'm hooked (500+ sport mode races and counting).
- I understand the way the original tracks were designed doesn't look good anymore for current generation (a narrow tunnel of road with walls/trees on both sides, with no surrounding scenery and basically the whole thing just floating in mid air).
- I can accept that graphical updates are necessary, and the surrounding scenery needs to be filled in for those wide angle replays during broadcasts.
- High Speed Ring looked radically different (and much longer) in GT5/6 but still has all the character of the original from GT1-4.
- Grand Valley and Midfield also had some corners changed (esses before tunnel squared off in GV and first 2 corners squared off in Midfield), but mostly survived intact.
- Apricot Hill, Deep Forest, Autumn Ring and the Special Stage tracks survived pretty much intact in GT5-6, and no one ever complained they looked unrealistic or bad to drive.
- The SS Routes have been replaced with Tokyo Expressway in GT Sport, which are completely different and (correctly) called a different name, so I'm okay with that.
2. Old Trial Mountain doesn't meet FIA safety standards or realistic physics.
- Dragon Trail's death chicane would never be approved in real life either. Same with all Tokyo Expressway tracks due to lack of runoff.
- The new TM chicane, also doesn't have any runoff area on the outside. Which actually makes it even worse than the old design in terms of safety because you're arriving at higher speed, and the wall is now 90 degree to the track.
- Physics looks to be mostly the same from GTS, which is also similar to GT6, so it's not even an argument at this point. I've driven Trial Mountain as a mod in Assetto Corsa and it's perfectly drivable even with more realistic physics.
- The great thing about fictional tracks is you can make amazing driving experiences without thinking considerations of cost, safety, regulations and all those limitations IRL. So why limit yourself? We will still have all the realistically modeled real world tracks in the game too.
3. Old TM straight/pitlane is too short for 20+ car races.
- They could scale the whole track larger (like new High Speed Ring) so it could fit on the main straight without changing the basic layout.
- Alternatively, they could be more creative in designing the pit shape (e.g. Eiger Nordwand has one that doubles back on itself).
- Ultimately though, I don't think this is an issue because the current pitstops in GTS always have your car teleporting straight to a pitbox after you entered. It makes no difference whether you have your own spot or not. We've raced at Tsukuba, Willow Springs and Goodwood which has short pitlanes (even Tokyo South with its weird parking garage pit - and it only has a spot for ONE car!).
4. New chicane will provide more overtaking opportunity.
- Maybe yes, but given a chicane by nature doubles back on itself, you will get overtaken straight away again on the second part. It looks like it increases overtaking, but it will just promote desperate last corner divebombs with no actual position change.
- The old chicane is very tricky to get right which leads to more mistakes, and you can take advantage of the mistake by slipstreaming them into T1 and overtaking there.
5. Issues with rolling starts & reverse layout as first corner.
- Tidgney (a frequent GT World Tour competitor) in his GT7 trailer review made a point that, in Sport Mode races with rolling start, people in mid and rear field positions would probably start in the middle or just before the chicane. Effectively punishing them before the race even began. It's the same problem in GTS currently whenever there are races on Sarthe/Spa/Suzuka/Barcelona. No such issues with the old fast chicane because it's easy flat from rolling start speeds.
- If we ever race new Trial Mountain in reverse, the chicane is going to be the first corner. You all know how Monza starts tend to go...
Conclusion...and some solutions!
I was so excited about seeing old tracks come back to life, but after seeing what they've done to Trial Mountain, I'd rather they just live in memory before they butcher anymore of these
But I also like to be positive, so I'd like to propose some ideas for compromise
1) Dear Polyphony Digital and Kazunori Yamauchi, if you are reading this, please consider adding BOTH the "Historic" and "Modern" version of Trial Mountain, along with any other original tracks you're planning to bring back and renovate.
Before people say it's a waste to have multiple versions of the same track, let me just remind you that we've done this before:
In GT4 we have Fuji 80s/90s/modern.
In GT5 we have La Sarthe 2005/2009.
In GT6 we have Monza and Brands 80s/modern.
2) Alternatively, you could just insert the old chicane into the grassy field area inside the new chicane, as I demonstrated HERE. Similarly with Deep Forest, none of the changes conflict with the old layout and you could easily keep the old roads intact, as I showed HERE.
If they can include 3 ovals in GT Sport without any NASCAR cars, and 3 rally tracks that are barely used online, surely they can include the original version of Trial Mountain/Deep Forest in addition to the renovated version?
Thank you for the consideration.
Yours sincerely,
GT fan since 1998
Great video by TeamVVV on the Deep Forest changes, which sums up my feelings perfectly:
Last edited: