Overlooked Settings

  • Thread starter Chaos2003
  • 10 comments
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i think people disrespect downforce and Shock Bound and Rebound. Downforce is a math, when I see cars that get optional, adjustable spoilers, all I see is 30/30. If you do perportions (I can't spell) if you do a couple of race cars' downforce settings, for example one GT class car used a 25/35 setting, this when equaled to X over 30 equals to 21.4. 25/35 to X/18 is 12.8. Both round up correctly. 30/30 offers better breaking and such but, a 21-22/30 is more effective in the corners. As for the Bound and Rebound, after reading up on a couple of things and doing some tests I found cornering better when the bound is 3-4 times the Rebound, allowing very minimal amount of settings.

Hope this helps.
 
Wish I knew how to deal with it better... I cant tune for ****. I try and try... and nothing! I'm currently trying to tune the RUF BTR and its a pain in the ass w/ its horrible oversteer problem.
 
That's not actually a problem, that is the way the car is *supposed* to handle. You just need to learn to drive it. Just give it a while. If you still can't get a handle on it, put a softer tire on the rear and learn that way, then switch back to the same tire on all 4 wheels once you've conquered it.

Also, if you aren't using the DFP, I don't know that you'll ever be able to drive the RR cars well. I thought I was a miserable failure on the RR cars (esp. the Yellowbird) while I was trying to drive with the Mad Catz wheel. No way I could manage it because you can't feel it when the rear starts to swing out.

OrgasmicSS
Wish I knew how to deal with it better... I cant tune for ****. I try and try... and nothing! I'm currently trying to tune the RUF BTR and its a pain in the ass w/ its horrible oversteer problem.
 
I just slid the yellow bird through all corners its a fun car drive , and great power yo just have to get used to it
 
I've been arguing for a long time about using a high bound setting. If you look at most of the car settings I've posted. I used a high bound value. The shocks in this game don't work like in real life. Most people don't understand why cars usually have lower bound values in real life, if they did, they'd understand that there is no way for the game designers to model this in the game.

As for downforce. I have to disagree. Using the downforce the tune the inherent balance of the car works but only as a last resort. As you remove downforce, the overall grip decreases. It is much better to just maximize the downforce and thus the overall grip of the 4 tires, then balance the car by using the suspension and alignment. I can balance a car with less downforce but for the most part it will be slower than the car I balanced after maximizing downforce.
 
Agreed on downforce... I felt bad about not tuning the downforce for proper handling balance (thus, running the front or rear tires ragged too fast), but I've found that trying to correct this via downforce lowering just led to slower laptimes and merely making the other tires run down faster. I'm no tuning master, but I agree with Jaberwocky, no sense in using DF unless you use all of it.

As for the ultra-stiff bound, I've always set my rebound higher slavishly since GT1. Having never experimented with extreme shock settings (only usually touch the springs) I'm going to have to see if what you guys say is right. I've got some tuning to do. :)
 
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