It is often said Project CARS has too much grip, the cars are too fast, etc... but we rarely go into detail.
Comparing leaderboards and pole position times from real racing series isn´t enough since we can do a lot of stuff real drivers can not (like closing the cooling, or creating a one-lap setup in series with parc fermé rules).
The idea of this thread is simple: trying to create a set of conditions as close to a real qualifying session as possible, drive in these conditions, and only then draw accurate comparisons.
I went ahead and made my first atempt with the most popular motorsport series in the planet. Who doesn´t know the rules of F1? I went ahead and compared the Formula A vs 2011 Formula 1 around Nurburgring GP layout. This is the result:
All the conditions and limitations of this experiment are explained in the description of the video. There are also links to check leaderboard times and real qualifying results. To make life easier for mobile users, it is copied here:
Comparing leaderboards and pole position times from real racing series isn´t enough since we can do a lot of stuff real drivers can not (like closing the cooling, or creating a one-lap setup in series with parc fermé rules).
The idea of this thread is simple: trying to create a set of conditions as close to a real qualifying session as possible, drive in these conditions, and only then draw accurate comparisons.
I went ahead and made my first atempt with the most popular motorsport series in the planet. Who doesn´t know the rules of F1? I went ahead and compared the Formula A vs 2011 Formula 1 around Nurburgring GP layout. This is the result:
All the conditions and limitations of this experiment are explained in the description of the video. There are also links to check leaderboard times and real qualifying results. To make life easier for mobile users, it is copied here:
How accurate the performance of each car is on Project CARS? Is the performance of each vehicle close to the one of its real life counterpart? Let´s try to answer this question! Expand me after watching.
I bet you´ve seen all these "Project CARS vs Real life" videos where someone manufactures a lap to be as close as possible to the real thing, and then show it side by side.
What I´ll do here is the opposite, set a fair set of conditions and try to go as far ahead of real life as my driving allows me.
TEST SETTINGS
-----------------------------------------------------------------------------------------------------------
WEATHER AND TIME:
- Free practice mode
- Overcast, July 24th, 2PM
-----------------------------------------------------------------------------------------------------------
SETUP LIMITATIONS:
- The car must have enough fuel to come back to the pits after the hotlap.
- Engine and brake cooling must be suitable for a race (default, no TT exploits).
- Gearing was as close to the real car as I could get it. These cars could use DRS anytime in qualifying, but not in the race, so they had to make a compromise.
- Tyre pressures must be suitable for long runs (almost at default levels, no TT exploits).
- The rest of the setup was open, although I raised the car 5 mm from minimum front ride height as it needs to run smoothly with 100 extra kilos onboard.
-----------------------------------------------------------------------------------------------------------
FORMAT LIMITATIONS
- Maximum respect for track limits, I won´t use any area the real cars can´t use. In this track, I´ll avoid the area inside of turn 3, use limited runoff exiting turn 4 (they put a curb there IRL) and avoid running too much over the high curbs at the last chicane, which are far easier to abuse than the real ones.
- The hotlap must come in a 1 lap run.
- The hotlap must come right after an outlap.
- 6 hotlap attempts were made after 40 minutes of low fuel driving
-----------------------------------------------------------------------------------------------------------
CONCLUSSIONS:
This went much better than I expected. 6 tenths is a reasonable gap, when I selected this car I feared the worst and expected it to destroy the real car, and it hasn´t been the case, at least at this track!
Having said that, the car IS too fast. Most of the advantage this time seems to come from slow corners.
-----------------------------------------------------------------------------------------------------------
LINKS:
- Full qualifying results:
http://www.statsf1.com/en/2011/allemagne/qualification.aspx
- Pole position lap:
Leaderboards for this track:
http://cars-stats-steam.wmdportal.com/index.php/leaderboard?track=3348999902&vehicle=1909945073
I bet you´ve seen all these "Project CARS vs Real life" videos where someone manufactures a lap to be as close as possible to the real thing, and then show it side by side.
What I´ll do here is the opposite, set a fair set of conditions and try to go as far ahead of real life as my driving allows me.
TEST SETTINGS
-----------------------------------------------------------------------------------------------------------
WEATHER AND TIME:
- Free practice mode
- Overcast, July 24th, 2PM
-----------------------------------------------------------------------------------------------------------
SETUP LIMITATIONS:
- The car must have enough fuel to come back to the pits after the hotlap.
- Engine and brake cooling must be suitable for a race (default, no TT exploits).
- Gearing was as close to the real car as I could get it. These cars could use DRS anytime in qualifying, but not in the race, so they had to make a compromise.
- Tyre pressures must be suitable for long runs (almost at default levels, no TT exploits).
- The rest of the setup was open, although I raised the car 5 mm from minimum front ride height as it needs to run smoothly with 100 extra kilos onboard.
-----------------------------------------------------------------------------------------------------------
FORMAT LIMITATIONS
- Maximum respect for track limits, I won´t use any area the real cars can´t use. In this track, I´ll avoid the area inside of turn 3, use limited runoff exiting turn 4 (they put a curb there IRL) and avoid running too much over the high curbs at the last chicane, which are far easier to abuse than the real ones.
- The hotlap must come in a 1 lap run.
- The hotlap must come right after an outlap.
- 6 hotlap attempts were made after 40 minutes of low fuel driving
-----------------------------------------------------------------------------------------------------------
CONCLUSSIONS:
This went much better than I expected. 6 tenths is a reasonable gap, when I selected this car I feared the worst and expected it to destroy the real car, and it hasn´t been the case, at least at this track!
Having said that, the car IS too fast. Most of the advantage this time seems to come from slow corners.
-----------------------------------------------------------------------------------------------------------
LINKS:
- Full qualifying results:
http://www.statsf1.com/en/2011/allemagne/qualification.aspx
- Pole position lap:
Leaderboards for this track:
http://cars-stats-steam.wmdportal.com/index.php/leaderboard?track=3348999902&vehicle=1909945073