POLL: Slipstream; Strong, Weak, Or Realistic? REAL SETTING NOW ADDED TO GT6 LOBBIES!

  • Thread starter VBR
  • 32 comments
  • 6,581 views

Read the first post, & then pick one of the following...


  • Total voters
    92
Status
Not open for further replies.

VBR

Meme Dissident in Exile...
Premium
7,765
England
Yorkshire
ScapeGoat4U
WhippingBoy
When GT5 was first released, it was less than ideal to have to put up with the cartoon slipstream effect when racing online, ie; it being ridiculously strong. Then we had an update that enabled us to choose between Strong or Weak, which made things a little better. However, there are those of us who would like a 3rd option added, a Realistic setting that would be as true to life as possible.

Wouldn't it be better to be able to choose between Strong, Weak, or Realistic?
 
Last edited:
Yes.

I would just leave it at that but that's not exactly constructive to the discussion, but really what else is there to say? options are great.

The slipstream system has been killer. If I had a dollar for every time that someone smashed into my rear bumper and then blamed the slipstream, I could afford to open a garage =/

I'd love realistic slip streams, but for now I just set it to weak and try not to worry about it too much
 
  • Like
Reactions: VBR
Realistic would be great. It's really inexplicable why they didn't set up such an option in their update (if not in the first place), and instead set up a ''weak'' option which is still ridiculously strong.
 
  • Like
Reactions: VBR
Realistic, just because I race in GTP NASCAR and it's way too easy to breeze past another car even with weak draft.
 
  • Like
Reactions: VBR
before another option for drafting an option for brake upgrades would be better.
The weak setting is the best option for a reality feel.
 
It would be great if we could also turn off slipstream for qualifying only, the way it used to be, and then weak/realistic for the race.
 
It would be great if we could also turn off slipstream for qualifying only, the way it used to be, and then weak/realistic for the race.

Slipstream only applies while your behind another car.
If your on a qualifying run then there should not be any other racers in front of you.
 
Unless you are faster / they make a mistake and you run up on them. At that point any gap you established is gone.
 
Unless you are faster / they make a mistake and you run up on them. At that point any gap you established is gone.

Well you will have a slow lap time because you had to go around them and if it's because the person is slow then slipstream is not in the equation.
 
You can gain time on a straight chasing the slip stream of a car you will be passing.
 
You can gain time on a straight chasing the slip stream of a car you will be passing.

Guess your just going to have to deal with it. It is based on a sim type of racing and I know in real racing to avoid a slipstream is to make sure no other driver interferes with your run.
 
Turning it off doesn't solve the problem. The Slipstream in the game, even when set to weak, is unrealistic. It's not so much the strength of the slipstream, but the distance at which you can draft from. It takes away from competitive racing.
 
Like I said, it would be great if it could be turned off.

Why would you turn off something that is part of the physics engine? It just needs making more realistic, not turning off. You shouldn't be breaking the laws of physics in a game that is meant to be replicated those very same physics. It'd be like suggesting oversteer is turned off.
 
Turn off for qualifying and leave on for the race. That way there can be a quick 3/4 lap q with no fuss or complaints.
 
Why would you turn off something that is part of the physics engine? It just needs making more realistic, not turning off. You shouldn't be breaking the laws of physics in a game that is meant to be replicated those very same physics. It'd be like suggesting oversteer is turned off.

The way it is in the game, it would be more realistic to turn it off. Not that I agree, I would rather have a realistic option.

I hate the slip stream effect in this game. You can run 2 seconds a lap faster than someone and because of the slip stream they have no worry in the world and sail right by you on the start/finish straight. On some tracks the name of the game isn't being the fastest, its putting yourself in second place at the right time to take advantage of the stupid draft. Some guys barely hang on by the skin of their teeth through a Nurburgring lap just barely keeping up because of the draft, then on the straight they hang back till the right moment and BAM you lost a race you should have won.

Stupid... I occasionally will block if that is the case. You didn't deserve it, you just ran the fastest lap of your life in my wake, and I bet you will claim it. No thanks.
 
  • Like
Reactions: VBR
Totally agree with you, slipstream effect is still very bad but turning it off isn't something we should even be suggesting to PD. Making it more realistic with one option called just that is what we should be begging them for.
 
  • Like
Reactions: VBR
Besides NASCAR. In real life

Aren't passes usually a combination of getting a better run out of a corner (<-mostly) and a tad bit of drag reduction from the draft? I bet passes are never made off of drafting alone.
 
It does make a certain amount of sense to have an option to turn it off in qualifying if you want to simulate the way some series do single-car or small-and-widely-spaced-group qualifying to eliminate traffic variables but without replicating the time required for such a session. Not something I'd be too interested in, but it's not a completely unreasonable request -- particularly given the strength of GT5's slipstream even on Weak.

I suppose you could turn collisions off for qualifying but then you'd probably have to run a formation and re-ordering lap since I assume changing it would kick everyone off the track. If your group is that patient and meticulous they probably wouldn't mind a longer and more orderly qualifying session anyway.
 
Besides NASCAR. In real life

Aren't passes usually a combination of getting a better run out of a corner (<-mostly) and a tad bit of drag reduction from the draft? I bet passes are never made off of drafting alone.

It varies greatly of course but generally speaking a slipstream will be enough to get you alongside or just closer to the back of the car to allow you an overtaking opportunity in the next corner. It doesn't give you that extreme slingshot effect that you get in GT5, netting you an instant 15 - 30mph over the other car. Once you pull out of the slipstream the effect is quickly negated but again, this doesn't happen in GT5, you continue flying past even once you're out of the tow.
 
Once you pull out of the slipstream the effect is quickly negated but again, this doesn't happen in GT5, you continue flying past even once you're out of the tow.

Its negated but the stupid effect itself gave you 20 mph over the guy your passing.
 
I always use the draft to my advantage, & expect others to do the same. It doesn't upset me at all if someone wins using it, to the contrary, if someone's trying to be polite by not drafting me then I get upset! I wanna race hard not be gifted the win, regardless of GT5's peculiar unrealisms.

You don't see anyone online deciding to brake less just because the brakes on the car he's using would've faded by now in real life, do you? You don't see anyone online not riding the kerbs at all just because the suspension on his car couldn't take it in real life, do you? Likewise, the draft in GT5 is slightly unrealistic, but I'll still use it to my full advantage & expect others to do so.

However, I would much prefer to race with a Realistic setting, should PD feel so inclined as to provide us with one.
 
I agree the draft in race should be taken advantage of as it would be silly not to. The real issue currently is trying to get 10 or 12 guys out to do a few q laps and having them avoid gaining an advantage from someones slipstream - intentionally or not. That is why it would be great to have the option to turn it off for qualifying. Some people don't care and that's fine - leave it on. Some people do care and they could turn it off.
 
The way it is in the game, it would be more realistic to turn it off. Not that I agree, I would rather have a realistic option.

I hate the slip stream effect in this game. You can run 2 seconds a lap faster than someone and because of the slip stream they have no worry in the world and sail right by you on the start/finish straight. On some tracks the name of the game isn't being the fastest, its putting yourself in second place at the right time to take advantage of the stupid draft. Some guys barely hang on by the skin of their teeth through a Nurburgring lap just barely keeping up because of the draft, then on the straight they hang back till the right moment and BAM you lost a race you should have won.

Stupid... I occasionally will block if that is the case. You didn't deserve it, you just ran the fastest lap of your life in my wake, and I bet you will claim it. No thanks.

Great post man, i agree 100%. Especially the bolded part is spot-on. If the game didn't have slipstream whatsoever, i don't think there would be any complaints. Instead those idiots put it in their game, implemented it ridiculously, and then were so proud of it that they used it for some of the licenses too :yuck: Like the ones that you are suppose to draft each opponent consecutively the most efficient way in order to get gold, and you end up having +30mph in a miata or something..

If draft was like that irl, i would stay 25 meters behind a car in the motorway, doing 60mph and my mpg would triple up..
 
  • Like
Reactions: VBR
Once you pull out of the slipstream the effect is quickly negated but again, this doesn't happen in GT5, you continue flying past even once you're out of the tow.

This isn't incorrect. What primarily happens going from draft to no draft is an increase in drag. So long as the engine produce more power than the drag produces, the car will keep accelerating, it will just accelerate slower.

The Stock Cars in GT produce about 900 hp, so they should still accelerate fairly well outside of the draft.

Also, an off option would be good for quick qualification modes. I'd prefer a qualify mode where only one car is on track at a time though. This can happen simultaneously online, just make each car an invisible ghost except for your own.
 
I said keep the draft on strong, mostly because I can't keep up with anybody if it's not on strong. As it seems, though, a realistic option would be nice. You wouldn't have anybody who was complaining about that.
 
do not worry about gt5 because here comes apouco GT6 and pasmen but this game promises the project cars
 
do not worry about gt5 because here comes the little GT6 and pasmen but this game promises the project cars
 
Is it me or is the slipstream effect actualy much more realistic in arcade mode? It certainy feels toned down there to me.
Ironic really that some of the best and most realistic races i've had in GT5 have haven't come online and certainly not A spec but in a mode called arcade.
 
Is it me or is the slipstream effect actualy much more realistic in arcade mode? It certainy feels toned down there to me.
Ironic really that some of the best and most realistic races i've had in GT5 have haven't come online and certainly not A spec but in a mode called arcade.

I've never noticed that. I race arcade mode all the time and I'm constantly getting annoyed every time the superdraft kicks in, and wishing I could set it to weak. I haven't tried to directly compare it to A-Spec, but it is certainly stronger than the weak slipstream online.
 
Status
Not open for further replies.
Back