Post Update 1.49 Suspension Compression Issues - Possible Glitch?

Different wheel size means different size of the tires sidewall means different cornering and compression.
Yes true, but do we even know if PD calculates such changes? A half inch change in sidewall depth shouldn't result in a car suddenly crashing under severe compression.
 
Switched my modded 964 back to stock suspension. Still has the issue, worse as ever.
I drove the stock 964 and while I didn't crash, it definitely yanked at the wheel in the fuchsrohre and pflanzgarten. It's bottoming out, either suspension or the tyre into the wheelwell. I'm not sure if the stock car bottoms out there or not when you're running those speeds in real life, so I really have nothing to compare.
 
I’m in disbelief how this issue persists two game updates later. Why does PD not address this with any urgency?

I keep finding cars that are completely broken on stock suspension. Today it was the Honda S800, and it may the worst offender I’ve driven so far. Hit an inside curb and the car will bounce through the corner for almost three seconds.
 
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Thanks for reply. I feel like setting the suspension to be extremely stiff is a poor solution, especially given that the problem occurs mostly on tracks where you DON'T want a stiff suspension, lol.

Glad you found a "fix" but that's not really a fix. Stock vehicles should not behave that way, and given that they were not before update 1.49 that would indicate that PD ****ed up here. To which I ponder, does anyone know if PD is aware of this? They have to!

A youtuber figured out a solution. All he did was stiffen the springs by a third, raise ride and neuter the camber. So for camber he ended up running 1 in front and 1.5 in rear. On racing tyres
 
I drove the stock 964 and while I didn't crash, it definitely yanked at the wheel in the fuchsrohre and pflanzgarten. It's bottoming out, either suspension or the tyre into the wheelwell. I'm not sure if the stock car bottoms out there or not when you're running those speeds in real life, so I really have nothing to compare.
The thing is, it didn't have that problem before the physics update. I highly doubt the stock 964 Carrera RS bottoms out at the Nurburgring. This car is back when from they cared about their engineering reputation lol.

A youtuber figured out a solution. All he did was stiffen the springs by a third, raise ride and neuter the camber. So for camber he ended up running 1 in front and 1.5 in rear. On racing tyres
Sadly that is hardly a solution if you want to enjoy stock vehicles in the game. And race tires onto street cars? What you found is a bandaid for sure. Not ideal - still appreciate the info.
 
It's a serious problem that is ongoing yet still few are talking about. Though it affects so many cars. For me the issue is even after maxing the spring rate & arb cars still rub their fenders & it happens when the ride height is already barely lower than stock, so with max springs arb & almost max dampers there's no way it can't be lowered below what's basically stock height like it could in any other game. Cos in the replay the car is not bottoming out (no sparks or severe visual compression) but the jerkiness from wheel well hitting.

This along with previously raised issue of wheels bouncing in their wheel wells which also didn't have many talking about it. It seems the issue is how the game calculates where the wheel is in relation to the enclosure. It's 1 thing that my LC500 and GranTurismo S feel soft after maxing even after full wr (some cars just need higher max rate also) but when a Gallardo has to be set at a ride height like a Sterrato & an Enzo after nearly max springs still needs the same ride height as normal cars??
 
I admit my time trial videos have now been made harder as a result. Has anyone tried the Plymouth XNR Ghia? That was bad before the update.
 
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