Overhaul 2

  • Thread starter boxox
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Thanks, good mod. Have to say again that the dinput8.dll is essential for anyone playing with a wheel though. If you dont use it, then cars feel like boats on a straight and even a slightest input will make it "float". At least that's my experience.
 
See, that's the weird part - we got about 8 people in a row telling us they could drive fine without it and had minimal lag and full FFB without it. So we removed it for the final beta. And then about a day before release we saw another 2 people saying they had to use it and it was totally essential :ouch:

The one thing I might recommend to see if you really need it is take a look at the workarounds for stutter in \Extra options\Stutter bugfix\ - vsync being on (without also using d3doverrider to provide triple buffering to smooth it out), having too high a frames rendered ahead for the gpu/cpu combo to pull off, having SSAA modes selected for the graphics card, etc, can all contribute a lot to the feeling of input lag.
 
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I have that bugfix enabled too (I think vsync is currently off). I have a quad core i5 running at 3.2Ghz, with 4gb ram and ati hd5870, that's plenty fast for this game, I reckon. It's running pretty smooth at around 60fps, so the lag is definitely not due to my system. Something is messed up with the game itself and this little dll fixes it just fine (except for the shaking steering wheel on the screen at times, but it's not a big deal). Hopefully that's all going to be ironed out for Shift 2, as the developers promised. Thank you for the advice though, very much appreciated! You're definitely one of the nicest people I know on these forums.
 
Yeah, I don't think it's strictly a system speed related thing. I have 4 PCs here I can/have run Shift on, from a 1.8ghz core2duo to an i7-920 macbook, and I've never been able to replicate it consistently. When I have encountered it, it's gone away on subsequent launches of the game without changing anything, and the only consistent way I was able to get it to happen was by toying with shift.exe's core access/thread priority via 3rd party software. It's almost certainly something that mucks up with how the input/graphics thread is handled vs everything else and that's something that can happen no matter how fast the machine is.

If you want to spend time on it, you might want to try something like prolasso and see what you get from playing with priority levels for shift - eg if you're on 4 cores, try removing Shift from core 0, and boost its priority / drop everything else's priority ("game mode") and see what happens. Could possibly be something in the background in windows that interferes with the process for some people. Could be a lot else really, lots of hardware and drivers between the wheel sensor detecting something and the final result of that input hitting your eyeball, but effectively doing the opposite of the above is the only way I can consistently make it happen here.

I try and be nice here because it's generally the mood of the forum and they take moderation seriously :)
 
Nice Work! 👍

I saw this mod was available and decided to pick up a copy of Shift for $14 at FRY's this weekend as well as a new Thrustmaster T500RS wheel.

The mod was easy to install following the instructions and really made the game look and play GREAT! I only noted a couple of minor issues, that I need to figure out.

1. Blocky tire smoke with the optional tire smoke mod that came with Overhaul 2 + I also tried the tune tire smoke mod that came with the HD mod that was linked and it looked blocky as well - (tried installing before and after the shaders mod.)

2. Huge frame rate stutter sometimes during a crash wth other cars - ie: game totally locks up for several seconds and displays like 2 frames and then I'm on the side of the road. Wheel goes crazy and resets itself and then it quits working until I power the wheel off / on - could it be a wheel compatibility issue with the game or mod? (I haven't had issues with the wheel in other games: GTR EVO, F1 2010)
 
Can you take a screenshot of the tyre smoke problem? That's the first I've heard of issues with it either in Overhaul or for people just using the base smoke mods (billycreeks or rdk10s) alone.

Stutters during crashes - try installing "OVH2.1-Stutter bugfix 1" under "extra options" and let me know if you still get it. AFAIK we don't do anything that actually causes this to happen that doesn't also happen with the stock packed game.
 
boxox,
Just to let you know, I've decided to disablle the dll finally. :) I think the feedback with it was a little bit stronger in the center of the wheel, which I liked, but I didnt like that the wheel would start shaking at times. So I decided to give the mod a try without it and now after putting in 10-15 more hours I'm happy to say that I'm liking it the way it is.

If Shift 2 turns out to be a letdown at least I have Overhaul to keep me happy for a while. Wish though that S2U is as good as I hope it is, because I'd really like to try playing this game online.
 
That's cool :)

I don't really know why some people like it with or without the dll - I am sure for some people there is a big problem that it corrects. But for me I like the stock feedback a lot more and I find the FFB is a lot more communicative about where the wheels think the path of least resistance might be without the DLL, and I've never really suffered from this "input lag" thing. That said, there are a lot of changes in Overhaul (from the wheel controller profiles to the base physics) that make it a lot more talkative, sooner, about where the edges of car control are.
 
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