PC2 impressions after 1 month

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Hello mates, I loved PC first version and played for more than 1 year online with some friends, so I could not wait to play PC2. It is almost 1 month I have been playing with my PS4 and T300RS, and tell you the truth I was disappointed. Many cars are impossible to drive, I spent 3-4 days to setup my wheel but I am not satisfied, problems with FBB, problems when you turn, I did not believe to find a big difference between the two versions of the game, I tried with and without ABS, with and without TC but is always the same. I have the continuous feeling of insecurity during the races and at every corner there is the risk of going off the road and starting again the entire race. I ask around and many people report similar issues. I thought that some patches could help but it remained only an illusion, at the end of my career I will immediately go to GT Sport without buying any DLC.
 
Not sure I share your experience. I own both versions (PC/PS4P) with the T300RS and to be honest there's not that much difference in FFB between the two. On the PC I find the road effects feel a bit sharper but other than that the handling feels almost the same to me.

If you are expecting to get a similar experience (but without your perceived FFB issues) with GTSport you'll be sadly disappointed. GTS is a good game but it's no sim, not even to the level PC2 is. The content is very limited and unless you really enjoy racing online I'd suggest you are in for a disappointment. Not just the relative lack of cars or tracks but the things that make PC2 unique, like the weather, time, surface changes dynamically etc. it's just not there in GTS. The physics are also totally different, far simpler and with a tyre model which makes it so easy to attack corners, brake points etc. that after a little while it just seems like tyres are there for looks only as they don't seem to be doing anything really, the cars feel like they are on rails. Of course you can change to non-race tyres but then you won't be competitive online and most likely end last on every race which allows race tyres... which will lead you back to off-line single player which is unfortunately sub-par and frankly a bit of disgrace when compared to PC2's single player mode.

I like GTS for what it is so don't get me wrong, but it's no PC2 replacement.
 
. I have the continuous feeling of insecurity during the races and at every corner there is the risk of going off the road and starting again the entire race.

I can't agree with you.

If you're feeling insecure you may be pushing the cars too hard, or your setups are way off.

Might I suggest taking a relatively easy car to drive in stock form like the G40 and just go for an easy drive. Slowly warm the tires up and push a little harder each lap to build confidence, you will see PC2 is far better than GT Sport to drive.

GT Sport continues to feel very bland and washed out to me.
I will say I race it occasionally, but it's just a really pretty screensaver with relaxing music most of the time for me.
 
What i find with PCARS 2 compared to other sims is im always fighting against the physics rather than going with them. Other titles i feel i can place the car where and when i want and i feel AC seems very natural but with PCARS 2 and the 1st title it feels like a constant battle against the tide. AC seems leagues ahead of both PCARS & GTS when it comes to the actual driving part but you cannot deny the content PCARS has which is leagues ahead of both those games.
 
If you have trouble with all the cars, the problem is your driving, not the game

I can agree with that. My T300 setting for the PC are TMCP gain at 42 or 43 and in game Raw 100/50/50/0(2017_TTRS_7, on Firmware 25). This maximizes the tire feel and has a more 1:1 feel on my wheel. Not jacked up ffb levels and needing Dewayne Johnson arms for unrealistic ffb! But, it may vary across vehicles and I have used it with the C7 GTE extensively.
 
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I can agree with that. My T300 setting for the PC are TMCP gain at 42 or 43 and in game Raw 100/50/50/0(2017_TTRS_7, on Firmware 25). This maximizes the tire feel and has a more 1:1 feel on my wheel. Not jacked up ffb levels and needing Dewayne Johnson arms for unrealistic ffb! But, it may vary across vehicles and I have used it with the C7 GTE extensively.
What's these settings in console terms.
 
I also have tons of difficulty with the game, but I'm not too proud to recognize that I'm just not a good driver. I dove in head-first with authentic assists because I wanted the most authentic feel I could possibly get, but it was a hard lesson to learn. The game isn't broken, I'm just not talented enough to handle a lot of these cars. And that's how it should be in most cases.

What this game has become for me is a hotlap simulator. I have to put in at least an hour of practice with each car before I get a decent feel of how I should be driving it. I've probably set 100s of laps in the 935/80 because that's one of my all-time favorite race cars, and I want to be able to drive it.

But I think there will be a point in the near future when I just have to admit that my inability is keeping me from having as much fun as I could have, and so I will probably have to turn on the assists to get myself more comfortable.
 
What i find with PCARS 2 compared to other sims is im always fighting against the physics rather than going with them. Other titles i feel i can place the car where and when i want and i feel AC seems very natural but with PCARS 2 and the 1st title it feels like a constant battle against the tide. AC seems leagues ahead of both PCARS & GTS when it comes to the actual driving part but you cannot deny the content PCARS has which is leagues ahead of both those games.
I don't know about AC, but PCARS2 is one of very few sims where I don't feel like I am wrestling with the physics or have to unlearn any driving technique. It is a relief to have a new sim to play that doesn't require me to drive "the Forza way", or to be tapping at the handbrake button just to make up for unrealistically overbearing understeer (and pulling faster laps that way, like in GT5).

The rallycross cars are a good example, because in spite of their steering being a little too eager on a controller, the physics make it manageable by allowing me to anticipate and execute four-wheel drifts with little effort.
 
I don't know about AC, but PCARS2 is one of very few sims where I don't feel like I am wrestling with the physics or have to unlearn any driving technique. It is a relief to have a new sim to play that doesn't require me to drive "the Forza way", or to be tapping at the handbrake button just to make up for unrealistically overbearing understeer (and pulling faster laps that way, like in GT5).

The rallycross cars are a good example, because in spite of their steering being a little too eager on a controller, the physics make it manageable by allowing me to anticipate and execute four-wheel drifts with little effort.
Honestly ive never tried Forza with a wheel but i cannot imagine its very good. Forza is setup with purely a controller in mind and from what ive read its never been able to pull off decent physics or ffb with a wheel same with GT although it seems GTS now puts the wheel before the pad so thats a huge step in the right direction. I totally get your Forza Way though.

Its funny you mention Rallycross as i feel thats where i feel the most comfiest with PCARS2 and where im not fighting the physics constantly it actually feels right and where im having the most fun.
 
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I also have tons of difficulty with the game, but I'm not too proud to recognize that I'm just not a good driver. I dove in head-first with authentic assists because I wanted the most authentic feel I could possibly get, but it was a hard lesson to learn. The game isn't broken, I'm just not talented enough to handle a lot of these cars. And that's how it should be in most cases.

What this game has become for me is a hotlap simulator. I have to put in at least an hour of practice with each car before I get a decent feel of how I should be driving it. I've probably set 100s of laps in the 935/80 because that's one of my all-time favorite race cars, and I want to be able to drive it.

But I think there will be a point in the near future when I just have to admit that my inability is keeping me from having as much fun as I could have, and so I will probably have to turn on the assists to get myself more comfortable.
I'm glad you used the 935/80 as an example. Absolutely one of my favorite cars in PCars 2 and Assetto. This car is difficult to drive fast... Very challenging. I think a good approach is understanding a car's unique characteristics, and knowing how it's going to react to the track's conditions.For one, knowing when turbo lag is going to kick in is crucial. You don't want to be full throttle on a downhill curve and have that turbo kick in, or you're just going to be doing downhill doughnuts. I find the default setup in PCars2 to be a little stiff. Try softening the suspension up a bit, and practice partial throttle maneuvers. Keep at it. When you start completing clean laps at the Nordschleife, it will be very rewarding.
 
Honestly ive never tried Forza with a wheel but i cannot imagine its very good. Forza is setup with purely a controller in mind and from what ive read its never been able to pull off decent physics or ffb with a wheel same with GT although it seems GTS now puts the wheel before the pad so thats a huge step in the right direction. I totally get your Forza Way though.

Its funny you mention Rallycross as i feel thats where i feel the most comfiest with PCARS2 and where im not fighting the physics constantly it actually feels right.

Forza is not too bad, once you spend the time to get it setup. One thing, I have an issue with are the tires. But, not only this tire issue carries over to Assetto Corsa and every other game I have played.

BTW on my prior settings probably in the range of 38-43. But, I increase the ffb slightly in vr. On my wheel 38-40 seems about normal on the T300, it's still hard to get it perfect. Might be a reason to invest in a dd to help smooth out the feel.
 
What's these settings in console terms.
Those are basically standard settings on console... the TMCP he refers to is the operating system level control.... setting this up at 43-45 gain means he's cutting out the maximum torque for force feedback in half... setting the gain at 100 in-game translates to using a gain of 43-45 on a console. The rest of the settings should be the same as described and you'll get a fairly close approximation to what he's getting on his PC.
 
Forza is not too bad, once you spend the time to get it setup. One thing, I have an issue with are the tires. But, not only this tire issue carries over to Assetto Corsa and every other game I have played.

BTW on my prior settings probably in the range of 38-43. But, I increase the ffb slightly in vr. On my wheel 38-40 seems about normal on the T300, it's still hard to get it perfect. Might be a reason to invest in a dd to help smooth out the feel.

I agree, I've set up Forza to be fairly good in terms of handling with my T300RS... and my old Fanatec Porsche Turbo S before it died on me.

The trick with Forza is to dump the standard tune settings and almost ALWAYS soften up the rear dampers (both directions) as it has a tendency to oversteer mid-corner at either low or mid-speed (high-speed grip is more dependent on aero settings). The problem with this mid-corner oversteer is that it's almost unrecoverable (in simulation steering) because for some reason a split second after it is induced it seems all front-end grip is lost.

My only real concern with Forza's FFB is the lack of surface detail, it's not that it's badly represented it's just that there isn't any ;)
 
Good luck with not getting bored of GT Sport, only 17 tracks without climate changes and without day and night transitions, all this accompanied by the worst AI in a racing game.
 
I have been forming my first impressions in version 3.03 with the DS4 controller. Two days since I got the game and with limited time to familiarize myself, I'm happy to report I have already found a control configuration enabling me to drive with confidence and unassisted across several car classes.
 
I have been forming my first impressions in version 3.03 with the DS4 controller. Two days since I got the game and with limited time to familiarize myself, I'm happy to report I have already found a control configuration enabling me to drive with confidence and unassisted across several car classes.
I think this is true of most games, it takes a few days and lots of laps to get used to the way the physics have been programmed. Heck! it's true in real life too, drive a new car around a track and it will take the best part of a weekend to become confident in its handling, imagine taking that same car to another planet with totally different gravitational pull, wind resistance, surface friction etc. That is exactly how one should think of a new game. I've found that if I don't actually try to recreate the feeling of a familiar game in a new one I'm usually okay and seldom disappointed.
 
I have been forming my first impressions in version 3.03 with the DS4 controller. Two days since I got the game and with limited time to familiarize myself, I'm happy to report I have already found a control configuration enabling me to drive with confidence and unassisted across several car classes.
Hi
Would you mind sharing that information with me?

I’m hit or miss when using a controller.

Thanks
 
I have been forming my first impressions in version 3.03 with the DS4 controller. Two days since I got the game and with limited time to familiarize myself, I'm happy to report I have already found a control configuration enabling me to drive with confidence and unassisted across several car classes.
Willing to share your settings.
 
I think this is true of most games, it takes a few days and lots of laps to get used to the way the physics have been programmed. Heck! it's true in real life too, drive a new car around a track and it will take the best part of a weekend to become confident in its handling, imagine taking that same car to another planet with totally different gravitational pull, wind resistance, surface friction etc. That is exactly how one should think of a new game. I've found that if I don't actually try to recreate the feeling of a familiar game in a new one I'm usually okay and seldom disappointed.

I suppose there's some truth to that, but my real point was that finding a decent controller setup didn't take as much time as I expected based on what I've read from players struggling with handheld controllers in the first Project CARS game, which I never tried myself, and wheel users having difficulties getting comfortable with Project CARS 2. The time this takes can vary a lot between different driving simulators. Some titles are perfectly playable straight out of the box while others take forever to adjust. I thought Project CARS 2 would be one of those taking a while.

Hi
Would you mind sharing that information with me?

I’m hit or miss when using a controller.

Thanks

Willing to share your settings.

Sure:

Input deadzone: 0
Steering sensitivity: 4
Speed sensitivity: 75
Controller damping: 40

I'm quite sure I haven't adjusted anything else relating to steering input, otherwise I'll report back. What works for me might obviously not work for everyone else though. One thing to keep in mind with these settings is that steering input preferably shouldn't exceed the amount required to make it through a turn, so steer your thumbs carefully and with consideration for the corner ahead. Too often I see gameplay videos where DS4 users slam the directional stick all the way left and right, resulting in all kinds of unfortunate side effects. I'm not saying you are doing that, but I am saying that these settings require a steady and considerate input style which may be an acquired habit.

EDIT: Controller damping setting added above.
 
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Longtime GTPlanet member and HUGE fan of the old GT series. I bought PC2 because, after being disappointed by GTS's lack of classic cars and any semblance of a career mode, I thought I might enjoy PC2 more. PC2 has a wonderful car and track list... however, in the end, the lack of any real "game economy" in PC2 made me realize that what I really crave is a good addictive driving GAME not a simulator.
 
Longtime GTPlanet member and HUGE fan of the old GT series. I bought PC2 because, after being disappointed by GTS's lack of classic cars and any semblance of a career mode, I thought I might enjoy PC2 more. PC2 has a wonderful car and track list... however, in the end, the lack of any real "game economy" in PC2 made me realize that what I really crave is a good addictive driving GAME not a simulator.
I have days like that so got the crew for cheap it toke a little tweaking for the t300 to feel ok and imo felt better than drive club ever did and its a good blast i've had a lot of fun just driving about ;) .The crew 2 does look great fun as well with added boats and planes this time lol will be fun flying using a wheel hehe
 
I have days like that so got the crew for cheap it toke a little tweaking for the t300 to feel ok and imo felt better than drive club ever did and its a good blast i've had a lot of fun just driving about ;) .The crew 2 does look great fun as well with added boats and planes this time lol will be fun flying using a wheel hehe
Yup, good fun. Not a sim by any means, but still lots of fun. I applaud the folks that can appreciate what each of the games are intended to be. I'd never slam The Crew for being arcadish, and I'd never slam PCars 2 for not driving like The Crew. Separate games = separate expectations.
 
I do sympathise with the OP and totally understand the comparison with GT Sport as I have both games on PS4, and the fact is that when you go back to GT Sport using the same car, it is a nice experience because it's easier to drive with no real setup required and this is what makes GT Sport relevant right now, is that it's a highly polished, pick up and play, semi realistic drive.

The truth is that Project Cars 2 requires a lot of tweaking both in your hardware and in the cars themselves, which favours the more patient amongst us, but ultimately it's a lot more rewarding when you get it nailed. Ultimately, GT Sport rewards over driving the car whereas PCars2 demands that you do not overdrive the car, which to me makes more sense especially when racing competitively because it penalises drivers who try to go stupidly fast, and gives us all a chance to be competitive, but it is a longer learning curve, there is no doubt about that.
 
Since the release of pcars1, I have played approximately 650 hours.
Since launching pcars2, I have only played 60 hours, what is happening to me?
 
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