zzz_pt
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- Porto living in Hamburg
- zzz_pt
Hey everyone,
This thread is the place to post the issues you find while taking pictures ingame. Mostely for PS4 but if you have suggestions for improving the feature, leave them here. I'll start.
Complaints Issues / Bugs:
1. Amount of jaggies: Pretty much every shot has them. I don't know if it's technically possible but the processing / rendering power should give priority to the car in and then the objects ins the distant background.
the truck is full of jaggies on pretty much every edge.
same here. especially noticeable where the body parts meet each other
2. "None" filter burns out the dark shadows: This is really a bummer. I've noticed as soon as I edited my first shots. I then realized it's better to take shots with a filter such as "faded" or "blockbuster" because those are a bit more washed out but they keep a decent shadow information without 100% black areas. The default filter should work properly.
Notice the back of the car and shadow on the tires is 100% black (burnt). This should not happen because it's impossible to recover any information while post-editing. It doesn't happen with other filters, such as "blockbuster" - see below.
Here, the same are is dark but some shadow detail is preserved.
3. Sometimes the wheels will stay still with lowest shutter speeds: sometimes within the same replay / car + track. The track will show some motion blur but the wheel won't. It looks weird and wrong. This leads me to the next point.
Wheel not moving despite the low shutter speed. track has some motion blur.
4. The lowest shutter speed should provoke a drastically higher motion bluff effect! Shooting a car at 300 km/h with a shutter speed of 1/2 or 1/5 looks like we're shooting a car moving at 30 km/h... The motion blur effect should be way more noticeable both in the background as well on the tire/wheels.
Max speed at Indianapolis... The blur effect is bad! I went to photoshop and fixed it:
now, this looks fast!
5. Lights not coming from the headlights / or tail lights. Especially noticeable with fog or bad weather. I don't know if it happens everywhere or with all cars, but this happened to me today. I ended up not using any of the shots that show this issue because, again, it looks wrong.
Tail light illuminating the road... 2m away from the car.
Light beams coming from the air, not the headlights.
6. The bokeh effect is not well implemented. I like the idea but when I use it, the shot ends up looking fake. The way the blur meets the sharp part of the picture is too noticeable. Bokeh has to be smooth, otherwise it doesn't work. It seems to me the bokeh is not reacting to the F stops. We can put the max (F16) and the bokeh will show as if we had an F 1.2 or something, affecting always the same area/distance. Not sure I explained it right but if you play with it you'll see it I guess.
This looks weird. I can't even understand how this came out with the settings I had.
So I ended up taking another one without the bokeh, just in case.
7. The steering wheel doesn't show in photo mode if we drive like that. It should appear when we want to take pictures of the interior or if we're shooting a car with no roof.
I bet there are more, but these are the most important issue for me at the moment. Now, on to the suggestions!
Suggestions
1. Increase the blur effect + have it also affecting the car if we want. In GT6 we had 3 different options of motion blur that affected the car or not with different degrees. Example.
2. Have an option to stop time / weather when shooting. I don't know why this happens... I like to see the clouds moving while I'm shooting the same scene because it gives me different skies. However, if we set the time of the race for 60x (or another high value) we can even see the sun moving away from the shot! If we could have an option to "stop" time would be great. That would also allow for some HDR shots with crazy skies.
3. Turn off / on the headlights of all cars in the shot. Sometimes we're the only ones driving with the headlights ON/OFF and this looks weird in photo-mode. Not a big deal but I won't take a shot where that happens. Sometimes, at sunset or sunrise, we get amazing lighting effects but not everyone turns their lights ON/OFF at the same time.
4. Change the color of the driver outfit. Sometimes we choose a specific car livery / color (red and white, for example) for a shooting session and then we go to the track we we find out the driver has a yellow suit and a green helmet that don't fit the car.
Not evident in this shot because I made everything to avoid showing it.
You may say some points are just lame, but we won't have a better feature if we don't mention the small things that can make the difference. I'll post this on the official forum as well as soon as I can add links/pictures.
Citing @IanBell @The_American just in case.
Cheers!
This thread is the place to post the issues you find while taking pictures ingame. Mostely for PS4 but if you have suggestions for improving the feature, leave them here. I'll start.
Complaints Issues / Bugs:
1. Amount of jaggies: Pretty much every shot has them. I don't know if it's technically possible but the processing / rendering power should give priority to the car in and then the objects ins the distant background.
the truck is full of jaggies on pretty much every edge.
same here. especially noticeable where the body parts meet each other
2. "None" filter burns out the dark shadows: This is really a bummer. I've noticed as soon as I edited my first shots. I then realized it's better to take shots with a filter such as "faded" or "blockbuster" because those are a bit more washed out but they keep a decent shadow information without 100% black areas. The default filter should work properly.
Notice the back of the car and shadow on the tires is 100% black (burnt). This should not happen because it's impossible to recover any information while post-editing. It doesn't happen with other filters, such as "blockbuster" - see below.
Here, the same are is dark but some shadow detail is preserved.
3. Sometimes the wheels will stay still with lowest shutter speeds: sometimes within the same replay / car + track. The track will show some motion blur but the wheel won't. It looks weird and wrong. This leads me to the next point.
Wheel not moving despite the low shutter speed. track has some motion blur.
4. The lowest shutter speed should provoke a drastically higher motion bluff effect! Shooting a car at 300 km/h with a shutter speed of 1/2 or 1/5 looks like we're shooting a car moving at 30 km/h... The motion blur effect should be way more noticeable both in the background as well on the tire/wheels.
Max speed at Indianapolis... The blur effect is bad! I went to photoshop and fixed it:
now, this looks fast!
5. Lights not coming from the headlights / or tail lights. Especially noticeable with fog or bad weather. I don't know if it happens everywhere or with all cars, but this happened to me today. I ended up not using any of the shots that show this issue because, again, it looks wrong.
Tail light illuminating the road... 2m away from the car.
Light beams coming from the air, not the headlights.
6. The bokeh effect is not well implemented. I like the idea but when I use it, the shot ends up looking fake. The way the blur meets the sharp part of the picture is too noticeable. Bokeh has to be smooth, otherwise it doesn't work. It seems to me the bokeh is not reacting to the F stops. We can put the max (F16) and the bokeh will show as if we had an F 1.2 or something, affecting always the same area/distance. Not sure I explained it right but if you play with it you'll see it I guess.
This looks weird. I can't even understand how this came out with the settings I had.
So I ended up taking another one without the bokeh, just in case.
7. The steering wheel doesn't show in photo mode if we drive like that. It should appear when we want to take pictures of the interior or if we're shooting a car with no roof.
I bet there are more, but these are the most important issue for me at the moment. Now, on to the suggestions!
Suggestions
1. Increase the blur effect + have it also affecting the car if we want. In GT6 we had 3 different options of motion blur that affected the car or not with different degrees. Example.
2. Have an option to stop time / weather when shooting. I don't know why this happens... I like to see the clouds moving while I'm shooting the same scene because it gives me different skies. However, if we set the time of the race for 60x (or another high value) we can even see the sun moving away from the shot! If we could have an option to "stop" time would be great. That would also allow for some HDR shots with crazy skies.
3. Turn off / on the headlights of all cars in the shot. Sometimes we're the only ones driving with the headlights ON/OFF and this looks weird in photo-mode. Not a big deal but I won't take a shot where that happens. Sometimes, at sunset or sunrise, we get amazing lighting effects but not everyone turns their lights ON/OFF at the same time.
4. Change the color of the driver outfit. Sometimes we choose a specific car livery / color (red and white, for example) for a shooting session and then we go to the track we we find out the driver has a yellow suit and a green helmet that don't fit the car.
Not evident in this shot because I made everything to avoid showing it.
You may say some points are just lame, but we won't have a better feature if we don't mention the small things that can make the difference. I'll post this on the official forum as well as soon as I can add links/pictures.
Citing @IanBell @The_American just in case.
Cheers!
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