Pimax 8K & 5K VR Headsets

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Pimax 8K & 5K VR Headsets Coming to Kickstarter Later This Month
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By Scott Hayden-Sep 11,2017

Pimax, the China-based VR headset manufacturer, just released a preview of their Kickstarter page for its new 8K and 5K VR headsets. The company mentions at very least that the delivery date for their lowest reward tier will arrive sometime this month, lending credence to the rumored September 19th launch date.


To be frank, the Pimax headsets aren’t actually 8K or 5K resolution, instead integrating dual 3840×2160 LCD panels and dual 2560×1440 OLED panels respectively. Both are still higher resolution than consumer VR headsets today though, and have a much higher field of view (FOV) at 200 degrees horizontal, almost the entire 220 degree natural range of human eyes.

There’s no tier pricing yet, but the first 8K/5K headsets are said to roll out to backers starting December 2017, with normal tiers delivering in February 2018.


Pimax 8K prototype showing wide FOV fresnel lenses
We had a chance to play with a prototype of Pimax 8K at this year’s CES before the company integrated Valve’s Lighthouse tracking solution—one of the first to do so outside of HTC. Road to VR’s Frank He, who tried the headset, said its 200 degree FOV was “impressive,” and that resolution-wise, he couldn’t discern sub-pixels “no matter how hard [he] looked.” To He, the screen door effect (SDE) was also diminished to the amount of “looking at a slightly textured surface or film.” The prototype did however suffer from a dim display and some geometric warping that made the experience less than perfect.

Since CES, the makers have added support for SteamVR, giving it access to a full catalog of games originally developed for the HTC Vive and Oculus Rift.

You may be asking yourself, how a VR-ready gaming computer could possibly drive these sorts of graphically demanding resolutions. Pimax’s answer is a software technique they call ‘Brainwarp’, which renders a 4K image only on a single display at time, doing it 150/180 times per second. Pimax says users “perceive a complete 8K at 150/180 Hz with high frame rate,” and that it “boosts refresh rate, reduces latency and decreases GPU pressure for Pimax 8K.”

What’s noticeably missing from Kickstarter page is any substantial info about the ‘next generation’ modular add-ons we reported on recently, with the page simply saying that the headset is just a starting point for DIY enthusiasts.

8k-vr-accessories.jpg

“With modular design in mind, we made Pimax 8K an extendable device that not only works with your current accessories, but also new technologies. e.g. hand motion, inside-out tracking, wireless, eye tracking, etc,” the company says. At the time of this writing, no funding tiers appear to include any of the teased add-ons.

We’ll check back in when the campaign goes live, so stay tuned.

Pimax 8K VR Specs

Link
 
Fair warning: The 8K "standard" is using 1440P and upscaling it to fit on both the 4K panels.

The 8K X accepts 4K native on both 4K panels, but requires a dual Display Port setup and a new display chip.

Still gonna be massively ahead of the Vive in terms of resolution, just thought I'd let you guys know :)
 
This is exciting. I don't care too much about resolution. Hell, it could be 1080P per eye, or even 480P per eye for all I care, and I'd STILL be on board! I have a rift and the resolution has never been a factor for me. I couldn't care less about it. Field of View on the other hand, is extremely important! The 110° FOV in the Rift is an immersion killer and drives me up the wall! I hate it!! Been waiting patiently on the sidelines for an HMD with higher fov and always said I'd buy whichever one comes out first. 200° FOV??? LOL I'm all over this unit day ZERO!!!!!!

Playing F-ZeroGX in this thing:

8bc0f1d691aa1471c12280f2926f7ee1.jpg
 
This is exciting. I don't care too much about resolution. Hell, it could be 1080P per eye, or even 480P per eye for all I care, and I'd STILL be on board! I have a rift and the resolution has never been a factor for me. I couldn't care less about it. Field of View on the other hand, is extremely important! The 110° FOV in the Rift is an immersion killer and drives me up the wall! I hate it!! Been waiting patiently on the sidelines for an HMD with higher fov and always said I'd buy whichever one comes out first. 200° FOV??? LOL I'm all over this unit day ZERO!!!!!!

Playing F-ZeroGX in this thing:

8bc0f1d691aa1471c12280f2926f7ee1.jpg
Just an FYI it still uses the same 100/110 degree FOV as the Rift it just stretches the edges to fill the rest of the screens rather than being true 200 degrees.

Think of it like when you have a 4:3 program stretched to 16:9 on a TV with one of the modes where the centre 50% view isn't stretched but the outer 25% of the image on each side is.

Without true software support it won't be able to use that FOV natively unfortunately.

They are basically 2x4K or 1/2 8K but neither is really easy to market so easier just to go with two times horizontal res.
 
That's not exactly correct. They are using 200° FOV, but the lenses are causing distortion on the edges. SteamVR can handle 200° in theory, some games may need patches though. It's not a stretched image at all.
 
That's not exactly correct. They are using 200° FOV, but the lenses are causing distortion on the edges. SteamVR can handle 200° in theory, some games may need patches though. It's not a stretched image at all.
Not true, the guys at tested have stated it's stretched like I said in their hands-on, nothing currently natively supports it.

 
The stretch is only done on games that have locked fov for backward compatibility. Games like iRacing and other modern games built for multi monitors and vr should not have to be stretched.
 
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