- 3,940
- London, Ontario
- voodoovaj
I'm curious if anyone else feels the new "BoP" doesn't really do the job when it comes to N class cars?
I was actually excited with BoP was introduced, hoping it would be the cure for the PP system's failures, but, without it being the default, like PP was, most lobbies don't turn it on. The lobbies that do, often turn off tuning as well. Personally, I find this a GIANT barrier to fun in the lobbies because cars are either wide open and unbalanced, so you need to know the best car for the N class (and it's worse the the old PP scenario), or there's no tuning and that's not fun either.
Many I've spoken with don't like BoP because the weight is locked down and they prefer a lighter car. Fair enough, since a lighter car is often easier to deal with and feels better. The PP system had issues, especially with light cars, but at least there was flexibility there. You could play with the weight distribution, but that's gone now.
And then there's all the GR.X stuff that takes cool cars and renders them completely useless. Before you argue, it DOES make them useless because you can't car anyone from choosing another GR.X car. So, let's say you want a Racing Jacket race, someone will undoubtedly grab that stupid SRT thing. All the pace cars? Useless.
PP was, at least, consistent in that you could use any car, anywhere (if the host allowed). We simply wanted a "street car" class so we didn't have to argue over what was allowed and what wasn't. Now....it's just crappy. Never mind that BoP in the N classes isn't even very balanced. It's ok, but it's still not much better than PP was.
Personally, I'd like it added back in as an addition to BoP rather than either/or.
I was actually excited with BoP was introduced, hoping it would be the cure for the PP system's failures, but, without it being the default, like PP was, most lobbies don't turn it on. The lobbies that do, often turn off tuning as well. Personally, I find this a GIANT barrier to fun in the lobbies because cars are either wide open and unbalanced, so you need to know the best car for the N class (and it's worse the the old PP scenario), or there's no tuning and that's not fun either.
Many I've spoken with don't like BoP because the weight is locked down and they prefer a lighter car. Fair enough, since a lighter car is often easier to deal with and feels better. The PP system had issues, especially with light cars, but at least there was flexibility there. You could play with the weight distribution, but that's gone now.
And then there's all the GR.X stuff that takes cool cars and renders them completely useless. Before you argue, it DOES make them useless because you can't car anyone from choosing another GR.X car. So, let's say you want a Racing Jacket race, someone will undoubtedly grab that stupid SRT thing. All the pace cars? Useless.
PP was, at least, consistent in that you could use any car, anywhere (if the host allowed). We simply wanted a "street car" class so we didn't have to argue over what was allowed and what wasn't. Now....it's just crappy. Never mind that BoP in the N classes isn't even very balanced. It's ok, but it's still not much better than PP was.
Personally, I'd like it added back in as an addition to BoP rather than either/or.