- 287
- Minnesota
- Raven_WET01
I've done this test with all of my GT games, so I thought I'd post the results here for GT5 parts and how they affect lap times.
Car: 2002 Nissan Silvia SPEC-R Aero
Track: Top Gear Test Track
Details: I selected the Nissan Silvia because it is a very neutral car. That is to say, there's no upgrade category that doesn't have any real effect on it. Only three laps were allowed per upgrade category to achieve a best lap time, and no driving aids besides ABS were used. This was to factor driveability into the equation. If you only post one improved lap in ten, it's not realistic to say it's helpful. Another thing to note is that the oil was never changed in the three different cars I used for this experiment. Because there are some parts you can't remove after installing, I had to buy a new car a few times. If tunable parts were available in the category, they were tuned to best suit the car's current capabilities and the track. Times were rounded to the nearest 5/100 of a second for error. Cost, performance increases, and availability for these upgrades will vary from vehicle to vehicle.
Times:________________Cost:
Stock time____1:25.4
Wheels_______1:25.3____3500
Aero Kit_______1:24.9___3000
Body/chassis__1:23.85___63000
Suspension____1:24.65___15000
Drivetrain_____1:24.45___16000
Transmission___1:23.95__20000
Tires_________1:18.2____36000
Power________1:22.3____85450
Race Mod_____1:19.9____125500
I was surprised to see that the wheels helped. It only felt like a slight transition speed increase and easier braking, but as you can see it wasn't that big of a difference. The gap was larger than 1/10 of a second, but because of rounding error that's where I'm leaving it.
Downforce really helped on the high speed section, otherwise it didn't do much of anything to keep the loose back end in check. The settings were maximized, although only a rear spoiler and lip kit were available for this car. I doubt canards and a diffuser would've made much of a difference on a car that struggles to hit 125mph.
Suspension allowed for much better control. It made it much easier to corner accurately, brake later, and accelerate earlier.
In hindsight, the only thing that really affected my time in drivetrain was the limited slip differential. It was quite a big help.
The transmission is a handy tool for using your vehicles power to its fullest and allowing for traction control without having it.
Racing soft tires are by far the best value for performance. Get these first.
I roughly doubled the car's horsepower and shaved off about three seconds. This is a perfect example of how upgrades should be used in conjunction with each other. Focusing on power will decrease your time, but with a more balanced project you can run even faster.
The Racing Modification surprised the hell out of me. It was super lightweight with maximum downforce, included lightweight wheels and other performance parts, and had a tuned transmission+suspension system. It still did not come close to meeting the time racing soft tires on an otherwise stock S15 put down, which amazes me.
Car: 2002 Nissan Silvia SPEC-R Aero
Track: Top Gear Test Track
Details: I selected the Nissan Silvia because it is a very neutral car. That is to say, there's no upgrade category that doesn't have any real effect on it. Only three laps were allowed per upgrade category to achieve a best lap time, and no driving aids besides ABS were used. This was to factor driveability into the equation. If you only post one improved lap in ten, it's not realistic to say it's helpful. Another thing to note is that the oil was never changed in the three different cars I used for this experiment. Because there are some parts you can't remove after installing, I had to buy a new car a few times. If tunable parts were available in the category, they were tuned to best suit the car's current capabilities and the track. Times were rounded to the nearest 5/100 of a second for error. Cost, performance increases, and availability for these upgrades will vary from vehicle to vehicle.
Times:________________Cost:
Stock time____1:25.4
Wheels_______1:25.3____3500
Aero Kit_______1:24.9___3000
Body/chassis__1:23.85___63000
Suspension____1:24.65___15000
Drivetrain_____1:24.45___16000
Transmission___1:23.95__20000
Tires_________1:18.2____36000
Power________1:22.3____85450
Race Mod_____1:19.9____125500
I was surprised to see that the wheels helped. It only felt like a slight transition speed increase and easier braking, but as you can see it wasn't that big of a difference. The gap was larger than 1/10 of a second, but because of rounding error that's where I'm leaving it.
Downforce really helped on the high speed section, otherwise it didn't do much of anything to keep the loose back end in check. The settings were maximized, although only a rear spoiler and lip kit were available for this car. I doubt canards and a diffuser would've made much of a difference on a car that struggles to hit 125mph.
Suspension allowed for much better control. It made it much easier to corner accurately, brake later, and accelerate earlier.
In hindsight, the only thing that really affected my time in drivetrain was the limited slip differential. It was quite a big help.
The transmission is a handy tool for using your vehicles power to its fullest and allowing for traction control without having it.
Racing soft tires are by far the best value for performance. Get these first.
I roughly doubled the car's horsepower and shaved off about three seconds. This is a perfect example of how upgrades should be used in conjunction with each other. Focusing on power will decrease your time, but with a more balanced project you can run even faster.
The Racing Modification surprised the hell out of me. It was super lightweight with maximum downforce, included lightweight wheels and other performance parts, and had a tuned transmission+suspension system. It still did not come close to meeting the time racing soft tires on an otherwise stock S15 put down, which amazes me.