- 28,309
- Brooklyn, NY
- KR_Viper
- I Renown I
Welcome to the all-new and improved thread for Project CARS. Let's jump right into it with some information, both of my own accord and borrow from the WMD forum.
Frequently Asked Questions
Frequently Asked Questions
- Can my PC run pCARS?
The recommended minimum spec to run the game is as follows:
CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM (3Gb-4Gb recommended)
*NOTE: The game as it is right now runs better with nVidia cards (what game doesn't at this point, right?) whether it be single or multiple cards. That's not to say the game doesn't run smoothly on ATi/AMD cards as that's far from the case.
- How much does pCARS cost?
The final release version of the game will run for the normal price of a boxed game for this generation. However, team members were allowed to invest and participate in the PC pre-alpha builds and help build the game along the way. The prices for that varied according to your membership level and they were as follows:
Junior 10
Team Member 25
Full Member 45
Senior 100
Manager 1000
Senior Manager 25000
- Funding for Project CARS is completed. New users will not be able to purchase any tool packs as they're now closed.
There are perks associated with every level of membership. To find out more about that go here.
- What if my PC doesn't meet the minimum requirements, will I be able to play pCARS on my console?
Yes. Project CARS will not be PC-exclusive, it's also going to be released on the Xbox One, Playstation 4, and the Wii U in addition to the PC and Steam OS versions.
- When can I expect to see pCARS?
Sometime in Q4 of 2014, exact date TBA.
- I've spent my money and the game looks incomplete, what's going on?
What's going on is pCARS is currently in a pre-alpha state. Any bugs you find should be reported at the pCARS forum at wmdportal.com, even if they've already been reported and are known. Any ideas you have should be shared with the community when necessary. Remember, you've invested into the project so you do have a say in the outcome of the final build of the game.
- Is this like, uhm... Shift 3?
No, it is meant to be as realistic a race sim as possible. That means a very sophisticated tire model including heat, wear and different compounds, new benchmarks in realistic brake, turbo and gearbox modelling, dynamic track conditions, realistic aero effects, extensive setup options, full weather with according wet track physics and realistic damage modelling. There are three professional race drivers in Nic Hamilton, Ben Collins (aka The Stig) and Oli Webb, who are giving constant feedback on car handling and all other aspects of racing, to make sure its as close to real racing as possible. Try to drive pCARS like Shift (or GT/FM) and you will fail.
The reason it might remind you of Shift is that it is made by the same people, so it has a certain "SMS look" to it - just like iRacing, AC, Forza and GT have their own distinctive look in their graphics.
- Will there be differences between the PC and console versions?
There will be no differences between PC and console versions w.r.t. core tech (physics realism, FFB, gameplay). The console versions will probably use slightly less sophisticated graphics because of the less powerful hardware that simply isnt capable of providing high end AA, DS, etc options like the PC version, but the aim is to have the game running at 60fps/1080p on all platforms.
For more info on the game and WMD crowd funding visit: http://www.wmdportal.comThe recommended minimum spec to run the game is as follows:
CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM (3Gb-4Gb recommended)
*NOTE: The game as it is right now runs better with nVidia cards (what game doesn't at this point, right?) whether it be single or multiple cards. That's not to say the game doesn't run smoothly on ATi/AMD cards as that's far from the case.
- How much does pCARS cost?
The final release version of the game will run for the normal price of a boxed game for this generation. However, team members were allowed to invest and participate in the PC pre-alpha builds and help build the game along the way. The prices for that varied according to your membership level and they were as follows:
Junior 10
Team Member 25
Full Member 45
Senior 100
Manager 1000
Senior Manager 25000
- Funding for Project CARS is completed. New users will not be able to purchase any tool packs as they're now closed.
There are perks associated with every level of membership. To find out more about that go here.
- What if my PC doesn't meet the minimum requirements, will I be able to play pCARS on my console?
Yes. Project CARS will not be PC-exclusive, it's also going to be released on the Xbox One, Playstation 4, and the Wii U in addition to the PC and Steam OS versions.
- When can I expect to see pCARS?
Sometime in Q4 of 2014, exact date TBA.
- I've spent my money and the game looks incomplete, what's going on?
What's going on is pCARS is currently in a pre-alpha state. Any bugs you find should be reported at the pCARS forum at wmdportal.com, even if they've already been reported and are known. Any ideas you have should be shared with the community when necessary. Remember, you've invested into the project so you do have a say in the outcome of the final build of the game.
- Is this like, uhm... Shift 3?
No, it is meant to be as realistic a race sim as possible. That means a very sophisticated tire model including heat, wear and different compounds, new benchmarks in realistic brake, turbo and gearbox modelling, dynamic track conditions, realistic aero effects, extensive setup options, full weather with according wet track physics and realistic damage modelling. There are three professional race drivers in Nic Hamilton, Ben Collins (aka The Stig) and Oli Webb, who are giving constant feedback on car handling and all other aspects of racing, to make sure its as close to real racing as possible. Try to drive pCARS like Shift (or GT/FM) and you will fail.
The reason it might remind you of Shift is that it is made by the same people, so it has a certain "SMS look" to it - just like iRacing, AC, Forza and GT have their own distinctive look in their graphics.
- Will there be differences between the PC and console versions?
There will be no differences between PC and console versions w.r.t. core tech (physics realism, FFB, gameplay). The console versions will probably use slightly less sophisticated graphics because of the less powerful hardware that simply isnt capable of providing high end AA, DS, etc options like the PC version, but the aim is to have the game running at 60fps/1080p on all platforms.
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