POLL: Career Mode similar to GTPSP but better?

Do you want GT6's Career Mode to be like this?

  • YES PLEASE!!

    Votes: 7 17.9%
  • NO!

    Votes: 21 53.8%
  • I rather PD create the events and stick with research's idea of a seperate mode

    Votes: 11 28.2%

  • Total voters
    39
  • Poll closed .
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Canada
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Hey guys. You know, something hit me, and I wanted to share and talk about it before I've forgotten it.

So I was wondering. How about PD make GT6's Career Mode similar to GTPSP's mode but better with more options? Let's say, adjusting number of cars, number of laps, PP, choosing a car class (like we saw from the garage menu), selecting difficulties to increase number of credits to be earned, selecting A-Spec or B-Spec and other options if there are any hopefully. Also, the ability to select Standing Starts, Rolling Starts or Rolling Starts x2. This is basically the Event Creator @research thought up, but why not have it as a whole in the entire Career Mode, just like in GTPSP? I find it to be better because this gives the players more freedom to do what they want in the game, to create their own fun for offline/online, especially offline. Instead of needing PD to create, you know, the same old career mode we had 15 years now. It could be better, but since we haven't heard of it yet, it kinda worries me.

And yes, I remember them License Tests. Well this time like in GTPSP, make it seperate to allow players who're new to the series learn about the game's new physics, techniques, and the tracks.

Of course, having other modes being selectable such as:

Arcade & VS Mode (Basically the ability to select any car that are in the game, and I mean have ALL of them unlocked).

Practice

Drift

Again, like GTPSP but better.

What do you think? Is it a good idea, bad idea, or should PD stick with the old and give us events like in older GTs? Share your thoughts below. :)

Examples:

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www.totalvideogames.com_69478_Gran_Turismo-PlayStation_Portable_(PSP)Screenshots160811p_01_mode_detail.jpg


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well I didn't really think of the Event Creator on my own- it's more of a product from a lot of *ahem* research of GTPlanet member suggestions, combined with my own ideas, on top of the old Event Synthesizer from GT2. I'm likely just the biggest proponent of it. :lol:

:gtpflag:

I like your idea, Toko, and appreciate the plug- but there is a strange part of me that wants to complete PD's career first.

Hopefully A-spec will be VERY different from past games
, but whether it improves or not, I'd like to complete it to the point where the "ending credits movie" plays (and hopefully that still doesn't require Endurance Races, unless they make those much more realistic with driver changes and maybe a fast-forward simulation option so we don't have to wait 9 hours to get back in the driver's seat).

THEN I'd like to start creating events- and have them reward us with whatever the A-spec normally gives according to difficulty. Cars, Cash, Parts, Suits, Helmets, some sort of Experience logging, mileage logging, etc..

👍
 
Ahh I forgot about PD will have to make a sacrifice if they did this, totally forgot. :P But I don't want any sacrifices. I like your ideas Research, nice. 👍
 
If we can create our OWN events in career mode and the game calculate credits for that would be great. It means no longer grinding, everyone can use their favourite content and gain credits with it, instead of grinding those boring seasonals.

About a month to go for GT6 release. I will not rush purcase, since all these little things can make or break the game for me. I think the option to select AI car is the most important and shouldn't be relegated to a Secret Menu like in GT5. I'll wait extensive feedback from the comunity to see what's the "New Career Mode" is really about. I trust PD less than Italian politicians and that say all :) so "New Career Mode", "Event Creator" I'll believe it when I'll see it.

Oh and frame rate, frame rate, frame rate.
My second biggest concern with GT6, the so called "placeholder" "GT Accademy Demo powered by GT6" wasn't reassuring at all. I rather keep all those frame per second that GT5 has and deal with jaggy shadows.

Actually I'm playing SBK Generations and even if the game is not perfect I'm having loads of fun because the career mode replicate the real championship through 4 years, 2009 - 2012. Superbike, Superstock and Supersport. AI is not perfect but they are competitive and overtake me everytime they can. For win I must be consistent and push as much as I can without making mistakes. Oh wait, that's what real drivers/riders do in real life. We definitely need this kind of feeling in GT6.
 
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If we can create our OWN events in career mode and the game calculate credits for that would be great. It means no longer grinding, everyone can use their favourite content and gain credits with it.

This. 👍 Being able to share events with others & vice versa would be awesome too.
 
GTPSP's setup was junk by every measure. I'd rather have an actual event creator (with actual control, rather than your car choice vaguely changing how the game was to construct the entire event for you) or just a regular GT Mode (or, hell, both. Event creator could be designated arcade mode; or integrated into GT mode like GT2's event randomizer was). And the amount of control allowed by the player to justify building an entire game mode around it would be so different from what GTPSP allowed that the comparison would only work in the basest sense.
 
I rather rudely picked "NO!" but I didn't have many options, Toko. ;)

But after my post yesterday, this is really what I want to see in GT6 and 7, and... I'll just repost.

License Tests. Do them, we always have.

Groan if you will, but start with Kart racing. Provide a sufficient number of events and locations so that those who like Karts can enjoy themselves, but with a "branch point" in the list that opens up to the next level, auto racing. Or if you prefer, race through the entire series for a Kart League Championship.

You have a certain amount of money, and the longer you race Karts, the more you'll have to work with. Buy a car. I'm assuming used cars will be in, so buy something used, fix it up, or new, and enter the normal GT entry, the Sunday Cup, and the other entry level races. Complete them in sequence, with a sufficient number of events and locations so that those who like the SCCA style enthusiast thing can enjoy themselves, but with a "branch point" in the list that opens up to the next level, higher performance auto racing. Or if you prefer, race through the entire series for an "SCCA Autocross League" Championship.

See what I'm, dare I say it, driving at? ;) Each level offers a number of events which can be used to leapfrog you up a level if you want more excitement and reward, but if you want to stick it out, you can use that car - or, meh, truck - you just bought or won to complete a championship, with its level of reward, such as a car good enough to compete in the next tier. There should be some sort of SCCA Pro style level with cars of 160-200hp consisting of Ford Focuses, Honda Civics and RSXs, Volvos, Peugeots, Seats etc. As you go up in tiers, you can go into Rally racing, Super GT, DTM, whatever. But each tier should offer you a championship challenge, each one longer than the previous one, much like in GT3. A Livery Editor working hand in hand with Race Mod is pretty much essential for something like this, which is the main thing I enjoyed in Forza; the ability to create my very own racing identity down to the livery of my car.

There should be opportunities within this structure to partake in the other events offered in previous GTs, such as Manufacturer Cup races, as well as user made events, series and championships. Then there are also the Polyphony managed events, series and championships, as well as user created and managed clubs and racing leagues.
 
I think it would be great with an event creator (especially if it gives cedits for winning), but I don't want the career mode to be replaced by it. However, in addition to having a separate event creator, I think that a few features from it could also be implemented in career mode, such as adjusting the length of the races, AI skill, damage on/off, fuel consumption and tyre wear.

So essentially, instead of cooking our own meals every time (like if the event creator replaced the career mode), the game could be offering a menu and then we could chose if we want the meat rare, medium or well done, if we want extra cheese with that, or no onions, etc.

And those who only wants to cook themselves could just stick to the event creator, no need to touch the career events.
 
What career mode? GT PSP was awful on that front, certainly don't want that in GT6.
Toko, correct me if i'm wrong - you are suggesting how the event creator could work, in addition to the Kazunori Yamauchi career mode we all know already, so to give instant and varied playability besides the structured 'story'?
 
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Toko, correct me if i'm wrong - you are suggesting how the event creator could work, in addition to the Kazunori Yamauchi career mode we all know already, so to give instant and varied playability besides the structured 'story'?

Didn't sound like that to me.

Instead of needing PD to create, you know, the same old career mode we had 15 years now. It could be better, but since we haven't heard of it yet, it kinda worries me.
 
Ahh I forgot about PD will have to make a sacrifice if they did this, totally forgot. :P But I don't want any sacrifices. I like your ideas Research, nice. 👍

Well I kinda think our two ideas aren't mutually exclusive, Toko. All of the above is possible. Maybe an option to go 'sandbox' straight away or something. I'd like to complete the PD career (which hopefully is closer to Tenacious D's post above), but then Event Creator shouldn't be totally separate either..


I trust PD less than Italian politicians and that say all :)


Holy cow that is a powerful statement! :lol:

silvio-berlusconi.jpg


and trust me, he's not signalling "rock and roll" to us here...
 
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So, we're all agreed: besides career mode, we need a serviceable event creator, perhaps as a replacement to 'arcade' mode?
 
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Hmm... a career mode similar to GTPSP? Wait, WHHHHHHHHHAAAAAAAAAAATTTTTTTTTT????????:mad: No thanks, GTPSP in my opinion didn't have a career mode. Similar to @DingoDile, I'd love something close to GT4.
 
I believe the game would best serve all it's players with at least 4 different ways to play:

1. Option of a separate offline career mode, with a logical, well defined series of events, including the ability to branch off at certain points if one wants to shortcut, and of course lots of options for playability including qualifying, tire choice, car choices etc.

2. Option of a separate online career mode like this: https://www.gtplanet.net/forum/threads/online-career-mode.289775/

3. Comprehensive Event Creator where you can create single races or multi-race championships, with virtually unlimited options.

4. Every day is Christmas mode. Hit a button, every darn car that can be purchased (not including DLC, Anniversary cars etc.) is available. Maybe you have to earn some credits to upgrade your cars, but they are all yours.

I'd like the option of being able to separate winnings as well. I'd like to carve out a garage and a bank account solely on online winnings, that would be a real challenge for me. Doing the same thing offline would be a challenge for others. Seasonal event winnings could be dropped into another separate account that you could tap into as needed. Of course that would all be optional, if you want it use it, if not, all the money goes in one pot.
 
Even though I heard GTPSP was totally junky (which I won't disagree on ;)), I just think it needed more working on to be better. I also agree that it would be perfect for arcade mode, although its already somewhat like that but in GT5 in was horrific. :P

It's perfect for being a added Event Creator. I too will like PD to add events for us, but I want them to add events like from they did the past that are basically missing. Such as the "Boxer" event, that would be awesome to have again and also recreate it through the Event Creator. :)
 
It was crap, absolute crap.

Everything cool and good about GT was the career mode, and GTPSP just hatched it off for the sake of making a mobile arcade of GT4. The random competition generation thing was stupid, only thing that stood out were driving missions and I only played it for TT.

What is the problem of having proper racing series knock off, GT4 had a bunch of those, not properlly balanced but this time around PD should follow that.
 
GTPSP doesn't even have a career mode!

Is this a joke? The whole thread?





I don't get your definition of a career mode, but it can't be right.
 
GT PSP's career mode was awful, it was a glorified arcade mode. No pre-made events, no progression, no championships, unlocks, or anything that I would associate with a single player career. It was far too simplified and I think the game would have been perfect if they literally copy and pasted GT4's career. This idea would work well as a supplement to career, maybe as a replacement to the standard arcade mode. But aside from that, I wouldn't want to see PD try anything like it again.
 
I like the initiative but PSP career had simply no excitation to give.

The aim of a career mode is not to slow the player to own items but generate the taste of competition and materialistic pleasure of getting new cars, generally by adding constraints, not freedom.

So either they make a true career mode or they delete this and give all the cars to the player at the beginning.
 
They could just incorporate this into Arcade mode instead. That way you can get credits from Arcade mode GTPSP style. I'd like a GT mode similar to how GT4 did it, it was so much fun with all the manufacturer events, special rallies and all those cool things.
 
GTPSP doesn't even have a career mode!

Is this a joke? The whole thread?





I don't get your definition of a career mode, but it can't be right.
??? No, it is not a joke, nor is this whole thread btw...

It doesn't have a career mode. If it did, it would have a progression to show how far you're going through in the game, and GTPSP did not have that.

I noticed everyone really doesn't want this type of system again, now I know. lol
 
That's true. 👍 So basically it should be like a seperate mode, and have the Career Modes events like past GTs. Sounds fair. :)
Hence why you should incorporate it into Arcade, while allowing Arcade races to gain you money.
 
I spent countless hours playing GTPSP's arcade-ish mode, I tried nearly every single machine/course combo I could get my hands on. Bringing it back would keep me on this forever until GT7 comes out :D

Gaining money from it would make car collecting easier.
 
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