GTP: As you know, people discovered ways to modify the game data in GT5, and it became a very popular thing. Did you learn anything from that, in terms of how people were customizing their cars? Has it had any impact to your view on game design moving forward?
“We knew from GT1 that players and users have a strong need and desire to modify their cars, and it was just kind of a re-confirmation of that fact, and in GT6, we’ll have a lot more car customization options for the game.
“I was even thinking about providing something like a ‘Pro’ version of Gran Turismo, like a ‘Gran Turismo Pro’, so that you can really get into detail with the car customization process.”