Performance Points and Car Classing Idea - How could they be used?

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Felt that this idea needed its own thread rather than being in the GT6 wishlist, as I'd like to hear everyone's thoughts on this topic!

Basically, the current Performance Points system of defining how quick a car is, is only used online and in Seasonal events. There is no use of this in GT Mode whatsoever, making many races very easy to win.

I believe that Performance Points in GT6 could be translated into a car class similar to Forza, and that this could help shape GT Mode, and all of the other modes on the new game.
EXAMPLE
PP 0-100 = G
PP 100-200 = F
PP 200-300 = E
PP 300-400 = D
PP 400-500 = C
PP 500-600 = B
PP 600-700 = A
PP 700+ = S

A system like this could allow for a structured career mode and could be used to structure online races and championships.
Beginner League on GT5 could translate into a variety of G and F class races
Amateur League = E and D class races

This would continue up to the extreme series, where following that, there would be a world championship series, which uses the official licenses on the game, as well as all the different car classes!

Let me know what you guys think about Performance Points, and how they could be used in GT6?
 
Totally disagree with car classes as you have proposed. Implemented way too much like an arcade game. What I would do is have car classes modelling real racing categories, like GT3, GT2 and so on. This would be done by having custom tuning options that bring certain cars you own up to this class category, like a restricted turbo, minimum weight, bodykits, etc etc.

Even generic classes that don't exist in real life any more could be used, like Group A Touring Cars. This would require a car used within the game to have production information provided with the car, which would be extra work for PD (like including the number of cars produced). This would need to satisfy a minimum homologation amount, so there would basically be tuned production cars within the category, whereby you couldn't run away with races using downtuned Gallardos.

On top of that, I would utilise the engine displacements of vehicles as a way to categorise events, by having 2-Litre Naturally-Aspirated events, 1.6L Turbo events, 5Litre events, etc etc.

All of those options are much more realistic, and in my opinion, more immersive for a racing game than the PP system currently implemented. Because they can tweak the PP system all they like, and it works reasonably well for online, but really, you are restricted by an arbitrary algorithm, which leads people away from driving more aesthetically pleasing cars.
 
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Classes that are just extensions of PP are pointless and redundant in Forza they lead to a lack of variety as PI numbers besides 400, 500, 600, etc seemingly don't exist. Over relying on PI also made Forza give up poentially good races (nearly stock cars, or races with ALMS or Super GT cars in their true to life forms). If there are classes, the need to be either real life classes or rules that consist of more than a PP limit.

PP should be used in GT Mode or whatever, but only as a guide line (ie optional to follow) and it not be the exclusive rule set, especially for online. We need to be able to set PP, hp, weight, year, drivertrain, tuning parts, etc all at once and also the ability to set minimums as well as maximums.
 
I hate the PI system being tied into the class system in Forza for the purposes of regulations. The amount of cars it excludes from competition because they just can't be used feasibly at the arbitrary PI number is incredibly annoying. One of the few things that GT5's PP system does better.
 
I've never liked Forza's PI system, nor do I like the fact that its in classes. I rather have GT5's PP system instead. Plus due to Forza having classes with the PI and having so many cars in the game, you'll see super cars mixed in with race cars because of their classes... I don't like that and hope PD dosen't do the same, the PP WITHOUT classes is just better.
 
Just read through these posts, and I understand with all of them!
Thought I'd just make it clear that I would still like to see officially/unofficially licensed dedicated racing series, for that type of race car only e.g Le Mans, NASCAR, Super GT etc
Car classing would only be used as a way of keeping races that would normally be open to any car in GT5, a much closer affair!
 
Im all for car classes that work with pp to produce better racing. Of course car classes should be optional when restricting an online race.

Too many times a heavily restricted Corvette ZR1 will break into a lower PP bracket and win easily. Even if it doesnt the car usually doesnt represent the type of vehicle the host is trying to attract with a lower pp limit.

As for PP and car class limits, Im OK with using them in GT Life mode, but they should be removed from a race or event once you achieve gold in that race or event. Continuing to race under the pp or car class limit should give a credit bonus.
 
Too many times a heavily restricted Corvette ZR1 will break into a lower PP bracket and win easily. Even if it doesnt the car usually doesnt represent the type of vehicle the host is trying to attract with a lower pp limit.

We don't need car classes to solve that issue, just more parameters to control. Things like maximum downforce, or wing allowed yes/no, wheelbase, minimum hp limiter %, etc.

This will allow for far more variety, while premade classes on the other hand can be inherently limiting.
 
I believe that Performance Points in GT6 could be translated into a car class similar to Forza, and that this could help shape GT Mode, and all of the other modes on the new game.
EXAMPLE
PP 0-100 = G
PP 100-200 = F
PP 200-300 = E
PP 300-400 = D
PP 400-500 = C
PP 500-600 = B
PP 600-700 = A
PP 700+ = S

A system like this could allow for a structured career mode and could be used to structure online races and championships.
Beginner League on GT5 could translate into a variety of G and F class races
Amateur League = E and D class races

This would continue up to the extreme series, where following that, there would be a world championship series, which uses the official licenses on the game, as well as all the different car classes!

Let me know what you guys think about Performance Points, and how they could be used in GT6?

I think you need to adjust that list to start with. There are no cars below 100 PP. I think that a bicycle would probably be at about 150 PP. A person walking might be 50 PP. A baby crawling would be 20 PP and a dead horse would be 5 PP. The car with the lowest possible PP in GT5 is probably the Citroën 2CV, I think it achieves about 180 PP if you add 200 kg of ballast and don't overhaul the engine or change oil.

I also think that the structure of GT5 works pretty well, where the cars are classified in each individual event instead of pre-defined brackets. Perhaps a PP limit could be implemented in A-spec, but frankly I think that it's up to each player to chose a car that works well for him/her. Not all are great drivers and some might need the extra power to complete the game. Perhaps they could do it like in the seasonals, where you get a bonus if you're entering a car with less PP? That would be encouraging people to not chose overpowered cars and at the same time it doesn't exclude the less skilled players.
 
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